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58 lines
2.2 KiB
C++
58 lines
2.2 KiB
C++
/*
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* RenderHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../render/IRenderHandler.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class EntityService;
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VCMI_LIB_NAMESPACE_END
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class CDefFile;
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class SDLImageConst;
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class IConstImage;
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class RenderHandler : public IRenderHandler
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{
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using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>;
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std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
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std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
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std::map<ImageLocator, std::shared_ptr<IConstImage>> imageFiles;
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std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
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AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
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void initFromJson(AnimationLayoutMap & layout, const JsonNode & config);
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void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
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void addImageListEntries(const EntityService * service);
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std::shared_ptr<IConstImage> loadImageFromSingleFile(const ImagePath & path);
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std::shared_ptr<IConstImage> loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group);
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std::shared_ptr<IConstImage> loadImageFromAnimationFile(const AnimationPath & path, int frame, int group);
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std::shared_ptr<IConstImage> loadImageImpl(const ImageLocator & config);
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int getScalingFactor() const;
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std::shared_ptr<IConstImage> createScaledImage(std::shared_ptr<SDLImageConst> input);
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public:
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// IRenderHandler implementation
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void onLibraryLoadingFinished(const Services * services) override;
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std::shared_ptr<IImage> loadImage(const ImageLocator & locator, EImageBlitMode mode) override;
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std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) override;
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std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode) override;
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std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path, EImageBlitMode mode) override;
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std::shared_ptr<IImage> createImage(SDL_Surface * source) override;
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};
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