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vcmi/client/renderSDL/RenderHandler.h

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/*
* RenderHandler.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../render/IRenderHandler.h"
VCMI_LIB_NAMESPACE_BEGIN
class EntityService;
VCMI_LIB_NAMESPACE_END
class CDefFile;
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class SDLImageConst;
class IConstImage;
class RenderHandler : public IRenderHandler
{
using AnimationLayoutMap = std::map<size_t, std::vector<ImageLocator>>;
std::map<AnimationPath, std::shared_ptr<CDefFile>> animationFiles;
std::map<AnimationPath, AnimationLayoutMap> animationLayouts;
std::map<ImageLocator, std::shared_ptr<IConstImage>> imageFiles;
std::shared_ptr<CDefFile> getAnimationFile(const AnimationPath & path);
AnimationLayoutMap & getAnimationLayout(const AnimationPath & path);
void initFromJson(AnimationLayoutMap & layout, const JsonNode & config);
void addImageListEntry(size_t index, size_t group, const std::string & listName, const std::string & imageName);
void addImageListEntries(const EntityService * service);
std::shared_ptr<IConstImage> loadImageFromSingleFile(const ImagePath & path);
std::shared_ptr<IConstImage> loadImageFromAnimationFileUncached(const AnimationPath & path, int frame, int group);
std::shared_ptr<IConstImage> loadImageFromAnimationFile(const AnimationPath & path, int frame, int group);
std::shared_ptr<IConstImage> loadImageImpl(const ImageLocator & config);
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int getScalingFactor() const;
std::shared_ptr<IConstImage> createScaledImage(std::shared_ptr<SDLImageConst> input);
public:
// IRenderHandler implementation
void onLibraryLoadingFinished(const Services * services) override;
std::shared_ptr<IImage> loadImage(const ImageLocator & locator, EImageBlitMode mode) override;
std::shared_ptr<IImage> loadImage(const ImagePath & path, EImageBlitMode mode) override;
std::shared_ptr<IImage> loadImage(const AnimationPath & path, int frame, int group, EImageBlitMode mode) override;
std::shared_ptr<CAnimation> loadAnimation(const AnimationPath & path, EImageBlitMode mode) override;
std::shared_ptr<IImage> createImage(SDL_Surface * source) override;
};