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vcmi/client/windows/CTutorialWindow.cpp
2023-11-14 21:52:30 +01:00

56 lines
1.5 KiB
C++

/*
* CTutorialWindow.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "CTutorialWindow.h"
#include "../eventsSDL/InputHandler.h"
#include "../../lib/CConfigHandler.h"
#include "../../lib/CondSh.h"
#include "../CPlayerInterface.h"
#include "../gui/CGuiHandler.h"
#include "../gui/WindowHandler.h"
#include "../widgets/Images.h"
CTutorialWindow::CTutorialWindow(const TutorialMode & m)
: CWindowObject(BORDERED, ImagePath::builtin("DIBOXBCK")), mode { m }
{
OBJ_CONSTRUCTION_CAPTURING_ALL_NO_DISPOSE;
pos = Rect(pos.x, pos.y, 480, 320);
background = std::make_shared<CFilledTexture>(ImagePath::builtin("DIBOXBCK"), Rect(0, 0, pos.w, pos.h));
updateShadow();
center();
addUsedEvents(LCLICK);
}
void CTutorialWindow::openWindowFirstTime(const TutorialMode & m)
{
if(GH.input().hasTouchInputDevice() && !persistentStorage["gui"]["tutorialCompleted" + std::to_string(m)].Bool())
{
if(LOCPLINT)
LOCPLINT->showingDialog->set(true);
GH.windows().pushWindow(std::make_shared<CTutorialWindow>(m));
Settings s = persistentStorage.write["gui"]["tutorialCompleted" + std::to_string(m)];
s->Bool() = true;
}
}
void CTutorialWindow::clickPressed(const Point & cursorPosition)
{
close();
if(LOCPLINT)
LOCPLINT->showingDialog->setn(false);
}