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CArmedInstance.cpp
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
CArmedInstance.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CBank.cpp
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Fixed missing names for dwellings and creature banks
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2014-06-30 00:16:45 +03:00 |
CBank.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CGHeroInstance.cpp
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Bugfixing:
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2014-06-28 17:21:38 +03:00 |
CGHeroInstance.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CGMarket.cpp
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CGMarket.h
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Trying to sort out project changes and compile issues.
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2014-06-23 19:58:19 +02:00 |
CGPandoraBox.cpp
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CGPandoraBox.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CGTownInstance.cpp
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Workaround for hero & town issue. Game still crashes elsewhere, though.
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2014-07-01 12:07:53 +02:00 |
CGTownInstance.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CObjectClassesHandler.cpp
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Modding-related bugfixes:
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2014-06-30 17:13:01 +03:00 |
CObjectClassesHandler.h
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Fixed missing names for dwellings and creature banks
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2014-06-30 00:16:45 +03:00 |
CObjectHandler.cpp
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Correct placement of non-overlapping objects.
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2014-07-08 20:13:51 +02:00 |
CObjectHandler.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CommonConstructors.cpp
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
CommonConstructors.h
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- Added faction-specific dwellings
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2014-07-06 22:14:37 +02:00 |
CQuest.cpp
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CQuest.h
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Reduced number of #include's in headers. May break compilation on Win
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2014-06-25 17:11:07 +03:00 |
CRewardableConstructor.cpp
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
CRewardableConstructor.h
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Merge branch 'develop' of https://github.com/vcmi/vcmi into RMG
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2014-06-26 20:12:37 +02:00 |
CRewardableObject.cpp
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Fixed Faerie Ring bonus, removed unused code
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2014-07-01 18:19:51 +03:00 |
CRewardableObject.h
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Fixed #1820, better detection of object below cursor that uses same logic as renderer
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2014-07-01 17:19:08 +03:00 |
JsonRandom.cpp
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
JsonRandom.h
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Something that compiles.
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2014-06-26 22:05:27 +02:00 |
MapObjects.h
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Cleanup:
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2014-06-05 20:26:50 +03:00 |
MiscObjects.cpp
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
MiscObjects.h
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Fixed desync due to uninitialized objects. Added some logging. RMG maps don't work yet, though.
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2014-07-27 19:30:17 +02:00 |
ObjectTemplate.cpp
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Corrected y-axis orientation, now object placement is correct.
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2014-07-09 16:39:17 +02:00 |
ObjectTemplate.h
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- Implemented object per zone limit
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2014-07-15 22:33:51 +02:00 |