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vcmi/lib/spells
2016-09-10 09:37:18 +03:00
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AdventureSpellMechanics.cpp Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
AdventureSpellMechanics.h Extracted adventure spell mechanics to distinct class hierarchy. 2016-09-04 08:19:28 +03:00
BattleSpellMechanics.cpp Cleanup. 2016-09-06 12:26:01 +03:00
BattleSpellMechanics.h Make sure that there is no unwanted stack affect by spells. 2016-09-06 08:20:17 +03:00
CDefaultSpellMechanics.cpp More tweaks 2016-09-06 13:51:53 +03:00
CDefaultSpellMechanics.h Magic mirror unified again with normal cast. 2016-09-06 13:05:33 +03:00
CreatureSpellMechanics.cpp Handle AcidBreathDamage immunity in standard way. 2016-09-06 10:52:54 +03:00
CreatureSpellMechanics.h Handle AcidBreathDamage immunity in standard way. 2016-09-06 10:52:54 +03:00
CSpellHandler.cpp Moved all affected stacks calculations to mechanics 2016-09-06 07:05:55 +03:00
CSpellHandler.h WIP on SpellCastContext 2016-09-06 06:40:23 +03:00
ISpellMechanics.cpp cleanup 2016-09-10 09:37:18 +03:00
ISpellMechanics.h More tweaks 2016-09-06 13:51:53 +03:00
Magic.h Whitespace cleanup. (No code changes.) 2016-02-15 13:34:37 +03:00
SpellMechanics.h Rename radious -> radius 2016-01-31 18:01:58 +03:00
ViewSpellInt.cpp formatting 2015-02-26 20:59:18 +03:00
ViewSpellInt.h formatting 2015-02-26 20:59:18 +03:00