mirror of
https://github.com/vcmi/vcmi.git
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3dd4fa2528
Final goal (of multiple PR's) is to remove all remaining pointers from serializeable game state, and replace them with either identifiers or with shared/unique pointers. CGTownInstance::town and CGHeroInstance::type members have been removed. Now this data is computed dynamically using subID member. VLC entity of a town can now be accessed via following methods: - getFactionID() returns ID of a faction - getFaction() returns pointer to a faction - getTown() returns pointer to a town VLC entity of a hero can now be accessed via following methods: - getHeroTypeID() returns ID of a hero - getHeroClassID() returns ID of a hero class - getHeroType() returns pointer to a hero - getHeroClass() returns pointer to a hero class
364 lines
11 KiB
C++
364 lines
11 KiB
C++
/*
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* townbuildingswidget.cpp, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#include "StdInc.h"
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#include "townbuildingswidget.h"
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#include "ui_townbuildingswidget.h"
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#include "mapeditorroles.h"
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#include "../lib/entities/building/CBuilding.h"
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#include "../lib/entities/faction/CTownHandler.h"
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#include "../lib/texts/CGeneralTextHandler.h"
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std::string defaultBuildingIdConversion(BuildingID bId)
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{
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switch(bId)
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{
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case BuildingID::DEFAULT: return "DEFAULT";
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case BuildingID::MAGES_GUILD_1: return "MAGES_GUILD_1";
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case BuildingID::MAGES_GUILD_2: return "MAGES_GUILD_2";
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case BuildingID::MAGES_GUILD_3: return "MAGES_GUILD_3";
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case BuildingID::MAGES_GUILD_4: return "MAGES_GUILD_4";
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case BuildingID::MAGES_GUILD_5: return "MAGES_GUILD_5";
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case BuildingID::TAVERN: return "TAVERN";
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case BuildingID::SHIPYARD: return "SHIPYARD";
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case BuildingID::FORT: return "FORT";
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case BuildingID::CITADEL: return "CITADEL";
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case BuildingID::CASTLE: return "CASTLE";
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case BuildingID::VILLAGE_HALL: return "VILLAGE_HALL";
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case BuildingID::TOWN_HALL: return "TOWN_HALL";
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case BuildingID::CITY_HALL: return "CITY_HALL";
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case BuildingID::CAPITOL: return "CAPITOL";
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case BuildingID::MARKETPLACE: return "MARKETPLACE";
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case BuildingID::RESOURCE_SILO: return "RESOURCE_SILO";
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case BuildingID::BLACKSMITH: return "BLACKSMITH";
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case BuildingID::SPECIAL_1: return "SPECIAL_1";
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case BuildingID::SPECIAL_2: return "SPECIAL_2";
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case BuildingID::SPECIAL_3: return "SPECIAL_3";
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case BuildingID::SPECIAL_4: return "SPECIAL_4";
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case BuildingID::HORDE_1: return "HORDE_1";
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case BuildingID::HORDE_1_UPGR: return "HORDE_1_UPGR";
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case BuildingID::HORDE_2: return "HORDE_2";
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case BuildingID::HORDE_2_UPGR: return "HORDE_2_UPGR";
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case BuildingID::SHIP: return "SHIP";
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case BuildingID::GRAIL: return "GRAIL";
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case BuildingID::EXTRA_TOWN_HALL: return "EXTRA_TOWN_HALL";
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case BuildingID::EXTRA_CITY_HALL: return "EXTRA_CITY_HALL";
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case BuildingID::EXTRA_CAPITOL: return "EXTRA_CAPITOL";
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case BuildingID::DWELL_LVL_1: return "DWELL_LVL_1";
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case BuildingID::DWELL_LVL_2: return "DWELL_LVL_2";
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case BuildingID::DWELL_LVL_3: return "DWELL_LVL_3";
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case BuildingID::DWELL_LVL_4: return "DWELL_LVL_4";
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case BuildingID::DWELL_LVL_5: return "DWELL_LVL_5";
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case BuildingID::DWELL_LVL_6: return "DWELL_LVL_6";
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case BuildingID::DWELL_LVL_7: return "DWELL_LVL_7";
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case BuildingID::DWELL_LVL_8: return "DWELL_LVL_8";
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case BuildingID::DWELL_LVL_1_UP: return "DWELL_LVL_1_UP";
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case BuildingID::DWELL_LVL_2_UP: return "DWELL_LVL_2_UP";
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case BuildingID::DWELL_LVL_3_UP: return "DWELL_LVL_3_UP";
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case BuildingID::DWELL_LVL_4_UP: return "DWELL_LVL_4_UP";
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case BuildingID::DWELL_LVL_5_UP: return "DWELL_LVL_5_UP";
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case BuildingID::DWELL_LVL_6_UP: return "DWELL_LVL_6_UP";
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case BuildingID::DWELL_LVL_7_UP: return "DWELL_LVL_7_UP";
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case BuildingID::DWELL_LVL_8_UP: return "DWELL_LVL_8_UP";
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default:
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return "UNKNOWN";
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}
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}
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QStandardItem * getBuildingParentFromTreeModel(const CBuilding * building, const QStandardItemModel & model)
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{
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QStandardItem * parent = nullptr;
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std::vector<QModelIndex> stack(1);
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do
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{
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auto pindex = stack.back();
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stack.pop_back();
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auto rowCount = model.rowCount(pindex);
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for (int i = 0; i < rowCount; ++i)
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{
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QModelIndex index = model.index(i, 0, pindex);
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if (building->upgrade.getNum() == model.itemFromIndex(index)->data(MapEditorRoles::BuildingIDRole).toInt())
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{
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parent = model.itemFromIndex(index);
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break;
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}
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if (model.hasChildren(index))
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stack.push_back(index);
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}
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} while(!parent && !stack.empty());
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return parent;
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}
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QVariantList getBuildingVariantsFromModel(const QStandardItemModel & model, int modelColumn, Qt::CheckState checkState)
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{
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QVariantList result;
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std::vector<QModelIndex> stack(1);
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do
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{
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auto pindex = stack.back();
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stack.pop_back();
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auto rowCount = model.rowCount(pindex);
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for (int i = 0; i < rowCount; ++i)
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{
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QModelIndex index = model.index(i, modelColumn, pindex);
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auto * item = model.itemFromIndex(index);
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if(item && item->checkState() == checkState)
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result.push_back(item->data(MapEditorRoles::BuildingIDRole));
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index = model.index(i, 0, pindex);
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if (model.hasChildren(index))
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stack.push_back(index);
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}
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} while(!stack.empty());
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return result;
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}
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TownBuildingsWidget::TownBuildingsWidget(CGTownInstance & t, QWidget *parent) :
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town(t),
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QDialog(parent),
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ui(new Ui::TownBuildingsWidget)
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{
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ui->setupUi(this);
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ui->treeView->setModel(&model);
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//ui->treeView->setColumnCount(3);
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model.setHorizontalHeaderLabels(QStringList() << tr("Type") << tr("Enabled") << tr("Built"));
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connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
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//setAttribute(Qt::WA_DeleteOnClose);
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}
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TownBuildingsWidget::~TownBuildingsWidget()
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{
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delete ui;
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}
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QStandardItem * TownBuildingsWidget::addBuilding(const CTown & ctown, int bId, std::set<si32> & remaining)
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{
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BuildingID buildingId(bId);
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const CBuilding * building = ctown.buildings.at(buildingId);
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if(!building)
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{
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remaining.erase(bId);
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return nullptr;
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}
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QString name = QString::fromStdString(building->getNameTranslated());
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if(name.isEmpty())
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name = QString::fromStdString(defaultBuildingIdConversion(buildingId));
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QList<QStandardItem *> checks;
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checks << new QStandardItem(name);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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checks << new QStandardItem;
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checks.back()->setCheckable(true);
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checks.back()->setCheckState(town.forbiddenBuildings.count(buildingId) ? Qt::Unchecked : Qt::Checked);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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checks << new QStandardItem;
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checks.back()->setCheckable(true);
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checks.back()->setCheckState(town.hasBuilt(buildingId) ? Qt::Checked : Qt::Unchecked);
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checks.back()->setData(bId, MapEditorRoles::BuildingIDRole);
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if(building->getBase() == buildingId)
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{
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model.appendRow(checks);
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}
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else
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{
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QStandardItem * parent = getBuildingParentFromTreeModel(building, model);
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if(!parent)
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parent = addBuilding(ctown, building->upgrade.getNum(), remaining);
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if(!parent)
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{
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remaining.erase(bId);
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return nullptr;
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}
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parent->appendRow(checks);
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}
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remaining.erase(bId);
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return checks.front();
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}
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void TownBuildingsWidget::addBuildings(const CTown & ctown)
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{
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auto buildings = ctown.getAllBuildings();
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while(!buildings.empty())
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{
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addBuilding(ctown, *buildings.begin(), buildings);
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}
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ui->treeView->resizeColumnToContents(0);
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ui->treeView->resizeColumnToContents(1);
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ui->treeView->resizeColumnToContents(2);
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}
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std::set<BuildingID> TownBuildingsWidget::getBuildingsFromModel(int modelColumn, Qt::CheckState checkState)
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{
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auto buildingVariants = getBuildingVariantsFromModel(model, modelColumn, checkState);
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std::set<BuildingID> result;
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for (const auto & buildingId : buildingVariants)
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{
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result.insert(buildingId.toInt());
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}
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return result;
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}
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std::set<BuildingID> TownBuildingsWidget::getForbiddenBuildings()
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{
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return getBuildingsFromModel(Column::ENABLED, Qt::Unchecked);
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}
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std::set<BuildingID> TownBuildingsWidget::getBuiltBuildings()
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{
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return getBuildingsFromModel(Column::BUILT, Qt::Checked);
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}
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void TownBuildingsWidget::on_treeView_expanded(const QModelIndex &index)
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{
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ui->treeView->resizeColumnToContents(0);
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}
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void TownBuildingsWidget::on_treeView_collapsed(const QModelIndex &index)
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{
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ui->treeView->resizeColumnToContents(0);
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}
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void TownBuildingsWidget::on_buildAll_clicked()
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{
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setAllRowsColumnCheckState(Column::BUILT, Qt::Checked);
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}
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void TownBuildingsWidget::on_demolishAll_clicked()
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{
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setAllRowsColumnCheckState(Column::BUILT, Qt::Unchecked);
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}
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void TownBuildingsWidget::on_enableAll_clicked()
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{
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setAllRowsColumnCheckState(Column::ENABLED, Qt::Checked);
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}
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void TownBuildingsWidget::on_disableAll_clicked()
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{
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setAllRowsColumnCheckState(Column::ENABLED, Qt::Unchecked);
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}
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void TownBuildingsWidget::setRowColumnCheckState(const QStandardItem * item, Column column, Qt::CheckState checkState) {
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auto sibling = item->model()->sibling(item->row(), column, item->index());
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model.itemFromIndex(sibling)->setCheckState(checkState);
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}
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void TownBuildingsWidget::setAllRowsColumnCheckState(Column column, Qt::CheckState checkState)
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{
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std::vector<QModelIndex> stack(1);
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do
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{
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auto parentIndex = stack.back();
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stack.pop_back();
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auto rowCount = model.rowCount(parentIndex);
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for (int i = 0; i < rowCount; ++i)
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{
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QModelIndex index = model.index(i, column, parentIndex);
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if (auto* item = model.itemFromIndex(index))
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item->setCheckState(checkState);
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index = model.index(i, 0, parentIndex);
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if (model.hasChildren(index))
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stack.push_back(index);
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}
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} while(!stack.empty());
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}
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void TownBuildingsWidget::onItemChanged(const QStandardItem * item) {
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disconnect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
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auto rowFirstColumnIndex = item->model()->sibling(item->row(), Column::TYPE, item->index());
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QStandardItem * nextRow = model.itemFromIndex(rowFirstColumnIndex);
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if (item->checkState() == Qt::Checked) {
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while (nextRow) {
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setRowColumnCheckState(nextRow, Column(item->column()), Qt::Checked);
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if (item->column() == Column::BUILT) {
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setRowColumnCheckState(nextRow, Column::ENABLED, Qt::Checked);
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}
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nextRow = nextRow->parent();
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}
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}
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else if (item->checkState() == Qt::Unchecked) {
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std::vector<QStandardItem*> stack;
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stack.push_back(nextRow);
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do
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{
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nextRow = stack.back();
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stack.pop_back();
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setRowColumnCheckState(nextRow, Column(item->column()), Qt::Unchecked);
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if (item->column() == Column::ENABLED) {
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setRowColumnCheckState(nextRow, Column::BUILT, Qt::Unchecked);
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}
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if (nextRow->hasChildren()) {
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for (int i = 0; i < nextRow->rowCount(); ++i) {
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stack.push_back(nextRow->child(i, Column::TYPE));
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}
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}
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} while(!stack.empty());
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}
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connect(&model, &QStandardItemModel::itemChanged, this, &TownBuildingsWidget::onItemChanged);
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}
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TownBuildingsDelegate::TownBuildingsDelegate(CGTownInstance & t): town(t), QStyledItemDelegate()
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{
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}
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QWidget * TownBuildingsDelegate::createEditor(QWidget *parent, const QStyleOptionViewItem &option, const QModelIndex &index) const
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{
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return new TownBuildingsWidget(town, parent);
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}
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void TownBuildingsDelegate::setEditorData(QWidget *editor, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
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{
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auto * ctown = town.getTown();
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if(!ctown)
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ctown = VLC->townh->randomTown;
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if(!ctown)
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throw std::runtime_error("No Town defined for type selected");
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ed->addBuildings(*ctown);
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}
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else
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{
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QStyledItemDelegate::setEditorData(editor, index);
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}
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}
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void TownBuildingsDelegate::setModelData(QWidget *editor, QAbstractItemModel *model, const QModelIndex &index) const
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{
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if(auto * ed = qobject_cast<TownBuildingsWidget *>(editor))
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{
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town.forbiddenBuildings = ed->getForbiddenBuildings();
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town.removeAllBuildings();
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for(const auto & building : ed->getBuiltBuildings())
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town.addBuilding(building);
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}
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else
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{
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QStyledItemDelegate::setModelData(editor, model, index);
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}
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}
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