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			773 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			773 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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|  * MapRenderer.cpp, part of VCMI engine
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|  *
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|  * Authors: listed in file AUTHORS in main folder
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|  *
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|  * License: GNU General Public License v2.0 or later
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|  * Full text of license available in license.txt file, in main folder
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|  *
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|  */
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| 
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| #include "StdInc.h"
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| #include "MapRenderer.h"
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| 
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| #include "IMapRendererContext.h"
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| #include "mapHandler.h"
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| 
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| #include "../CGameInfo.h"
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| #include "../render/CAnimation.h"
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| #include "../render/Canvas.h"
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| #include "../render/IImage.h"
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| 
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| #include "../../CCallback.h"
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| 
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| #include "../../lib/RiverHandler.h"
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| #include "../../lib/RoadHandler.h"
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| #include "../../lib/TerrainHandler.h"
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| #include "../../lib/mapObjects/CGHeroInstance.h"
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| #include "../../lib/mapObjects/MiscObjects.h"
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| #include "../../lib/mapObjects/ObjectTemplate.h"
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| #include "../../lib/mapping/CMapDefines.h"
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| #include "../../lib/pathfinder/CGPathNode.h"
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| 
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| struct NeighborTilesInfo
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| {
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| 	//567
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| 	//3 4
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| 	//012
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| 	std::bitset<8> d;
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| 
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| 	NeighborTilesInfo(IMapRendererContext & context, const int3 & pos)
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| 	{
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| 		auto checkTile = [&](int dx, int dy)
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| 		{
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| 			return context.isVisible(pos + int3(dx, dy, 0));
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| 		};
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| 
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| 		// sides
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| 		d[1] = checkTile(0, +1);
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| 		d[3] = checkTile(-1, 0);
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| 		d[4] = checkTile(+1, 0);
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| 		d[6] = checkTile(0, -1);
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| 
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| 		// corners - select visible image if either corner or adjacent sides are visible
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| 		d[0] = d[1] || d[3] || checkTile(-1, +1);
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| 		d[2] = d[1] || d[4] || checkTile(+1, +1);
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| 		d[5] = d[3] || d[6] || checkTile(-1, -1);
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| 		d[7] = d[4] || d[6] || checkTile(+1, -1);
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| 	}
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| 
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| 	bool areAllHidden() const
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| 	{
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| 		return d.none();
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| 	}
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| 
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| 	int getBitmapID() const
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| 	{
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| 		//NOTE: some images have unused in VCMI pair (same blockmap but a bit different look)
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| 		// 0-1, 2-3, 4-5, 11-13, 12-14
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| 		static const int visBitmaps[256] = {
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| 			-1,  34,   4,   4,  22,  23,   4,   4,  36,  36,  38,  38,  47,  47,  38,  38, //16
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| 			 3,  25,  12,  12,   3,  25,  12,  12,   9,   9,   6,   6,   9,   9,   6,   6, //32
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| 			35,  39,  48,  48,  41,  43,  48,  48,  36,  36,  38,  38,  47,  47,  38,  38, //48
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| 			26,  49,  28,  28,  26,  49,  28,  28,   9,   9,   6,   6,   9,   9,   6,   6, //64
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| 			 0,  45,  29,  29,  24,  33,  29,  29,  37,  37,   7,   7,  50,  50,   7,   7, //80
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| 			13,  27,  44,  44,  13,  27,  44,  44,   8,   8,  10,  10,   8,   8,  10,  10, //96
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| 			 0,  45,  29,  29,  24,  33,  29,  29,  37,  37,   7,   7,  50,  50,   7,   7, //112
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| 			13,  27,  44,  44,  13,  27,  44,  44,   8,   8,  10,  10,   8,   8,  10,  10, //128
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| 			15,  17,  30,  30,  16,  19,  30,  30,  46,  46,  40,  40,  32,  32,  40,  40, //144
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| 			 2,  25,  12,  12,   2,  25,  12,  12,   9,   9,   6,   6,   9,   9,   6,   6, //160
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| 			18,  42,  31,  31,  20,  21,  31,  31,  46,  46,  40,  40,  32,  32,  40,  40, //176
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| 			26,  49,  28,  28,  26,  49,  28,  28,   9,   9,   6,   6,   9,   9,   6,   6, //192
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| 			 0,  45,  29,  29,  24,  33,  29,  29,  37,  37,   7,   7,  50,  50,   7,   7, //208
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| 			13,  27,  44,  44,  13,  27,  44,  44,   8,   8,  10,  10,   8,   8,  10,  10, //224
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| 			 0,  45,  29,  29,  24,  33,  29,  29,  37,  37,   7,   7,  50,  50,   7,   7, //240
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| 			13,  27,  44,  44,  13,  27,  44,  44,   8,   8,  10,  10,   8,   8,  10,  10  //256
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| 		};
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| 
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| 		return visBitmaps[d.to_ulong()]; // >=0 -> partial hide, <0 - full hide
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| 	}
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| };
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| 
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| MapTileStorage::MapTileStorage(size_t capacity)
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| 	: animations(capacity)
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| {
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| }
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| 
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| void MapTileStorage::load(size_t index, const std::string & filename, EImageBlitMode blitMode)
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| {
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| 	auto & terrainAnimations = animations[index];
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| 
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| 	for(auto & entry : terrainAnimations)
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| 	{
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| 		if (!filename.empty())
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| 		{
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| 			entry = std::make_unique<CAnimation>(filename);
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| 			entry->preload();
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| 		}
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| 		else
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| 			entry = std::make_unique<CAnimation>();
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| 
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| 		for(size_t i = 0; i < entry->size(); ++i)
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| 			entry->getImage(i)->setBlitMode(blitMode);
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| 	}
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| 
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| 	for(size_t i = 0; i < terrainAnimations[0]->size(); ++i)
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| 	{
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| 		terrainAnimations[1]->getImage(i)->verticalFlip();
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| 		terrainAnimations[3]->getImage(i)->verticalFlip();
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| 
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| 		terrainAnimations[2]->getImage(i)->horizontalFlip();
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| 		terrainAnimations[3]->getImage(i)->horizontalFlip();
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| 	}
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| }
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| 
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| std::shared_ptr<IImage> MapTileStorage::find(size_t fileIndex, size_t rotationIndex, size_t imageIndex)
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| {
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| 	const auto & animation = animations[fileIndex][rotationIndex];
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| 	return animation->getImage(imageIndex);
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| }
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| 
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| MapRendererTerrain::MapRendererTerrain()
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| 	: storage(VLC->terrainTypeHandler->objects.size())
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| {
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| 	for(const auto & terrain : VLC->terrainTypeHandler->objects)
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| 		storage.load(terrain->getIndex(), terrain->tilesFilename, EImageBlitMode::OPAQUE);
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| }
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| 
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| void MapRendererTerrain::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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| {
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| 	const TerrainTile & mapTile = context.getMapTile(coordinates);
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| 
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| 	int32_t terrainIndex = mapTile.terType->getIndex();
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| 	int32_t imageIndex = mapTile.terView;
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| 	int32_t rotationIndex = mapTile.extTileFlags % 4;
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| 
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| 	const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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| 
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| 	for( auto const & element : mapTile.terType->paletteAnimation)
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| 		image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
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| 
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| 	target.draw(image, Point(0, 0));
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| }
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| 
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| uint8_t MapRendererTerrain::checksum(IMapRendererContext & context, const int3 & coordinates)
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| {
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| 	const TerrainTile & mapTile = context.getMapTile(coordinates);
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| 
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| 	if(!mapTile.terType->paletteAnimation.empty())
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| 		return context.terrainImageIndex(250);
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| 	return 0xff - 1;
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| }
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| 
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| MapRendererRiver::MapRendererRiver()
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| 	: storage(VLC->riverTypeHandler->objects.size())
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| {
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| 	for(const auto & river : VLC->riverTypeHandler->objects)
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| 		storage.load(river->getIndex(), river->tilesFilename, EImageBlitMode::COLORKEY);
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| }
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| 
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| void MapRendererRiver::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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| {
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| 	const TerrainTile & mapTile = context.getMapTile(coordinates);
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| 
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| 	if(mapTile.riverType->getId() == River::NO_RIVER)
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| 		return;
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| 
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| 	int32_t terrainIndex = mapTile.riverType->getIndex();
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| 	int32_t imageIndex = mapTile.riverDir;
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| 	int32_t rotationIndex = (mapTile.extTileFlags >> 2) % 4;
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| 
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| 	const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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| 
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| 	for( auto const & element : mapTile.riverType->paletteAnimation)
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| 		image->shiftPalette(element.start, element.length, context.terrainImageIndex(element.length));
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| 
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| 	target.draw(image, Point(0, 0));
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| }
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| 
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| uint8_t MapRendererRiver::checksum(IMapRendererContext & context, const int3 & coordinates)
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| {
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| 	const TerrainTile & mapTile = context.getMapTile(coordinates);
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| 
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| 	if(!mapTile.riverType->paletteAnimation.empty())
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| 		return context.terrainImageIndex(250);
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| 	return 0xff-1;
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| }
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| 
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| MapRendererRoad::MapRendererRoad()
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| 	: storage(VLC->roadTypeHandler->objects.size())
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| {
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| 	for(const auto & road : VLC->roadTypeHandler->objects)
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| 		storage.load(road->getIndex(), road->tilesFilename, EImageBlitMode::COLORKEY);
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| }
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| 
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| void MapRendererRoad::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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| {
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| 	const int3 coordinatesAbove = coordinates - int3(0, 1, 0);
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| 
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| 	if(context.isInMap(coordinatesAbove))
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| 	{
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| 		const TerrainTile & mapTileAbove = context.getMapTile(coordinatesAbove);
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| 		if(mapTileAbove.roadType->getId() != Road::NO_ROAD)
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| 		{
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| 			int32_t terrainIndex = mapTileAbove.roadType->getIndex();
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| 			int32_t imageIndex = mapTileAbove.roadDir;
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| 			int32_t rotationIndex = (mapTileAbove.extTileFlags >> 4) % 4;
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| 
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| 			const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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| 			target.draw(image, Point(0, 0), Rect(0, 16, 32, 16));
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| 		}
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| 	}
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| 
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| 	const TerrainTile & mapTile = context.getMapTile(coordinates);
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| 	if(mapTile.roadType->getId() != Road::NO_ROAD)
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| 	{
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| 		int32_t terrainIndex = mapTile.roadType->getIndex();
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| 		int32_t imageIndex = mapTile.roadDir;
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| 		int32_t rotationIndex = (mapTile.extTileFlags >> 4) % 4;
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| 
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| 		const auto & image = storage.find(terrainIndex, rotationIndex, imageIndex);
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| 		target.draw(image, Point(0, 16), Rect(0, 0, 32, 16));
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| 	}
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| }
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| 
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| uint8_t MapRendererRoad::checksum(IMapRendererContext & context, const int3 & coordinates)
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| {
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| 	return 0;
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| }
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| 
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| MapRendererBorder::MapRendererBorder()
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| {
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| 	emptyFill = std::make_unique<Canvas>(Point(32,32));
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| 	animation = std::make_unique<CAnimation>("EDG");
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| 	animation->preload();
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| }
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| 
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| size_t MapRendererBorder::getIndexForTile(IMapRendererContext & context, const int3 & tile)
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| {
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| 	assert(!context.isInMap(tile));
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| 
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| 	int3 size = context.getMapSize();
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| 
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| 	if(tile.x < -1 || tile.x > size.x || tile.y < -1 || tile.y > size.y)
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| 		return std::abs(tile.x) % 4 + 4 * (std::abs(tile.y) % 4);
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| 
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| 	if(tile.x == -1 && tile.y == -1)
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| 		return 16;
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| 
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| 	if(tile.x == size.x && tile.y == -1)
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| 		return 17;
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| 
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| 	if(tile.x == size.x && tile.y == size.y)
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| 		return 18;
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| 
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| 	if(tile.x == -1 && tile.y == size.y)
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| 		return 19;
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| 
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| 	if(tile.y == -1)
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| 		return 20 + (tile.x % 4);
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| 
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| 	if(tile.x == size.x)
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| 		return 24 + (tile.y % 4);
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| 
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| 	if(tile.y == size.y)
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| 		return 28 + (tile.x % 4);
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| 
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| 	if(tile.x == -1)
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| 		return 32 + (tile.y % 4);
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| 
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| 	//else - visible area, no renderable border
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| 	assert(0);
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| 	return 0;
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| }
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| 
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| void MapRendererBorder::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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| {
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| 	if (context.showBorder())
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| 	{
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| 		const auto & image = animation->getImage(getIndexForTile(context, coordinates));
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| 		target.draw(image, Point(0, 0));
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| 	}
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| 	else
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| 	{
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| 		target.draw(*emptyFill, Point(0,0));
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| 	}
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| }
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| 
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| uint8_t MapRendererBorder::checksum(IMapRendererContext & context, const int3 & coordinates)
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| {
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| 	return 0;
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| }
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| 
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| MapRendererFow::MapRendererFow()
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| {
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| 	fogOfWarFullHide = std::make_unique<CAnimation>("TSHRC");
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| 	fogOfWarFullHide->preload();
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| 	fogOfWarPartialHide = std::make_unique<CAnimation>("TSHRE");
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| 	fogOfWarPartialHide->preload();
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| 
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| 	for(size_t i = 0; i < fogOfWarFullHide->size(); ++i)
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| 		fogOfWarFullHide->getImage(i)->setBlitMode(EImageBlitMode::OPAQUE);
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| 
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| 	static const std::vector<int> rotations = {22, 15, 2, 13, 12, 16, 28, 17, 20, 19, 7, 24, 26, 25, 30, 32, 27};
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| 
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| 	size_t size = fogOfWarPartialHide->size(0); //group size after next rotation
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| 
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| 	for(const int rotation : rotations)
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| 	{
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| 		fogOfWarPartialHide->duplicateImage(0, rotation, 0);
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| 		auto image = fogOfWarPartialHide->getImage(size, 0);
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| 		image->verticalFlip();
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| 		size++;
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| 	}
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| }
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| 
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| void MapRendererFow::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
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| {
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| 	assert(!context.isVisible(coordinates));
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| 
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| 	const NeighborTilesInfo neighborInfo(context, coordinates);
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| 
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| 	int retBitmapID = neighborInfo.getBitmapID(); // >=0 -> partial hide, <0 - full hide
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| 	if(retBitmapID < 0)
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| 	{
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| 		// generate a number that is predefined for each tile,
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| 		// but appears random to break visible pattern in large areas of fow
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| 		// current approach (use primes as magic numbers for formula) looks to be suitable
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| 		size_t pseudorandomNumber = ((coordinates.x * 997) ^ (coordinates.y * 1009)) / 101;
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| 		size_t imageIndex = pseudorandomNumber % fogOfWarFullHide->size();
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| 
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| 		target.draw(fogOfWarFullHide->getImage(imageIndex), Point(0, 0));
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| 	}
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| 	else
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| 	{
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| 		target.draw(fogOfWarPartialHide->getImage(retBitmapID), Point(0, 0));
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| 	}
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| }
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| 
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| uint8_t MapRendererFow::checksum(IMapRendererContext & context, const int3 & coordinates)
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| {
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| 	const NeighborTilesInfo neighborInfo(context, coordinates);
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| 	int retBitmapID = neighborInfo.getBitmapID();
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| 	if(retBitmapID < 0)
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| 		return 0xff - 1;
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| 	return retBitmapID;
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| }
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| 
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| std::shared_ptr<CAnimation> MapRendererObjects::getBaseAnimation(const CGObjectInstance* obj)
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| {
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| 	const auto & info = obj->appearance;
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| 
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| 	//the only(?) invisible object
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| 	if(info->id == Obj::EVENT)
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| 		return std::shared_ptr<CAnimation>();
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| 
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| 	if(info->animationFile.empty())
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| 	{
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| 		logGlobal->warn("Def name for obj (%d,%d) is empty!", info->id, info->subid);
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| 		return std::shared_ptr<CAnimation>();
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| 	}
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| 
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| 	bool generateMovementGroups = (info->id == Obj::BOAT) || (info->id == Obj::HERO);
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| 
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| 	// Boat appearance files only contain single, unanimated image
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| 	// proper boat animations are actually in different file
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| 	if (info->id == Obj::BOAT)
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| 		if(auto boat = dynamic_cast<const CGBoat*>(obj); boat && !boat->actualAnimation.empty())
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| 			return getAnimation(boat->actualAnimation, generateMovementGroups);
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| 
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| 	return getAnimation(info->animationFile, generateMovementGroups);
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| }
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| 
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| std::shared_ptr<CAnimation> MapRendererObjects::getAnimation(const std::string & filename, bool generateMovementGroups)
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| {
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| 	auto it = animations.find(filename);
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| 
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| 	if(it != animations.end())
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| 		return it->second;
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| 
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| 	auto ret = std::make_shared<CAnimation>(filename);
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| 	animations[filename] = ret;
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| 	ret->preload();
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| 
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| 	if(generateMovementGroups)
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| 	{
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| 		ret->createFlippedGroup(1, 13);
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| 		ret->createFlippedGroup(2, 14);
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| 		ret->createFlippedGroup(3, 15);
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| 
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| 		ret->createFlippedGroup(6, 10);
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| 		ret->createFlippedGroup(7, 11);
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| 		ret->createFlippedGroup(8, 12);
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| 	}
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| 	return ret;
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| }
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| 
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| std::shared_ptr<CAnimation> MapRendererObjects::getFlagAnimation(const CGObjectInstance* obj)
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| {
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| 	//TODO: relocate to config file?
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| 	static const std::vector<std::string> heroFlags = {
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| 		"AF00", "AF01", "AF02", "AF03", "AF04", "AF05", "AF06", "AF07"
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| 	};
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| 
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| 	if(obj->ID == Obj::HERO)
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| 	{
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| 		assert(dynamic_cast<const CGHeroInstance *>(obj) != nullptr);
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| 		assert(obj->tempOwner.isValidPlayer());
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| 		return getAnimation(heroFlags[obj->tempOwner.getNum()], true);
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| 	}
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| 
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| 	if(obj->ID == Obj::BOAT)
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| 	{
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| 		const auto * boat = dynamic_cast<const CGBoat *>(obj);
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| 		if(boat && boat->hero && !boat->flagAnimations[boat->hero->tempOwner.getNum()].empty())
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| 			return getAnimation(boat->flagAnimations[boat->hero->tempOwner.getNum()], true);
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| 	}
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| 
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| 	return nullptr;
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| }
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| 
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| std::shared_ptr<CAnimation> MapRendererObjects::getOverlayAnimation(const CGObjectInstance * obj)
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| {
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| 	if(obj->ID == Obj::BOAT)
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| 	{
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| 		// Boats have additional animation with waves around boat
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| 		const auto * boat = dynamic_cast<const CGBoat *>(obj);
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| 		if(boat && boat->hero && !boat->overlayAnimation.empty())
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| 			return getAnimation(boat->overlayAnimation, true);
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| 	}
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| 	return nullptr;
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| }
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| 
 | |
| std::shared_ptr<IImage> MapRendererObjects::getImage(IMapRendererContext & context, const CGObjectInstance * obj, const std::shared_ptr<CAnimation>& animation) const
 | |
| {
 | |
| 	if(!animation)
 | |
| 		return nullptr;
 | |
| 
 | |
| 	size_t groupIndex = context.objectGroupIndex(obj->id);
 | |
| 
 | |
| 	if(animation->size(groupIndex) == 0)
 | |
| 		return nullptr;
 | |
| 
 | |
| 	size_t frameIndex = context.objectImageIndex(obj->id, animation->size(groupIndex));
 | |
| 
 | |
| 	return animation->getImage(frameIndex, groupIndex);
 | |
| }
 | |
| 
 | |
| void MapRendererObjects::renderImage(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * object, const std::shared_ptr<IImage>& image)
 | |
| {
 | |
| 	if(!image)
 | |
| 		return;
 | |
| 
 | |
| 	auto transparency = static_cast<uint8_t>(std::round(255 * context.objectTransparency(object->id, coordinates)));
 | |
| 
 | |
| 	if (transparency == 0)
 | |
| 		return;
 | |
| 
 | |
| 	image->setAlpha(transparency);
 | |
| 	image->setFlagColor(object->tempOwner);
 | |
| 
 | |
| 	Point offsetPixels = context.objectImageOffset(object->id, coordinates);
 | |
| 
 | |
| 	if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
 | |
| 	{
 | |
| 		Point imagePos = image->dimensions() - offsetPixels - Point(32, 32);
 | |
| 
 | |
| 		//if (transparency == 255)
 | |
| 		//{
 | |
| 		//	Canvas intermediate(Point(32,32));
 | |
| 		//	intermediate.enableTransparency(true);
 | |
| 		//	image->setBlitMode(EImageBlitMode::OPAQUE);
 | |
| 		//	intermediate.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
 | |
| 		//	target.draw(intermediate, Point(0,0));
 | |
| 		//	return;
 | |
| 		//}
 | |
| 		target.draw(image, Point(0, 0), Rect(imagePos, Point(32,32)));
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void MapRendererObjects::renderObject(IMapRendererContext & context, Canvas & target, const int3 & coordinates, const CGObjectInstance * instance)
 | |
| {
 | |
| 	renderImage(context, target, coordinates, instance, getImage(context, instance, getBaseAnimation(instance)));
 | |
| 	renderImage(context, target, coordinates, instance, getImage(context, instance, getFlagAnimation(instance)));
 | |
| 	renderImage(context, target, coordinates, instance, getImage(context, instance, getOverlayAnimation(instance)));
 | |
| }
 | |
| 
 | |
| void MapRendererObjects::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
 | |
| {
 | |
| 	for(const auto & objectID : context.getObjects(coordinates))
 | |
| 	{
 | |
| 		const auto * objectInstance = context.getObject(objectID);
 | |
| 
 | |
| 		assert(objectInstance);
 | |
| 		if(!objectInstance)
 | |
| 		{
 | |
| 			logGlobal->error("Stray map object that isn't fading");
 | |
| 			continue;
 | |
| 		}
 | |
| 
 | |
| 		renderObject(context, target, coordinates, objectInstance);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| uint8_t MapRendererObjects::checksum(IMapRendererContext & context, const int3 & coordinates)
 | |
| {
 | |
| 	for(const auto & objectID : context.getObjects(coordinates))
 | |
| 	{
 | |
| 		const auto * objectInstance = context.getObject(objectID);
 | |
| 		size_t groupIndex = context.objectGroupIndex(objectInstance->id);
 | |
| 		Point offsetPixels = context.objectImageOffset(objectInstance->id, coordinates);
 | |
| 
 | |
| 		auto base = getBaseAnimation(objectInstance);
 | |
| 		auto flag = getFlagAnimation(objectInstance);
 | |
| 
 | |
| 		if (base && base->size(groupIndex) > 1)
 | |
| 		{
 | |
| 			auto imageIndex = context.objectImageIndex(objectID, base->size(groupIndex));
 | |
| 			auto image = base->getImage(imageIndex, groupIndex);
 | |
| 			if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
 | |
| 				return context.objectImageIndex(objectID, 250);
 | |
| 		}
 | |
| 
 | |
| 		if (flag && flag->size(groupIndex) > 1)
 | |
| 		{
 | |
| 			auto imageIndex = context.objectImageIndex(objectID, flag->size(groupIndex));
 | |
| 			auto image = flag->getImage(imageIndex, groupIndex);
 | |
| 			if ( offsetPixels.x < image->dimensions().x && offsetPixels.y < image->dimensions().y)
 | |
| 				return context.objectImageIndex(objectID, 250);
 | |
| 		}
 | |
| 	}
 | |
| 	return 0xff-1;
 | |
| }
 | |
| 
 | |
| MapRendererOverlay::MapRendererOverlay()
 | |
| 	: imageGrid(IImage::createFromFile("debug/grid", EImageBlitMode::ALPHA))
 | |
| 	, imageBlocked(IImage::createFromFile("debug/blocked", EImageBlitMode::ALPHA))
 | |
| 	, imageVisitable(IImage::createFromFile("debug/visitable", EImageBlitMode::ALPHA))
 | |
| 	, imageSpellRange(IImage::createFromFile("debug/spellRange", EImageBlitMode::ALPHA))
 | |
| {
 | |
| 
 | |
| }
 | |
| 
 | |
| void MapRendererOverlay::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
 | |
| {
 | |
| 	if(context.showGrid())
 | |
| 		target.draw(imageGrid, Point(0,0));
 | |
| 
 | |
| 	if(context.showVisitable() || context.showBlocked())
 | |
| 	{
 | |
| 		bool blocking = false;
 | |
| 		bool visitable = false;
 | |
| 
 | |
| 		for(const auto & objectID : context.getObjects(coordinates))
 | |
| 		{
 | |
| 			const auto * object = context.getObject(objectID);
 | |
| 
 | |
| 			if(context.objectTransparency(objectID, coordinates) > 0 && !context.isActiveHero(object))
 | |
| 			{
 | |
| 				visitable |= object->visitableAt(coordinates.x, coordinates.y);
 | |
| 				blocking |= object->blockingAt(coordinates.x, coordinates.y);
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if (context.showBlocked() && blocking)
 | |
| 			target.draw(imageBlocked, Point(0,0));
 | |
| 		if (context.showVisitable() && visitable)
 | |
| 			target.draw(imageVisitable, Point(0,0));
 | |
| 	}
 | |
| 
 | |
| 	if (context.showSpellRange(coordinates))
 | |
| 		target.draw(imageSpellRange, Point(0,0));
 | |
| }
 | |
| 
 | |
| uint8_t MapRendererOverlay::checksum(IMapRendererContext & context, const int3 & coordinates)
 | |
| {
 | |
| 	uint8_t result = 0;
 | |
| 
 | |
| 	if (context.showVisitable())
 | |
| 		result += 1;
 | |
| 
 | |
| 	if (context.showBlocked())
 | |
| 		result += 2;
 | |
| 
 | |
| 	if (context.showGrid())
 | |
| 		result += 4;
 | |
| 
 | |
| 	if (context.showSpellRange(coordinates))
 | |
| 		result += 8;
 | |
| 
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| MapRendererPath::MapRendererPath()
 | |
| 	: pathNodes(new CAnimation("ADAG"))
 | |
| {
 | |
| 	pathNodes->preload();
 | |
| }
 | |
| 
 | |
| size_t MapRendererPath::selectImageReachability(bool reachableToday, size_t imageIndex)
 | |
| {
 | |
| 	const static size_t unreachableTodayOffset = 25;
 | |
| 
 | |
| 	if(!reachableToday)
 | |
| 		return unreachableTodayOffset + imageIndex;
 | |
| 
 | |
| 	return imageIndex;
 | |
| }
 | |
| 
 | |
| size_t MapRendererPath::selectImageCross(bool reachableToday, const int3 & curr)
 | |
| {
 | |
| 	return selectImageReachability(reachableToday, 0);
 | |
| }
 | |
| 
 | |
| size_t MapRendererPath::selectImageArrow(bool reachableToday, const int3 & curr, const int3 & prev, const int3 & next)
 | |
| {
 | |
| 	// Vector directions
 | |
| 	//  0   1   2
 | |
| 	//      |
 | |
| 	//  3 - 4 - 5
 | |
| 	//      |
 | |
| 	//  6   7   8
 | |
| 	//For example:
 | |
| 	//  |
 | |
| 	//  +->
 | |
| 	// is (directionToArrowIndex[7][5])
 | |
| 	//
 | |
| 	const static size_t directionToArrowIndex[9][9] = {
 | |
| 		{16, 17, 18, 7,  0, 19, 6,  5,  0 },
 | |
| 		{8,  9,  18, 7,  0, 19, 6,  0,  20},
 | |
| 		{8,  1,  10, 7,  0, 19, 0,  21, 20},
 | |
| 		{24, 17, 18, 15, 0, 0,  6,  5,  4 },
 | |
| 		{0,  0,  0,  0,  0, 0,  0,  0,  0 },
 | |
| 		{8,  1,  2,  0,  0, 11, 22, 21, 20},
 | |
| 		{24, 17, 0,  23, 0, 3,  14, 5,  4 },
 | |
| 		{24, 0,  2,  23, 0, 3,  22, 13, 4 },
 | |
| 		{0,  1,  2,  23, 0, 3,  22, 21, 12}
 | |
| 	};
 | |
| 
 | |
| 	size_t enterDirection = (curr.x - next.x + 1) + 3 * (curr.y - next.y + 1);
 | |
| 	size_t leaveDirection = (prev.x - curr.x + 1) + 3 * (prev.y - curr.y + 1);
 | |
| 	size_t imageIndex = directionToArrowIndex[enterDirection][leaveDirection];
 | |
| 
 | |
| 	return selectImageReachability(reachableToday, imageIndex);
 | |
| }
 | |
| 
 | |
| void MapRendererPath::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
 | |
| {
 | |
| 	size_t imageID = selectImage(context, coordinates);
 | |
| 
 | |
| 	if (imageID < pathNodes->size())
 | |
| 		target.draw(pathNodes->getImage(imageID), Point(0,0));
 | |
| }
 | |
| 
 | |
| size_t MapRendererPath::selectImage(IMapRendererContext & context, const int3 & coordinates)
 | |
| {
 | |
| 	const auto & functor = [&](const CGPathNode & node)
 | |
| 	{
 | |
| 		return node.coord == coordinates;
 | |
| 	};
 | |
| 
 | |
| 	const auto * path = context.currentPath();
 | |
| 	if(!path)
 | |
| 		return std::numeric_limits<size_t>::max();
 | |
| 
 | |
| 	const auto & iter = boost::range::find_if(path->nodes, functor);
 | |
| 
 | |
| 	if(iter == path->nodes.end())
 | |
| 		return std::numeric_limits<size_t>::max();
 | |
| 
 | |
| 	bool reachableToday = iter->turns == 0;
 | |
| 	if(iter == path->nodes.begin())
 | |
| 		return selectImageCross(reachableToday, iter->coord);
 | |
| 
 | |
| 	auto next = iter + 1;
 | |
| 	auto prev = iter - 1;
 | |
| 
 | |
| 	// start of path - current hero location
 | |
| 	if(next == path->nodes.end())
 | |
| 		return std::numeric_limits<size_t>::max();
 | |
| 
 | |
| 	bool pathContinuous = iter->coord.areNeighbours(next->coord) && iter->coord.areNeighbours(prev->coord);
 | |
| 	bool embarking = iter->action == EPathNodeAction::EMBARK || iter->action == EPathNodeAction::DISEMBARK;
 | |
| 
 | |
| 	if(pathContinuous && !embarking)
 | |
| 		return selectImageArrow(reachableToday, iter->coord, prev->coord, next->coord);
 | |
| 
 | |
| 	return selectImageCross(reachableToday, iter->coord);
 | |
| }
 | |
| 
 | |
| uint8_t MapRendererPath::checksum(IMapRendererContext & context, const int3 & coordinates)
 | |
| {
 | |
| 	return selectImage(context, coordinates) & 0xff;
 | |
| }
 | |
| 
 | |
| MapRenderer::TileChecksum MapRenderer::getTileChecksum(IMapRendererContext & context, const int3 & coordinates)
 | |
| {
 | |
| 	// computes basic checksum to determine whether tile needs an update
 | |
| 	// if any component gives different value, tile will be updated
 | |
| 	TileChecksum result;
 | |
| 	boost::range::fill(result, std::numeric_limits<uint8_t>::max());
 | |
| 
 | |
| 	if(!context.isInMap(coordinates))
 | |
| 	{
 | |
| 		result[0] = rendererBorder.checksum(context, coordinates);
 | |
| 		return result;
 | |
| 	}
 | |
| 
 | |
| 	const NeighborTilesInfo neighborInfo(context, coordinates);
 | |
| 
 | |
| 	if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
 | |
| 	{
 | |
| 		result[7] = rendererFow.checksum(context, coordinates);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		result[1] = rendererTerrain.checksum(context, coordinates);
 | |
| 		if (context.showRivers())
 | |
| 			result[2] = rendererRiver.checksum(context, coordinates);
 | |
| 		if (context.showRoads())
 | |
| 			result[3] = rendererRoad.checksum(context, coordinates);
 | |
| 		result[4] = rendererObjects.checksum(context, coordinates);
 | |
| 		result[5] = rendererPath.checksum(context, coordinates);
 | |
| 		result[6] = rendererOverlay.checksum(context, coordinates);
 | |
| 
 | |
| 		if(!context.isVisible(coordinates))
 | |
| 			result[7] = rendererFow.checksum(context, coordinates);
 | |
| 	}
 | |
| 	return result;
 | |
| }
 | |
| 
 | |
| void MapRenderer::renderTile(IMapRendererContext & context, Canvas & target, const int3 & coordinates)
 | |
| {
 | |
| 	if(!context.isInMap(coordinates))
 | |
| 	{
 | |
| 		rendererBorder.renderTile(context, target, coordinates);
 | |
| 		return;
 | |
| 	}
 | |
| 
 | |
| 	const NeighborTilesInfo neighborInfo(context, coordinates);
 | |
| 
 | |
| 	if(!context.isVisible(coordinates) && neighborInfo.areAllHidden())
 | |
| 	{
 | |
| 		rendererFow.renderTile(context, target, coordinates);
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		rendererTerrain.renderTile(context, target, coordinates);
 | |
| 
 | |
| 		if (context.showRivers())
 | |
| 			rendererRiver.renderTile(context, target, coordinates);
 | |
| 
 | |
| 		if (context.showRoads())
 | |
| 			rendererRoad.renderTile(context, target, coordinates);
 | |
| 
 | |
| 		rendererObjects.renderTile(context, target, coordinates);
 | |
| 		rendererPath.renderTile(context, target, coordinates);
 | |
| 		rendererOverlay.renderTile(context, target, coordinates);
 | |
| 
 | |
| 		if(!context.isVisible(coordinates))
 | |
| 			rendererFow.renderTile(context, target, coordinates);
 | |
| 	}
 | |
| }
 |