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AttackPossibility.cpp
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BattleAI: stacks should not measure damage against turret
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2023-05-10 09:22:13 +03:00 |
AttackPossibility.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
BattleAI.cbp
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Entities redesign and a few ERM features
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2021-02-14 19:05:43 +03:00 |
BattleAI.cpp
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
BattleAI.h
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Minor rework & cleanup of combat replays
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2023-07-27 19:25:55 +03:00 |
BattleAI.vcxproj
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Update VS files to 2019, partially fix test project
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2019-06-09 17:28:55 +02:00 |
BattleExchangeVariant.cpp
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BattleAI: stacks should not measure damage against turret
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2023-05-10 09:22:13 +03:00 |
BattleExchangeVariant.h
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vcmi: modernize headers
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2023-04-30 13:35:54 +03:00 |
CMakeLists.txt
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change static AI approach to use static libvcmi
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2023-03-02 12:09:48 +03:00 |
common.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
common.h
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
EnemyInfo.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
EnemyInfo.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
main.cpp
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Android support (#299)
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2017-05-25 20:57:20 +03:00 |
PossibleSpellcast.cpp
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Spells configuration version 2 (effect-based)
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2018-02-08 11:37:21 +03:00 |
PossibleSpellcast.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
PotentialTargets.cpp
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Fixed handling of tactics
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2023-07-18 22:02:35 +03:00 |
PotentialTargets.h
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Battle AI: add some comments + refactoring
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2022-10-23 11:41:03 +03:00 |
StackWithBonuses.cpp
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vcmi: split bonus to enumerator and HeroBonus.h
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2023-05-03 18:01:06 +03:00 |
StackWithBonuses.h
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vcmi: rename HeroBonus.h to Bonus.h
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2023-05-02 11:20:58 +03:00 |
StdInc.cpp
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Refactoring Battle AI.
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2016-10-31 14:59:56 +01:00 |
StdInc.h
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wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
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2022-09-24 15:55:21 +03:00 |
ThreatMap.cpp
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vcmi: make some CStack properties private
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2023-04-27 20:58:49 +03:00 |
ThreatMap.h
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Moving/dividing classes from BattleState to separate files.
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2017-03-17 16:48:44 +01:00 |