mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-28 23:06:24 +02:00
0b70baa95e
* Indirect spell effects loading * Json serializer improvements * spell->canBeCastAt do not allow useless cast for any spell * Added proxy caster class for spell-created obstacles * Handle damage from spell-created obstacles inside mechanics * Experimental GameState integration/regression tests * Ignore mod settings and load only "vcmi" mod when running tests * fixed https://bugs.vcmi.eu/view.php?id=2765 (with tests) * Huge improvements of BattleAI regarding spell casts * AI can cast almost any combat spell except TELEPORT, SACRIFICE and obstacle placement spells. * Possible fix for https://bugs.vcmi.eu/view.php?id=1811 * CStack factored out to several classes * [Battle] Allowed RETURN_AFTER_STRIKE effect on server side to be optional * [Battle] Allowed BattleAction have multiple destinations * [Spells] Converted limit|immunity to target condition * [Spells] Use partial configuration reload for backward compatibility handling * [Tests] Started tests for CUnitState * Partial fixes of fire shield effect * [Battle] Do HP calculations in 64 bits * [BattleAI] Use threading for spell cast evaluation * [BattleAI] Made AI be able to evaluate modified turn order (on hypothetical battle state) * Implemented https://bugs.vcmi.eu/view.php?id=2811 * plug rare freeze when hypnotized unit shots vertically * Correctly apply ONLY_MELEE_FIGHT / ONLY_DISTANCE_FIGHT for unit damage, attack & defense * [BattleAI] Try to not waste a cast if battle is actually won already * Extended JsonSerializeFormat API * fixed https://bugs.vcmi.eu/view.php?id=2847 * Any unit effect can be now chained (not only damage like Chain Lightning) ** only damage effect for now actually uses "chainFactor" * Possible quick fix for https://bugs.vcmi.eu/view.php?id=2860
89 lines
2.0 KiB
C++
89 lines
2.0 KiB
C++
/*
|
|
* CThreadHelper.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
#include "StdInc.h"
|
|
#include "CThreadHelper.h"
|
|
|
|
#ifdef VCMI_WINDOWS
|
|
#include <windows.h>
|
|
#elif !defined(VCMI_APPLE) && !defined(VCMI_FREEBSD) && !defined(VCMI_HURD)
|
|
#include <sys/prctl.h>
|
|
#endif
|
|
|
|
CThreadHelper::CThreadHelper(std::vector<std::function<void()> > *Tasks, int Threads)
|
|
{
|
|
currentTask = 0; amount = Tasks->size();
|
|
tasks = Tasks;
|
|
threads = Threads;
|
|
}
|
|
void CThreadHelper::run()
|
|
{
|
|
boost::thread_group grupa;
|
|
for(int i=0;i<threads;i++)
|
|
grupa.create_thread(std::bind(&CThreadHelper::processTasks,this));
|
|
grupa.join_all();
|
|
|
|
//thread group deletes threads, do not free manually
|
|
}
|
|
void CThreadHelper::processTasks()
|
|
{
|
|
while(true)
|
|
{
|
|
int pom;
|
|
{
|
|
boost::unique_lock<boost::mutex> lock(rtinm);
|
|
if((pom = currentTask) >= amount)
|
|
break;
|
|
else
|
|
++currentTask;
|
|
}
|
|
(*tasks)[pom]();
|
|
}
|
|
}
|
|
|
|
// set name for this thread.
|
|
// NOTE: on *nix string will be trimmed to 16 symbols
|
|
void setThreadName(const std::string &name)
|
|
{
|
|
#ifdef VCMI_WINDOWS
|
|
#ifndef __GNUC__
|
|
//follows http://msdn.microsoft.com/en-us/library/xcb2z8hs.aspx
|
|
const DWORD MS_VC_EXCEPTION=0x406D1388;
|
|
#pragma pack(push,8)
|
|
typedef struct tagTHREADNAME_INFO
|
|
{
|
|
DWORD dwType; // Must be 0x1000.
|
|
LPCSTR szName; // Pointer to name (in user addr space).
|
|
DWORD dwThreadID; // Thread ID (-1=caller thread).
|
|
DWORD dwFlags; // Reserved for future use, must be zero.
|
|
} THREADNAME_INFO;
|
|
#pragma pack(pop)
|
|
THREADNAME_INFO info;
|
|
info.dwType = 0x1000;
|
|
info.szName = name.c_str();
|
|
info.dwThreadID = -1;
|
|
info.dwFlags = 0;
|
|
|
|
|
|
__try
|
|
{
|
|
RaiseException( MS_VC_EXCEPTION, 0, sizeof(info)/sizeof(ULONG_PTR), (ULONG_PTR*)&info );
|
|
}
|
|
__except(EXCEPTION_EXECUTE_HANDLER)
|
|
{
|
|
}
|
|
#else
|
|
//not supported
|
|
#endif
|
|
|
|
#elif defined(__linux__)
|
|
prctl(PR_SET_NAME, name.c_str(), 0, 0, 0);
|
|
#endif
|
|
}
|