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34 lines
1.1 KiB
C++
34 lines
1.1 KiB
C++
/*
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* IMusicPlayer.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../lib/filesystem/ResourcePath.h"
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class IMusicPlayer
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{
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public:
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virtual ~IMusicPlayer() = default;
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virtual void loadTerrainMusicThemes() = 0;
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virtual void setVolume(ui32 percent) = 0;
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virtual ui32 getVolume() const = 0;
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virtual void musicFinishedCallback() = 0;
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/// play track by URI, if loop = true music will be looped
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virtual void playMusic(const AudioPath & musicURI, bool loop, bool fromStart) = 0;
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/// play random track from this set
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virtual void playMusicFromSet(const std::string & musicSet, bool loop, bool fromStart) = 0;
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/// play random track from set (musicSet, entryID)
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virtual void playMusicFromSet(const std::string & musicSet, const std::string & entryID, bool loop, bool fromStart) = 0;
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/// stops currently playing music by fading out it over fade_ms and starts next scheduled track, if any
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virtual void stopMusic(int fade_ms = 1000) = 0;
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};
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