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vcmi/lib/logging/CLogger.h
Ivan Savenko 1a77fee7f7 more improvements for battle animations
- synchronized attack/defence animation
- spell animation speed uses game settings
- added logging domain for battle animations

- fixed disrupting ray duration
2013-07-16 18:12:47 +00:00

292 lines
8.5 KiB
C++

/*
* CLogger.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../CConsoleHandler.h"
class CLogger;
struct LogRecord;
class ILogTarget;
namespace ELogLevel
{
enum ELogLevel
{
NOT_SET = 0,
TRACE,
DEBUG,
INFO,
WARN,
ERROR
};
}
/// The class CLoggerDomain provides convenient access to super domains from a sub domain.
class DLL_LINKAGE CLoggerDomain
{
public:
/// Constructs a CLoggerDomain with the domain designated by name.
/// Sub-domains can be specified by separating domains by a dot, e.g. "ai.battle". The global domain is named "global".
explicit CLoggerDomain(const std::string & name);
std::string getName() const;
CLoggerDomain getParent() const;
bool isGlobalDomain() const;
static const std::string DOMAIN_GLOBAL;
private:
std::string name;
};
/// The class CLoggerStream provides a stream-like way of logging messages.
class DLL_LINKAGE CLoggerStream
{
public:
CLoggerStream(const CLogger & logger, ELogLevel::ELogLevel level);
~CLoggerStream();
template<typename T>
CLoggerStream & operator<<(const T & data)
{
if(!sbuffer) sbuffer = new std::stringstream();
(*sbuffer) << data;
return *this;
}
private:
const CLogger & logger;
ELogLevel::ELogLevel level;
std::stringstream * sbuffer;
};
/// The class CLogger is used to log messages to certain targets of a specific domain/name.
class DLL_LINKAGE CLogger
{
public:
inline ELogLevel::ELogLevel getLevel() const;
void setLevel(ELogLevel::ELogLevel level);
const CLoggerDomain & getDomain() const;
/// Logger access methods
static CLogger * getLogger(const CLoggerDomain & domain);
static CLogger * getGlobalLogger();
/// Log methods for various log levels
void trace(const std::string & message) const;
CLoggerStream traceStream() const;
void debug(const std::string & message) const;
CLoggerStream debugStream() const;
void info(const std::string & message) const;
CLoggerStream infoStream() const;
void warn(const std::string & message) const;
CLoggerStream warnStream() const;
void error(const std::string & message) const;
CLoggerStream errorStream() const;
inline void log(ELogLevel::ELogLevel level, const std::string & message) const;
void addTarget(unique_ptr<ILogTarget> && target);
void clearTargets();
/// Returns true if a debug/trace log message will be logged, false if not.
/// Useful if performance is important and concatenating the log message is a expensive task.
bool isDebugEnabled() const;
bool isTraceEnabled() const;
private:
explicit CLogger(const CLoggerDomain & domain);
CLogger * getParent() const;
inline ELogLevel::ELogLevel getEffectiveLevel() const; /// Returns the log level applied on this logger whether directly or indirectly.
inline void callTargets(const LogRecord & record) const;
CLoggerDomain domain;
CLogger * parent;
ELogLevel::ELogLevel level;
std::vector<unique_ptr<ILogTarget> > targets;
mutable boost::mutex mx;
static boost::recursive_mutex smx;
};
extern DLL_LINKAGE CLogger * logGlobal;
extern DLL_LINKAGE CLogger * logBonus;
extern DLL_LINKAGE CLogger * logNetwork;
extern DLL_LINKAGE CLogger * logAi;
extern DLL_LINKAGE CLogger * logAnim;
/// RAII class for tracing the program execution.
/// It prints "Leaving function XYZ" automatically when the object gets destructed.
class DLL_LINKAGE CTraceLogger : boost::noncopyable
{
public:
CTraceLogger(const CLogger * logger, const std::string & beginMessage, const std::string & endMessage);
~CTraceLogger();
private:
const CLogger * logger;
std::string endMessage;
};
/// Macros for tracing the control flow of the application conveniently. If the LOG_TRACE macro is used it should be
/// the first statement in the function. Logging traces via this macro have almost no impact when the trace is disabled.
///
#define RAII_TRACE(logger, onEntry, onLeave) \
unique_ptr<CTraceLogger> ctl00; \
if(logger->isTraceEnabled()) \
ctl00 = make_unique<CTraceLogger>(logger, onEntry, onLeave);
#define LOG_TRACE(logger) RAII_TRACE(logger, \
boost::str(boost::format("Entering %s.") % BOOST_CURRENT_FUNCTION), \
boost::str(boost::format("Leaving %s.") % BOOST_CURRENT_FUNCTION))
#define LOG_TRACE_PARAMS(logger, formatStr, params) RAII_TRACE(logger, \
boost::str(boost::format("Entering %s: " + std::string(formatStr) + ".") % BOOST_CURRENT_FUNCTION % params), \
boost::str(boost::format("Leaving %s.") % BOOST_CURRENT_FUNCTION))
/* ---------------------------------------------------------------------------- */
/* Implementation/Detail classes, Private API */
/* ---------------------------------------------------------------------------- */
/// The class CLogManager is a global storage for logger objects.
class DLL_LINKAGE CLogManager : public boost::noncopyable
{
public:
static CLogManager & get();
void addLogger(CLogger * logger);
CLogger * getLogger(const CLoggerDomain & domain); /// Returns a logger or nullptr if no one is registered for the given domain.
private:
CLogManager();
~CLogManager();
std::map<std::string, CLogger *> loggers;
mutable boost::mutex mx;
static boost::recursive_mutex smx;
};
/// The struct LogRecord holds the log message and additional logging information.
struct DLL_LINKAGE LogRecord
{
LogRecord(const CLoggerDomain & domain, ELogLevel::ELogLevel level, const std::string & message)
: domain(domain), level(level), message(message), timeStamp(boost::posix_time::second_clock::local_time()),
threadId(boost::this_thread::get_id())
{
}
CLoggerDomain domain;
ELogLevel::ELogLevel level;
std::string message;
boost::posix_time::ptime timeStamp;
boost::thread::id threadId;
};
/// The class CLogFormatter formats log records.
///
/// There are several pattern characters which can be used to format a log record:
/// %d = Date/Time
/// %l = Log level
/// %n = Logger name
/// %t = Thread ID
/// %m = Message
class DLL_LINKAGE CLogFormatter
{
public:
CLogFormatter();
CLogFormatter(const std::string & pattern);
void setPattern(const std::string & pattern);
const std::string & getPattern() const;
std::string format(const LogRecord & record) const;
private:
std::string pattern;
};
/// The interface ILogTarget is used by all log target implementations. It holds
/// the abstract method write which sub-classes should implement.
class DLL_LINKAGE ILogTarget : public boost::noncopyable
{
public:
virtual ~ILogTarget() { };
virtual void write(const LogRecord & record) = 0;
};
/// The class CColorMapping maps a logger name and a level to a specific color. Supports domain inheritance.
class DLL_LINKAGE CColorMapping
{
public:
CColorMapping();
void setColorFor(const CLoggerDomain & domain, ELogLevel::ELogLevel level, EConsoleTextColor::EConsoleTextColor color);
EConsoleTextColor::EConsoleTextColor getColorFor(const CLoggerDomain & domain, ELogLevel::ELogLevel level) const;
private:
std::map<std::string, std::map<ELogLevel::ELogLevel, EConsoleTextColor::EConsoleTextColor> > map;
};
/// The class CLogConsoleTarget is a logging target which writes message to the console.
class DLL_LINKAGE CLogConsoleTarget : public ILogTarget
{
public:
explicit CLogConsoleTarget(CConsoleHandler * console);
bool isColoredOutputEnabled() const;
void setColoredOutputEnabled(bool coloredOutputEnabled);
ELogLevel::ELogLevel getThreshold() const;
void setThreshold(ELogLevel::ELogLevel threshold);
const CLogFormatter & getFormatter() const;
void setFormatter(const CLogFormatter & formatter);
const CColorMapping & getColorMapping() const;
void setColorMapping(const CColorMapping & colorMapping);
void write(const LogRecord & record) override;
private:
CConsoleHandler * console;
ELogLevel::ELogLevel threshold;
bool coloredOutputEnabled;
CLogFormatter formatter;
CColorMapping colorMapping;
mutable boost::mutex mx;
};
/// The class CLogFileTarget is a logging target which writes messages to a log file.
class DLL_LINKAGE CLogFileTarget : public ILogTarget
{
public:
/// Constructs a CLogFileTarget and opens the file designated by filePath. If the append parameter is true, the file
/// will be appended to. Otherwise the file designated by filePath will be truncated before being opened.
explicit CLogFileTarget(const std::string & filePath, bool append = true);
~CLogFileTarget();
const CLogFormatter & getFormatter() const;
void setFormatter(const CLogFormatter & formatter);
void write(const LogRecord & record) override;
private:
std::ofstream file;
CLogFormatter formatter;
mutable boost::mutex mx;
};