mirror of
https://github.com/vcmi/vcmi.git
synced 2024-12-26 22:57:00 +02:00
452e28d183
This of course was tested and shouldn't break anything
811 lines
23 KiB
C++
811 lines
23 KiB
C++
#include "StdInc.h"
|
|
#include "CTownHandler.h"
|
|
|
|
#include "VCMI_Lib.h"
|
|
#include "CGeneralTextHandler.h"
|
|
#include "JsonNode.h"
|
|
#include "StringConstants.h"
|
|
#include "CCreatureHandler.h"
|
|
#include "CModHandler.h"
|
|
#include "CHeroHandler.h"
|
|
#include "CArtHandler.h"
|
|
#include "spells/CSpellHandler.h"
|
|
#include "filesystem/Filesystem.h"
|
|
#include "mapObjects/CObjectClassesHandler.h"
|
|
#include "mapObjects/CObjectHandler.h"
|
|
|
|
/*
|
|
* CTownHandler.cpp, part of VCMI engine
|
|
*
|
|
* Authors: listed in file AUTHORS in main folder
|
|
*
|
|
* License: GNU General Public License v2.0 or later
|
|
* Full text of license available in license.txt file, in main folder
|
|
*
|
|
*/
|
|
|
|
const int NAMES_PER_TOWN=16; // number of town names per faction in H3 files. Json can define any number
|
|
|
|
const std::string & CBuilding::Name() const
|
|
{
|
|
return name;
|
|
}
|
|
|
|
const std::string & CBuilding::Description() const
|
|
{
|
|
return description;
|
|
}
|
|
|
|
BuildingID CBuilding::getBase() const
|
|
{
|
|
const CBuilding * build = this;
|
|
while (build->upgrade >= 0)
|
|
{
|
|
build = build->town->buildings.at(build->upgrade);
|
|
}
|
|
|
|
return build->bid;
|
|
}
|
|
|
|
si32 CBuilding::getDistance(BuildingID buildID) const
|
|
{
|
|
const CBuilding * build = town->buildings.at(buildID);
|
|
int distance = 0;
|
|
while (build->upgrade >= 0 && build != this)
|
|
{
|
|
build = build->town->buildings.at(build->upgrade);
|
|
distance++;
|
|
}
|
|
if (build == this)
|
|
return distance;
|
|
return -1;
|
|
}
|
|
|
|
CFaction::CFaction()
|
|
{
|
|
town = nullptr;
|
|
}
|
|
|
|
CFaction::~CFaction()
|
|
{
|
|
delete town;
|
|
}
|
|
|
|
CTown::CTown()
|
|
{
|
|
|
|
}
|
|
|
|
CTown::~CTown()
|
|
{
|
|
for(auto & build : buildings)
|
|
build.second.dellNull();
|
|
|
|
for(auto & str : clientInfo.structures)
|
|
str.dellNull();
|
|
}
|
|
|
|
std::vector<BattleHex> CTown::defaultMoatHexes()
|
|
{
|
|
static const std::vector<BattleHex> moatHexes = {11, 28, 44, 61, 77, 111, 129, 146, 164, 181};
|
|
return moatHexes;
|
|
}
|
|
|
|
CTownHandler::CTownHandler()
|
|
{
|
|
VLC->townh = this;
|
|
}
|
|
|
|
CTownHandler::~CTownHandler()
|
|
{
|
|
for(auto faction : factions)
|
|
faction.dellNull();
|
|
}
|
|
|
|
JsonNode readBuilding(CLegacyConfigParser & parser)
|
|
{
|
|
JsonNode ret;
|
|
JsonNode & cost = ret["cost"];
|
|
|
|
//note: this code will try to parse mithril as well but wil always return 0 for it
|
|
for(const std::string & resID : GameConstants::RESOURCE_NAMES)
|
|
cost[resID].Float() = parser.readNumber();
|
|
|
|
|
|
|
|
cost.Struct().erase("mithril"); // erase mithril to avoid confusing validator
|
|
|
|
parser.endLine();
|
|
|
|
return ret;
|
|
}
|
|
|
|
std::vector<JsonNode> CTownHandler::loadLegacyData(size_t dataSize)
|
|
{
|
|
std::vector<JsonNode> dest(dataSize);
|
|
factions.resize(dataSize);
|
|
|
|
auto getBuild = [&](size_t town, size_t building) -> JsonNode &
|
|
{
|
|
return dest[town]["town"]["buildings"][EBuildingType::names[building]];
|
|
};
|
|
|
|
CLegacyConfigParser parser("DATA/BUILDING.TXT");
|
|
|
|
parser.endLine(); // header
|
|
parser.endLine();
|
|
|
|
//Unique buildings
|
|
for (size_t town=0; town<dataSize; town++)
|
|
{
|
|
parser.endLine(); //header
|
|
parser.endLine();
|
|
|
|
int buildID = 17;
|
|
do
|
|
{
|
|
getBuild(town, buildID) = readBuilding(parser);
|
|
buildID++;
|
|
}
|
|
while (!parser.isNextEntryEmpty());
|
|
}
|
|
|
|
// Common buildings
|
|
parser.endLine(); // header
|
|
parser.endLine();
|
|
parser.endLine();
|
|
|
|
int buildID = 0;
|
|
do
|
|
{
|
|
JsonNode building = readBuilding(parser);
|
|
|
|
for (size_t town=0; town<dataSize; town++)
|
|
getBuild(town, buildID) = building;
|
|
|
|
buildID++;
|
|
}
|
|
while (!parser.isNextEntryEmpty());
|
|
|
|
parser.endLine(); //header
|
|
parser.endLine();
|
|
|
|
//Dwellings
|
|
for (size_t town=0; town<dataSize; town++)
|
|
{
|
|
parser.endLine(); //header
|
|
parser.endLine();
|
|
|
|
for (size_t i=0; i<14; i++)
|
|
{
|
|
getBuild(town, 30+i) = readBuilding(parser);
|
|
}
|
|
}
|
|
{
|
|
CLegacyConfigParser parser("DATA/BLDGNEUT.TXT");
|
|
|
|
for(int building=0; building<15; building++)
|
|
{
|
|
std::string name = parser.readString();
|
|
std::string descr = parser.readString();
|
|
parser.endLine();
|
|
|
|
for(int j=0; j<dataSize; j++)
|
|
{
|
|
getBuild(j, building)["name"].String() = name;
|
|
getBuild(j, building)["description"].String() = descr;
|
|
}
|
|
}
|
|
parser.endLine(); // silo
|
|
parser.endLine(); // blacksmith //unused entries
|
|
parser.endLine(); // moat
|
|
|
|
//shipyard with the ship
|
|
std::string name = parser.readString();
|
|
std::string descr = parser.readString();
|
|
parser.endLine();
|
|
|
|
for(int town=0; town<dataSize; town++)
|
|
{
|
|
getBuild(town, 20)["name"].String() = name;
|
|
getBuild(town, 20)["description"].String() = descr;
|
|
}
|
|
|
|
//blacksmith
|
|
for(int town=0; town<dataSize; town++)
|
|
{
|
|
getBuild(town, 16)["name"].String() = parser.readString();
|
|
getBuild(town, 16)["description"].String() = parser.readString();
|
|
parser.endLine();
|
|
}
|
|
}
|
|
{
|
|
CLegacyConfigParser parser("DATA/BLDGSPEC.TXT");
|
|
|
|
for(int town=0; town<dataSize; town++)
|
|
{
|
|
for(int build=0; build<9; build++)
|
|
{
|
|
getBuild(town, 17 + build)["name"].String() = parser.readString();
|
|
getBuild(town, 17 + build)["description"].String() = parser.readString();
|
|
parser.endLine();
|
|
}
|
|
getBuild(town, 26)["name"].String() = parser.readString(); // Grail
|
|
getBuild(town, 26)["description"].String() = parser.readString();
|
|
parser.endLine();
|
|
|
|
getBuild(town, 15)["name"].String() = parser.readString(); // Resource silo
|
|
getBuild(town, 15)["description"].String() = parser.readString();
|
|
parser.endLine();
|
|
}
|
|
}
|
|
{
|
|
CLegacyConfigParser parser("DATA/DWELLING.TXT");
|
|
|
|
for(int town=0; town<dataSize; town++)
|
|
{
|
|
for(int build=0; build<14; build++)
|
|
{
|
|
getBuild(town, 30 + build)["name"].String() = parser.readString();
|
|
getBuild(town, 30 + build)["description"].String() = parser.readString();
|
|
parser.endLine();
|
|
}
|
|
}
|
|
}
|
|
{
|
|
CLegacyConfigParser typeParser("DATA/TOWNTYPE.TXT");
|
|
CLegacyConfigParser nameParser("DATA/TOWNNAME.TXT");
|
|
size_t townID=0;
|
|
do
|
|
{
|
|
dest[townID]["name"].String() = typeParser.readString();
|
|
|
|
for (int i=0; i<NAMES_PER_TOWN; i++)
|
|
{
|
|
JsonNode name;
|
|
name.String() = nameParser.readString();
|
|
dest[townID]["town"]["names"].Vector().push_back(name);
|
|
nameParser.endLine();
|
|
}
|
|
townID++;
|
|
}
|
|
while (typeParser.endLine());
|
|
}
|
|
return dest;
|
|
}
|
|
|
|
void CTownHandler::loadBuildingRequirements(CTown &town, CBuilding & building, const JsonNode & source)
|
|
{
|
|
if (source.isNull())
|
|
return;
|
|
|
|
BuildingRequirementsHelper hlp;
|
|
hlp.building = &building;
|
|
hlp.faction = town.faction;
|
|
hlp.json = source;
|
|
requirementsToLoad.push_back(hlp);
|
|
}
|
|
|
|
void CTownHandler::loadBuilding(CTown &town, const std::string & stringID, const JsonNode & source)
|
|
{
|
|
auto ret = new CBuilding;
|
|
|
|
static const std::string modes [] = {"normal", "auto", "special", "grail"};
|
|
|
|
ret->mode = static_cast<CBuilding::EBuildMode>(boost::find(modes, source["mode"].String()) - modes);
|
|
|
|
ret->identifier = stringID;
|
|
ret->town = &town;
|
|
ret->bid = BuildingID(source["id"].Float());
|
|
ret->name = source["name"].String();
|
|
ret->description = source["description"].String();
|
|
ret->resources = TResources(source["cost"]);
|
|
ret->produce = TResources(source["produce"]);
|
|
|
|
//MODS COMPATIBILITY FOR 0.96
|
|
if(!ret->produce.nonZero())
|
|
{
|
|
switch (ret->bid) {
|
|
break; case BuildingID::VILLAGE_HALL: ret->produce[Res::GOLD] = 500;
|
|
break; case BuildingID::TOWN_HALL : ret->produce[Res::GOLD] = 1000;
|
|
break; case BuildingID::CITY_HALL : ret->produce[Res::GOLD] = 2000;
|
|
break; case BuildingID::CAPITOL : ret->produce[Res::GOLD] = 4000;
|
|
break; case BuildingID::GRAIL : ret->produce[Res::GOLD] = 5000;
|
|
break; case BuildingID::RESOURCE_SILO :
|
|
{
|
|
switch (ret->town->primaryRes)
|
|
{
|
|
case Res::GOLD:
|
|
ret->produce[ret->town->primaryRes] = 500;
|
|
break;
|
|
case Res::WOOD_AND_ORE:
|
|
ret->produce[Res::WOOD] = 1;
|
|
ret->produce[Res::ORE] = 1;
|
|
break;
|
|
default:
|
|
ret->produce[ret->town->primaryRes] = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
loadBuildingRequirements(town, *ret, source["requires"]);
|
|
|
|
if (!source["upgrades"].isNull())
|
|
{
|
|
// building id and upgrades can't be the same
|
|
if(stringID == source["upgrades"].String())
|
|
{
|
|
throw std::runtime_error(boost::str(boost::format("Building with ID '%s' of town '%s' can't be an upgrade of the same building.") %
|
|
stringID % town.faction->name));
|
|
}
|
|
|
|
VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, source["upgrades"], [=](si32 identifier)
|
|
{
|
|
ret->upgrade = BuildingID(identifier);
|
|
});
|
|
}
|
|
else
|
|
ret->upgrade = BuildingID::NONE;
|
|
|
|
town.buildings[ret->bid] = ret;
|
|
VLC->modh->identifiers.registerObject(source.meta, "building." + town.faction->identifier, ret->identifier, ret->bid);
|
|
}
|
|
|
|
void CTownHandler::loadBuildings(CTown &town, const JsonNode & source)
|
|
{
|
|
for(auto &node : source.Struct())
|
|
{
|
|
if (!node.second.isNull())
|
|
{
|
|
loadBuilding(town, node.first, node.second);
|
|
}
|
|
}
|
|
}
|
|
|
|
void CTownHandler::loadStructure(CTown &town, const std::string & stringID, const JsonNode & source)
|
|
{
|
|
auto ret = new CStructure;
|
|
|
|
ret->building = nullptr;
|
|
ret->buildable = nullptr;
|
|
|
|
VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->identifier, stringID, [=, &town](si32 identifier) mutable
|
|
{
|
|
ret->building = town.buildings[BuildingID(identifier)];
|
|
});
|
|
|
|
if (source["builds"].isNull())
|
|
{
|
|
VLC->modh->identifiers.tryRequestIdentifier( source.meta, "building." + town.faction->identifier, stringID, [=, &town](si32 identifier) mutable
|
|
{
|
|
ret->building = town.buildings[BuildingID(identifier)];
|
|
});
|
|
}
|
|
else
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, source["builds"], [=, &town](si32 identifier) mutable
|
|
{
|
|
ret->buildable = town.buildings[BuildingID(identifier)];
|
|
});
|
|
}
|
|
|
|
ret->identifier = stringID;
|
|
ret->pos.x = source["x"].Float();
|
|
ret->pos.y = source["y"].Float();
|
|
ret->pos.z = source["z"].Float();
|
|
|
|
ret->hiddenUpgrade = source["hidden"].Bool();
|
|
ret->defName = source["animation"].String();
|
|
ret->borderName = source["border"].String();
|
|
ret->areaName = source["area"].String();
|
|
|
|
town.clientInfo.structures.push_back(ret);
|
|
}
|
|
|
|
void CTownHandler::loadStructures(CTown &town, const JsonNode & source)
|
|
{
|
|
for(auto &node : source.Struct())
|
|
{
|
|
if (!node.second.isNull())
|
|
loadStructure(town, node.first, node.second);
|
|
}
|
|
}
|
|
|
|
void CTownHandler::loadTownHall(CTown &town, const JsonNode & source)
|
|
{
|
|
auto & dstSlots = town.clientInfo.hallSlots;
|
|
auto & srcSlots = source.Vector();
|
|
dstSlots.resize(srcSlots.size());
|
|
|
|
for(size_t i=0; i<dstSlots.size(); i++)
|
|
{
|
|
auto & dstRow = dstSlots[i];
|
|
auto & srcRow = srcSlots[i].Vector();
|
|
dstRow.resize(srcRow.size());
|
|
|
|
for(size_t j=0; j < dstRow.size(); j++)
|
|
{
|
|
auto & dstBox = dstRow[j];
|
|
auto & srcBox = srcRow[j].Vector();
|
|
dstBox.resize(srcBox.size());
|
|
|
|
for(size_t k=0; k<dstBox.size(); k++)
|
|
{
|
|
auto & dst = dstBox[k];
|
|
auto & src = srcBox[k];
|
|
|
|
VLC->modh->identifiers.requestIdentifier("building." + town.faction->identifier, src, [&](si32 identifier)
|
|
{
|
|
dst = BuildingID(identifier);
|
|
});
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CTown::ClientInfo::Point JsonToPoint(const JsonNode & node)
|
|
{
|
|
CTown::ClientInfo::Point ret;
|
|
ret.x = node["x"].Float();
|
|
ret.y = node["y"].Float();
|
|
return ret;
|
|
}
|
|
|
|
void CTownHandler::loadSiegeScreen(CTown &town, const JsonNode & source)
|
|
{
|
|
town.clientInfo.siegePrefix = source["imagePrefix"].String();
|
|
VLC->modh->identifiers.requestIdentifier("creature", source["shooter"], [&town](si32 creature)
|
|
{
|
|
town.clientInfo.siegeShooter = CreatureID(creature);
|
|
});
|
|
|
|
auto & pos = town.clientInfo.siegePositions;
|
|
pos.resize(21);
|
|
|
|
pos[8] = JsonToPoint(source["towers"]["top"]["tower"]);
|
|
pos[17] = JsonToPoint(source["towers"]["top"]["battlement"]);
|
|
pos[20] = JsonToPoint(source["towers"]["top"]["creature"]);
|
|
|
|
pos[2] = JsonToPoint(source["towers"]["keep"]["tower"]);
|
|
pos[15] = JsonToPoint(source["towers"]["keep"]["battlement"]);
|
|
pos[18] = JsonToPoint(source["towers"]["keep"]["creature"]);
|
|
|
|
pos[3] = JsonToPoint(source["towers"]["bottom"]["tower"]);
|
|
pos[16] = JsonToPoint(source["towers"]["bottom"]["battlement"]);
|
|
pos[19] = JsonToPoint(source["towers"]["bottom"]["creature"]);
|
|
|
|
pos[9] = JsonToPoint(source["gate"]["gate"]);
|
|
pos[10] = JsonToPoint(source["gate"]["arch"]);
|
|
|
|
pos[7] = JsonToPoint(source["walls"]["upper"]);
|
|
pos[6] = JsonToPoint(source["walls"]["upperMid"]);
|
|
pos[5] = JsonToPoint(source["walls"]["bottomMid"]);
|
|
pos[4] = JsonToPoint(source["walls"]["bottom"]);
|
|
|
|
pos[13] = JsonToPoint(source["moat"]["moat"]);
|
|
pos[14] = JsonToPoint(source["moat"]["bank"]);
|
|
|
|
pos[11] = JsonToPoint(source["static"]["bottom"]);
|
|
pos[12] = JsonToPoint(source["static"]["top"]);
|
|
pos[1] = JsonToPoint(source["static"]["background"]);
|
|
}
|
|
|
|
static void readIcon(JsonNode source, std::string & small, std::string & large)
|
|
{
|
|
if (source.getType() == JsonNode::DATA_STRUCT) // don't crash on old format
|
|
{
|
|
small = source["small"].String();
|
|
large = source["large"].String();
|
|
}
|
|
}
|
|
|
|
void CTownHandler::loadClientData(CTown &town, const JsonNode & source)
|
|
{
|
|
CTown::ClientInfo & info = town.clientInfo;
|
|
|
|
readIcon(source["icons"]["village"]["normal"], info.iconSmall[0][0], info.iconLarge[0][0]);
|
|
readIcon(source["icons"]["village"]["built"], info.iconSmall[0][1], info.iconLarge[0][1]);
|
|
readIcon(source["icons"]["fort"]["normal"], info.iconSmall[1][0], info.iconLarge[1][0]);
|
|
readIcon(source["icons"]["fort"]["built"], info.iconSmall[1][1], info.iconLarge[1][1]);
|
|
|
|
info.hallBackground = source["hallBackground"].String();
|
|
info.musicTheme = source["musicTheme"].String();
|
|
info.townBackground = source["townBackground"].String();
|
|
info.guildWindow = source["guildWindow"].String();
|
|
info.buildingsIcons = source["buildingsIcons"].String();
|
|
|
|
//left for back compatibility - will be removed later
|
|
if (source["guildBackground"].String() != "")
|
|
info.guildBackground = source["guildBackground"].String();
|
|
else
|
|
info.guildBackground = "TPMAGE.bmp";
|
|
if (source["tavernVideo"].String() != "")
|
|
info.tavernVideo = source["tavernVideo"].String();
|
|
else
|
|
info.tavernVideo = "TAVERN.BIK";
|
|
//end of legacy assignment
|
|
|
|
loadTownHall(town, source["hallSlots"]);
|
|
loadStructures(town, source["structures"]);
|
|
loadSiegeScreen(town, source["siege"]);
|
|
}
|
|
|
|
void CTownHandler::loadTown(CTown &town, const JsonNode & source)
|
|
{
|
|
auto resIter = boost::find(GameConstants::RESOURCE_NAMES, source["primaryResource"].String());
|
|
if (resIter == std::end(GameConstants::RESOURCE_NAMES))
|
|
town.primaryRes = Res::WOOD_AND_ORE; //Wood + Ore
|
|
else
|
|
town.primaryRes = resIter - std::begin(GameConstants::RESOURCE_NAMES);
|
|
|
|
VLC->modh->identifiers.requestIdentifier("creature", source["warMachine"],
|
|
[&town](si32 creature)
|
|
{
|
|
town.warMachine = CArtHandler::creatureToMachineID(CreatureID(creature));
|
|
});
|
|
|
|
town.moatDamage = source["moatDamage"].Float();
|
|
|
|
// Compatability for <= 0.98f mods
|
|
if(source["moatHexes"].isNull())
|
|
{
|
|
town.moatHexes = CTown::defaultMoatHexes();
|
|
}
|
|
else
|
|
town.moatHexes = source["moatHexes"].convertTo<std::vector<BattleHex> >();
|
|
|
|
town.mageLevel = source["mageGuild"].Float();
|
|
town.names = source["names"].convertTo<std::vector<std::string> >();
|
|
|
|
// Horde building creature level
|
|
for(const JsonNode &node : source["horde"].Vector())
|
|
town.hordeLvl[town.hordeLvl.size()] = node.Float();
|
|
|
|
// town needs to have exactly 2 horde entries. Validation will take care of 2+ entries
|
|
// but anything below 2 must be handled here
|
|
for (size_t i=source["horde"].Vector().size(); i<2; i++)
|
|
town.hordeLvl[i] = -1;
|
|
|
|
const JsonVector & creatures = source["creatures"].Vector();
|
|
|
|
town.creatures.resize(creatures.size());
|
|
|
|
for (size_t i=0; i< creatures.size(); i++)
|
|
{
|
|
const JsonVector & level = creatures[i].Vector();
|
|
|
|
town.creatures[i].resize(level.size());
|
|
|
|
for (size_t j=0; j<level.size(); j++)
|
|
{
|
|
VLC->modh->identifiers.requestIdentifier("creature", level[j], [=, &town](si32 creature)
|
|
{
|
|
town.creatures[i][j] = CreatureID(creature);
|
|
});
|
|
}
|
|
}
|
|
|
|
town.defaultTavernChance = source["defaultTavern"].Float();
|
|
/// set chance of specific hero class to appear in this town
|
|
for(auto &node : source["tavern"].Struct())
|
|
{
|
|
int chance = node.second.Float();
|
|
|
|
VLC->modh->identifiers.requestIdentifier(node.second.meta, "heroClass",node.first, [=, &town](si32 classID)
|
|
{
|
|
VLC->heroh->classes.heroClasses[classID]->selectionProbability[town.faction->index] = chance;
|
|
});
|
|
}
|
|
|
|
for(auto &node : source["guildSpells"].Struct())
|
|
{
|
|
int chance = node.second.Float();
|
|
|
|
VLC->modh->identifiers.requestIdentifier(node.second.meta, "spell", node.first, [=, &town](si32 spellID)
|
|
{
|
|
SpellID(spellID).toSpell()->probabilities[town.faction->index] = chance;
|
|
});
|
|
}
|
|
|
|
for (const JsonNode &d : source["adventureMap"]["dwellings"].Vector())
|
|
{
|
|
town.dwellings.push_back (d["graphics"].String());
|
|
town.dwellingNames.push_back (d["name"].String());
|
|
}
|
|
|
|
loadBuildings(town, source["buildings"]);
|
|
loadClientData(town,source);
|
|
}
|
|
|
|
void CTownHandler::loadPuzzle(CFaction &faction, const JsonNode &source)
|
|
{
|
|
faction.puzzleMap.reserve(GameConstants::PUZZLE_MAP_PIECES);
|
|
|
|
std::string prefix = source["prefix"].String();
|
|
for(const JsonNode &piece : source["pieces"].Vector())
|
|
{
|
|
size_t index = faction.puzzleMap.size();
|
|
SPuzzleInfo spi;
|
|
|
|
spi.x = piece["x"].Float();
|
|
spi.y = piece["y"].Float();
|
|
spi.whenUncovered = piece["index"].Float();
|
|
spi.number = index;
|
|
|
|
// filename calculation
|
|
std::ostringstream suffix;
|
|
suffix << std::setfill('0') << std::setw(2) << index;
|
|
|
|
spi.filename = prefix + suffix.str();
|
|
|
|
faction.puzzleMap.push_back(spi);
|
|
}
|
|
assert(faction.puzzleMap.size() == GameConstants::PUZZLE_MAP_PIECES);
|
|
}
|
|
|
|
CFaction * CTownHandler::loadFromJson(const JsonNode &source, const std::string & identifier)
|
|
{
|
|
auto faction = new CFaction();
|
|
|
|
faction->name = source["name"].String();
|
|
faction->identifier = identifier;
|
|
|
|
faction->creatureBg120 = source["creatureBackground"]["120px"].String();
|
|
faction->creatureBg130 = source["creatureBackground"]["130px"].String();
|
|
|
|
|
|
faction->nativeTerrain = ETerrainType(vstd::find_pos(GameConstants::TERRAIN_NAMES,
|
|
source["nativeTerrain"].String()));
|
|
int alignment = vstd::find_pos(EAlignment::names, source["alignment"].String());
|
|
if (alignment == -1)
|
|
faction->alignment = EAlignment::NEUTRAL;
|
|
else
|
|
faction->alignment = static_cast<EAlignment::EAlignment>(alignment);
|
|
|
|
if (!source["town"].isNull())
|
|
{
|
|
faction->town = new CTown;
|
|
faction->town->faction = faction;
|
|
loadTown(*faction->town, source["town"]);
|
|
}
|
|
else
|
|
faction->town = nullptr;
|
|
|
|
if (!source["puzzleMap"].isNull())
|
|
loadPuzzle(*faction, source["puzzleMap"]);
|
|
|
|
return faction;
|
|
}
|
|
|
|
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data)
|
|
{
|
|
auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
|
|
|
|
object->index = factions.size();
|
|
factions.push_back(object);
|
|
|
|
if (object->town)
|
|
{
|
|
auto & info = object->town->clientInfo;
|
|
info.icons[0][0] = 8 + object->index * 4 + 0;
|
|
info.icons[0][1] = 8 + object->index * 4 + 1;
|
|
info.icons[1][0] = 8 + object->index * 4 + 2;
|
|
info.icons[1][1] = 8 + object->index * 4 + 3;
|
|
|
|
VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
|
|
{
|
|
// register town once objects are loaded
|
|
JsonNode config = data["town"]["mapObject"];
|
|
config["faction"].String() = name;
|
|
config["faction"].meta = scope;
|
|
if (config.meta.empty())// MODS COMPATIBILITY FOR 0.96
|
|
config.meta = scope;
|
|
VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
|
|
|
|
// MODS COMPATIBILITY FOR 0.96
|
|
auto & advMap = data["town"]["adventureMap"];
|
|
if (!advMap.isNull())
|
|
{
|
|
logGlobal->warnStream() << "Outdated town mod. Will try to generate valid templates out of fort";
|
|
JsonNode config;
|
|
config["animation"] = advMap["castle"];
|
|
VLC->objtypeh->getHandlerFor(index, object->index)->addTemplate(config);
|
|
}
|
|
});
|
|
}
|
|
|
|
VLC->modh->identifiers.registerObject(scope, "faction", name, object->index);
|
|
}
|
|
|
|
void CTownHandler::loadObject(std::string scope, std::string name, const JsonNode & data, size_t index)
|
|
{
|
|
auto object = loadFromJson(data, normalizeIdentifier(scope, "core", name));
|
|
object->index = index;
|
|
assert(factions[index] == nullptr); // ensure that this id was not loaded before
|
|
factions[index] = object;
|
|
|
|
if (object->town)
|
|
{
|
|
auto & info = object->town->clientInfo;
|
|
info.icons[0][0] = (GameConstants::F_NUMBER + object->index) * 2 + 0;
|
|
info.icons[0][1] = (GameConstants::F_NUMBER + object->index) * 2 + 1;
|
|
info.icons[1][0] = object->index * 2 + 0;
|
|
info.icons[1][1] = object->index * 2 + 1;
|
|
|
|
VLC->modh->identifiers.requestIdentifier(scope, "object", "town", [=](si32 index)
|
|
{
|
|
// register town once objects are loaded
|
|
JsonNode config = data["town"]["mapObject"];
|
|
config["faction"].String() = name;
|
|
config["faction"].meta = scope;
|
|
VLC->objtypeh->loadSubObject(object->identifier, config, index, object->index);
|
|
});
|
|
}
|
|
|
|
VLC->modh->identifiers.registerObject(scope, "faction", name, object->index);
|
|
}
|
|
|
|
void CTownHandler::afterLoadFinalization()
|
|
{
|
|
initializeRequirements();
|
|
}
|
|
|
|
void CTownHandler::initializeRequirements()
|
|
{
|
|
// must be done separately after all ID's are known
|
|
for (auto & requirement : requirementsToLoad)
|
|
{
|
|
requirement.building->requirements = CBuilding::TRequired(requirement.json, [&](const JsonNode & node) -> BuildingID
|
|
{
|
|
if (node.Vector().size() > 1)
|
|
{
|
|
logGlobal->warnStream() << "Unexpected length of town buildings requirements: " << node.Vector().size();
|
|
logGlobal->warnStream() << "Entry contains " << node;
|
|
}
|
|
return BuildingID(VLC->modh->identifiers.getIdentifier("building." + requirement.faction->identifier, node.Vector()[0]).get());
|
|
});
|
|
}
|
|
requirementsToLoad.clear();
|
|
}
|
|
|
|
std::vector<bool> CTownHandler::getDefaultAllowed() const
|
|
{
|
|
std::vector<bool> allowedFactions;
|
|
for(auto town : factions)
|
|
{
|
|
allowedFactions.push_back(town->town != nullptr);
|
|
}
|
|
return allowedFactions;
|
|
}
|
|
std::set<TFaction> CTownHandler::getAllowedFactions(bool withTown /*=true*/) const
|
|
{
|
|
std::set<TFaction> allowedFactions;
|
|
std::vector<bool> allowed;
|
|
if (withTown)
|
|
allowed = getDefaultAllowed();
|
|
else
|
|
allowed.resize( factions.size(), true);
|
|
|
|
for (size_t i=0; i<allowed.size(); i++)
|
|
if (allowed[i])
|
|
allowedFactions.insert(i);
|
|
|
|
return allowedFactions;
|
|
}
|
|
|
|
si32 CTownHandler::decodeFaction(const std::string & identifier)
|
|
{
|
|
auto rawId = VLC->modh->identifiers.getIdentifier("core", "faction", identifier);
|
|
if(rawId)
|
|
return rawId.get();
|
|
else
|
|
return -1;
|
|
}
|
|
|
|
std::string CTownHandler::encodeFaction(const si32 index)
|
|
{
|
|
return VLC->townh->factions[index]->identifier;
|
|
}
|