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mirror of https://github.com/vcmi/vcmi.git synced 2024-12-26 22:57:00 +02:00
vcmi/lib/mapObjects
Arseniy Shestakov c8faca8f39 Refactoring: only use RNGs explicitly to avoid bug prone code in future
Now server-side code should always use CRandomGenerator::getDefault which is serialized in GH.
CGameState::getRandomGenerator should be only used from GS code and CPackForClient-based applyGs.
2016-09-11 00:10:46 +03:00
..
CArmedInstance.cpp Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CArmedInstance.h Use JsonSerializeFormat for map objects 2016-02-22 02:37:19 +03:00
CBank.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CBank.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGHeroInstance.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGHeroInstance.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGMarket.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGMarket.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGPandoraBox.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGPandoraBox.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGTownInstance.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CGTownInstance.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CObjectClassesHandler.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CObjectClassesHandler.h Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CObjectHandler.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CObjectHandler.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CommonConstructors.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CommonConstructors.h Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CQuest.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CQuest.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CRewardableConstructor.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CRewardableConstructor.h Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
CRewardableObject.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
CRewardableObject.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
JsonRandom.cpp Replace std::remove_if with vstd::erase_if 2016-01-26 10:19:58 +03:00
JsonRandom.h Fix mismatched-tags Clang warnings 2016-09-08 19:42:59 +03:00
MapObjects.h Cleanup: 2014-06-05 20:26:50 +03:00
MiscObjects.cpp Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
MiscObjects.h Refactoring: only use RNGs explicitly to avoid bug prone code in future 2016-09-11 00:10:46 +03:00
ObjectTemplate.cpp Use const for ObjectTemplate 2016-09-08 18:06:28 +03:00
ObjectTemplate.h Added ObjectTemplate copy constructor and assignment operator 2016-09-08 17:02:59 +03:00