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ae918b3930
* Implemented Elixir of Life (although the 25% HP bonus only shows up in battle) * Minor, reverted the inclusion of a header.
64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#ifndef __CARTHANDLER_H__
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#define __CARTHANDLER_H__
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#include "../global.h"
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#include "../lib/HeroBonus.h"
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#include <list>
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#include <string>
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#include <vector>
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/*
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* CArtHandler.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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class CDefHandler;
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class DLL_EXPORT CArtifact //container for artifacts
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{
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std::string name, description; //set if custom
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public:
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enum EartClass {ART_SPECIAL=1, ART_TREASURE=2, ART_MINOR=4, ART_MAJOR=8, ART_RELIC=16}; //artifact classes
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const std::string &Name() const; //getter
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const std::string &Description() const; //getter
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ui32 price;
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std::vector<ui16> possibleSlots; //ids of slots where artifact can be placed
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EartClass aClass;
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ui32 id;
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std::list<HeroBonus> bonuses; //bonuses given by artifact
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & name & description & price & possibleSlots & aClass & id & bonuses;
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}
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};
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class DLL_EXPORT CArtHandler //handles artifacts
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{
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void giveArtBonus(int aid, HeroBonus::BonusType type, int val, int subtype = -1);
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public:
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std::vector<CArtifact*> treasures, minors, majors, relics;
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std::vector<CArtifact> artifacts;
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void loadArtifacts(bool onlyTxt);
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void sortArts();
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void addBonuses();
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void clear();
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static int convertMachineID(int id, bool creToArt);
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CArtHandler();
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template <typename Handler> void serialize(Handler &h, const int version)
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{
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h & artifacts;
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if(!h.saving)
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sortArts();
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}
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};
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#endif // __CARTHANDLER_H__
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