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vcmi/lib/registerTypes/TypesMapObjects2.cpp
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

43 lines
1.2 KiB
C++

/*
* TypesMapObjects2.cpp, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#include "StdInc.h"
#include "RegisterTypes.h"
#include "../StartInfo.h"
#include "../CStack.h"
#include "../battle/BattleInfo.h"
#include "../CGameState.h"
#include "../mapping/CMap.h"
#include "../CModHandler.h"
#include "../mapObjects/CObjectHandler.h"
#include "../CCreatureHandler.h"
#include "../VCMI_Lib.h"
#include "../CArtHandler.h"
#include "../CHeroHandler.h"
#include "../spells/CSpellHandler.h"
#include "../CTownHandler.h"
#include "../mapping/CCampaignHandler.h"
#include "../NetPacks.h"
#include "../mapObjects/CObjectClassesHandler.h"
#include "../serializer/BinaryDeserializer.h"
#include "../serializer/BinarySerializer.h"
#include "../serializer/CTypeList.h"
VCMI_LIB_NAMESPACE_BEGIN
template void registerTypesMapObjects2<BinaryDeserializer>(BinaryDeserializer & s);
template void registerTypesMapObjects2<BinarySerializer>(BinarySerializer & s);
template void registerTypesMapObjects2<CTypeList>(CTypeList & s);
VCMI_LIB_NAMESPACE_END