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ff635edc0b
preparation for having client and server in a single process
40 lines
669 B
C++
40 lines
669 B
C++
/*
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* ViewSpellInt.h, part of VCMI engine
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*
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* Authors: listed in file AUTHORS in main folder
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*
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* License: GNU General Public License v2.0 or later
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* Full text of license available in license.txt file, in main folder
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*
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*/
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#pragma once
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#include "../int3.h"
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#include "../GameConstants.h"
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VCMI_LIB_NAMESPACE_BEGIN
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class CGObjectInstance;
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struct DLL_LINKAGE ObjectPosInfo
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{
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int3 pos;
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Obj id;
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si32 subId;
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PlayerColor owner;
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ObjectPosInfo();
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ObjectPosInfo(const CGObjectInstance * obj);
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template <typename Handler> void serialize(Handler & h, const int version)
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{
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h & pos;
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h & id;
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h & subId;
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h & owner;
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}
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};
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VCMI_LIB_NAMESPACE_END
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