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vcmi/lib/spells/ViewSpellInt.h
Andrey Filipenkov ff635edc0b wrap all library code into namespace if VCMI_LIB_NAMESPACE is defined
preparation for having client and server in a single process
2022-09-24 15:55:21 +03:00

40 lines
669 B
C++

/*
* ViewSpellInt.h, part of VCMI engine
*
* Authors: listed in file AUTHORS in main folder
*
* License: GNU General Public License v2.0 or later
* Full text of license available in license.txt file, in main folder
*
*/
#pragma once
#include "../int3.h"
#include "../GameConstants.h"
VCMI_LIB_NAMESPACE_BEGIN
class CGObjectInstance;
struct DLL_LINKAGE ObjectPosInfo
{
int3 pos;
Obj id;
si32 subId;
PlayerColor owner;
ObjectPosInfo();
ObjectPosInfo(const CGObjectInstance * obj);
template <typename Handler> void serialize(Handler & h, const int version)
{
h & pos;
h & id;
h & subId;
h & owner;
}
};
VCMI_LIB_NAMESPACE_END