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This document was last updated for `go1.16` but probably still applies to older/newer versions for the most parts.
# Stack Traces in Go
Stack traces play a critical role in Go profiling. So let's try to understand them to see how they might impact the overhead and accuracy of your profiles.
Stack traces play a critical role in Go profiling. So let's try to understand them to see how they might impact the overhead and accuracy of our profiles.
## Introduction
@ -12,49 +14,88 @@ All Go profilers work by collecting samples of stack trace and putting them int
| main;foo;bar | 3 |
| main;foobar | 4 |
Let's zoom in on the second stack trace in the table above: `main;foo;bar`. A Go developer will usually be more familiar with seeing a stack trace like this as rendered by `panic()` or [`runtime.Stack()`](https://golang.org/pkg/runtime/#Stack) shown below:
Let's zoom in on the first stack trace in the table above: `main;foo`. A Go developer will usually be more familiar with seeing a stack trace like this as rendered by `panic()` or [`runtime.Stack()`](https://golang.org/pkg/runtime/#Stack) as shown below:
```
goroutine 1 [running]:
main.bar(...)
/path/to/go-profiler-notes/examples/stack-trace/main.go:17
main.foo(...)
/path/to/go-profiler-notes/examples/stack-trace/main.go:9
main.main()
/path/to/go-profiler-notes/examples/stack-trace/main.go:5 +0x3a
```
This text format has been [described elsewhere](https://www.ardanlabs.com/blog/2015/01/stack-traces-in-go.html) so we won't discuss the details of it here. Instead we'll dive even deeper and ask ourselves where this data is coming from.
This text format has been [described elsewhere](https://www.ardanlabs.com/blog/2015/01/stack-traces-in-go.html) so we won't discuss the details of it here. Instead we'll dive deeper into the source of this data.
## Goroutine Stack
Stack traces
As the name implies, stack traces originate from "the stack". Even so the details vary, most programming languages have a concept of a stack and use it to store things like local variables, arguments and return values and return addresses. Generating a stack trace usually involves navigating the stack in a process known as [Unwinding](#unwinding) that will be described in more detail later on.
Platforms like `x86-64` define a [stack layout](https://eli.thegreenplace.net/2011/09/06/stack-frame-layout-on-x86-64) and calling convention for C and encourage other programming languages to adopt it for interoperability. Go doesn't follow these conventions, and instead uses its own idiosyncratic [calling convention](https://dr-knz.net/go-calling-convention-x86-64.html). Future versions of Go (1.17?) will adopt another [register-based](https://go.googlesource.com/proposal/+/refs/changes/78/248178/1/design/40724-register-calling.md) convention that will increase performance. However compatibility with platform conventions is not planned as it would negatively impact goroutine scalability.
Even today, Go's stack layout is slightly different on different platforms. To keep things manageable, we'll assume that we're on `x86-64` for the remainder of this note.
### Stack Layout
Now let's take a closer look at the stack. Every goroutine has its own stack that is at least [2 KiB](https://sourcegraph.com/search?q=repo:golang/go+repo:%5Egithub%5C.com/golang/go%24+_StackMin+%3D&patternType=literal) and grows from a high memory address towards lower memory addresses. This can be a bit confusing and is mostly a historical convention from a time where memory was so limited that one had to worry about the stack colliding with other memory regions used by the program.
![](./goroutine-stack.png)
## Stack Unwinding
There is a lot going on in the picture above, but for now let's focus on the things highlighted in red. To get a stack trace, the first thing we need is the current program counter (pc) which identifies the function that is currently being executed. This is found in a CPU register called `rip` (instruction pointer register) that points to another region of memory that holds the executable machine code of our program. If you're not familiar with registers, you can think of them as special CPU variables that are incredibly fast to access.
The next step is to find the program counters of all the callers of the current function, i.e. all the `return address (pc)` values that are also highlighted in red. There are various techniques for doing, which are described in the [Unwinding](#unwinding) section. The end result is a list of program counters that represent your stack trace. In fact, it's exactly the same list you can get from [`runtime.Callers()`](https://golang.org/pkg/runtime/#Callers) within your program. Last but not least, these `pc` values are usually translated into human readable file/line/function names as described in the [Symbolization](#symbolization) section below.
### Real Example
Looking at pretty pictures can be good way to get a high level understanding of the stack, but it has its limits. Sometimes you need to look at the raw bits & bytes in order to get a full understanding. If you're interested in that, keep reading. Otherwise feel free to skip ahead to the next section.
The best way to look at real Go stacks is to use [delve](https://github.com/go-delve/delve) debugger. It allows you to set breakpoints in any part of your program in order to poke at variables, arguments and even raw memory of your program.
## Unwinding
### Frame Pointers
To write ...
To be written ...
### .gopclntab
To write ...
To be written ...
### DWARF
To write ...
To be written ...
## Symbolization
Woho
To be written ...
## Overhead
To write ...
To be written ...
## Accuracy
To write ...
To be written ...
### Frame Pointer Race Condition
To be written ...
### Goroutine Stack Truncation
To be written ...
### cgo
To be written ...
### pprof Labels
To be written ...
## Disclaimers
I'm [felixge](https://github.com/felixge) and work at [Datadog](https://www.datadoghq.com/) on [Continuous Profiling](https://www.datadoghq.com/product/code-profiling/) for Go. You should check it out. We're also [hiring](https://www.datadoghq.com/jobs-engineering/#all&all_locations) : ).
The information on this page is believed to be correct, but no warranty is provided. Feedback is welcome!