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Fix loading animated images with a huge number of frames

This commit is contained in:
DarthSim
2023-12-20 19:34:29 +03:00
parent 9e5abde24e
commit 22e16ebe56
3 changed files with 12 additions and 5 deletions

View File

@ -102,21 +102,19 @@ func transformAnimated(ctx context.Context, img *vips.Image, po *options.Process
}
imgWidth := img.Width()
framesCount := imath.Min(img.Pages(), po.SecurityOptions.MaxAnimationFrames)
frameHeight, err := img.GetInt("page-height")
if err != nil {
return err
}
framesCount := imath.Min(img.Height()/frameHeight, po.SecurityOptions.MaxAnimationFrames)
// Double check dimensions because animated image has many frames
if err = security.CheckDimensions(imgWidth, frameHeight, framesCount, po.SecurityOptions); err != nil {
return err
}
// Vips 8.8+ supports n-pages and doesn't load the whole animated image on header access
if nPages, _ := img.GetIntDefault("n-pages", 1); nPages > framesCount {
if img.Pages() > framesCount {
// Load only the needed frames
if err = img.Load(imgdata, 1, 1.0, framesCount); err != nil {
return err
@ -197,7 +195,7 @@ func transformAnimated(ctx context.Context, img *vips.Image, po *options.Process
img.SetInt("page-height", frames[0].Height())
img.SetIntSlice("delay", delay)
img.SetInt("loop", loop)
img.SetInt("n-pages", framesCount)
img.SetInt("n-pages", img.Height()/frames[0].Height())
return nil
}