Add support of RLE-encoded BMP

This commit is contained in:
DarthSim
2022-04-11 15:59:27 +06:00
parent 46ba726af0
commit cbb6fd1ea9
2 changed files with 173 additions and 39 deletions
+2
View File
@@ -1,6 +1,8 @@
# Changelog
## [Unreleased]
## Add
- Add support of RLE-encoded BMP.
## [3.4.0] - 2022-04-07
### Add
+171 -39
View File
@@ -15,6 +15,7 @@ import (
"github.com/imgproxy/imgproxy/v3/imagedata"
"github.com/imgproxy/imgproxy/v3/imagetype"
"github.com/imgproxy/imgproxy/v3/imath"
)
type bmpHeader struct {
@@ -60,7 +61,29 @@ func prepareBmpCanvas(width, height, bands int) (*C.VipsImage, []byte, error) {
return tmp, ptrToBytes(data, datalen), nil
}
// decodeBmpPaletted reads an 8 bit-per-pixel BMP image from r.
func bmpClearOnPanic(img **C.VipsImage) {
if rerr := recover(); rerr != nil {
C.clear_image(img)
panic(rerr)
}
}
func bmpSetBitDepth(img *Image, colors int) {
var bitdepth int
switch {
case colors > 16:
bitdepth = 8
case colors > 4:
bitdepth = 4
case colors > 2:
bitdepth = 2
}
img.SetInt("palette-bit-depth", bitdepth)
}
// decodeBmpPaletted reads an 8/4/2/1 bit-per-pixel BMP image from r.
// If topDown is false, the image rows will be read bottom-up.
func (img *Image) decodeBmpPaletted(r io.Reader, width, height, bpp int, palette []Color, topDown bool) error {
tmp, imgData, err := prepareBmpCanvas(width, height, 3)
@@ -68,12 +91,7 @@ func (img *Image) decodeBmpPaletted(r io.Reader, width, height, bpp int, palette
return err
}
defer func() {
if rerr := recover(); rerr != nil {
C.clear_image(&tmp)
panic(rerr)
}
}()
defer bmpClearOnPanic(&tmp)
// Each row is 4-byte aligned.
cap := 8 / bpp
@@ -115,19 +133,129 @@ func (img *Image) decodeBmpPaletted(r io.Reader, width, height, bpp int, palette
C.swap_and_clear(&img.VipsImage, tmp)
var bitdepth int
colors := len(palette)
bmpSetBitDepth(img, len(palette))
switch {
case colors > 16:
bitdepth = 8
case colors > 4:
bitdepth = 4
case colors > 2:
bitdepth = 2
return nil
}
// decodeBmpRLE reads an 8/4 bit-per-pixel RLE-encoded BMP image from r.
func (img *Image) decodeBmpRLE(r io.Reader, width, height, bpp int, palette []Color) error {
tmp, imgData, err := prepareBmpCanvas(width, height, 3)
if err != nil {
return err
}
img.SetInt("palette-bit-depth", bitdepth)
defer bmpClearOnPanic(&tmp)
b := make([]byte, 256)
readPair := func() (byte, byte, error) {
_, err := io.ReadFull(r, b[:2])
return b[0], b[1], err
}
x, y := 0, height-1
cap := 8 / bpp
Loop:
for {
b1, b2, err := readPair()
if err != nil {
C.clear_image(&tmp)
return err
}
if b1 == 0 {
switch b2 {
case 0: // End of line
x, y = 0, y-1
if y < 0 {
// We should probably return an error here,
// but it's safier to just stop decoding
break Loop
}
case 1: // End of file
break Loop
case 2:
dx, dy, err := readPair()
if err != nil {
C.clear_image(&tmp)
return err
}
x = imath.Min(x+int(dx), width)
y -= int(dy)
if y < 0 {
break Loop
}
default:
pixelsCount := int(b2)
n := ((pixelsCount+cap-1)/cap + 1) &^ 1
if _, err := io.ReadFull(r, b[:n]); err != nil {
C.clear_image(&tmp)
return err
}
pixelsCount = imath.Min(pixelsCount, width-x)
if pixelsCount > 0 {
start := (y*width + x) * 3
p := imgData[start : start+pixelsCount*3]
j, bit := 0, 8-bpp
for i := 0; i < len(p); i += 3 {
pind := (b[j] >> bit) & (1<<bpp - 1)
if bit == 0 {
bit = 8 - bpp
j++
} else {
bit -= bpp
}
c := palette[pind]
p[i+0] = c.R
p[i+1] = c.G
p[i+2] = c.B
}
x += pixelsCount
}
}
} else {
pixelsCount := imath.Min(int(b1), width-x)
if pixelsCount > 0 {
start := (y*width + x) * 3
p := imgData[start : start+pixelsCount*3]
bit := 8 - bpp
for i := 0; i < len(p); i += 3 {
pind := (b2 >> bit) & (1<<bpp - 1)
if bit == 0 {
bit = 8 - bpp
} else {
bit -= bpp
}
c := palette[pind]
p[i+0] = c.R
p[i+1] = c.G
p[i+2] = c.B
}
x += pixelsCount
}
}
}
C.swap_and_clear(&img.VipsImage, tmp)
bmpSetBitDepth(img, len(palette))
return nil
}
@@ -150,12 +278,7 @@ func (img *Image) decodeBmpRGB(r io.Reader, width, height, bands int, topDown, n
return err
}
defer func() {
if rerr := recover(); rerr != nil {
C.clear_image(&tmp)
panic(rerr)
}
}()
defer bmpClearOnPanic(&tmp)
// Each row is 4-byte aligned.
b := make([]byte, (bands*width+3)&^3)
@@ -239,10 +362,13 @@ func (img *Image) loadBmp(data []byte, noAlpha bool) error {
return errBmpUnsupported
}
// We only support 1 plane and 8, 24 or 32 bits per pixel and no
// compression.
// We only support 1 plane and 8, 24 or 32 bits per pixel
planes, bpp, compression := readUint16(b[26:28]), readUint16(b[28:30]), readUint32(b[30:34])
if planes != 1 {
return errBmpUnsupported
}
// if compression is set to BITFIELDS, but the bitmask is set to the default bitmask
// that would be used if compression was set to 0, we can continue as if compression was 0
if compression == 3 && infoLen > infoHeaderLen &&
@@ -251,35 +377,45 @@ func (img *Image) loadBmp(data []byte, noAlpha bool) error {
compression = 0
}
if planes != 1 || compression != 0 {
rle := false
if compression == 1 && bpp == 8 || compression == 2 && bpp == 4 {
rle = true
} else if compression != 0 {
return errBmpUnsupported
}
switch bpp {
case 1, 2, 4, 8:
var palette []Color
if bpp <= 8 {
palColors := readUint32(b[46:50])
if palColors == 0 {
palColors = 1 << bpp
}
_, err := io.ReadFull(r, b[:palColors*4])
if err != nil {
return err
}
palette := make([]Color, palColors)
palette = make([]Color, palColors)
for i := range palette {
// BMP images are stored in BGR order rather than RGB order.
// Every 4th byte is padding.
palette[i] = Color{b[4*i+2], b[4*i+1], b[4*i+0]}
}
}
if _, err := r.Seek(int64(offset), io.SeekStart); err != nil {
return err
}
if _, err := r.Seek(int64(offset), io.SeekStart); err != nil {
return err
}
if rle {
return img.decodeBmpRLE(r, width, height, int(bpp), palette)
}
switch bpp {
case 1, 2, 4, 8:
return img.decodeBmpPaletted(r, width, height, int(bpp), palette, topDown)
case 24:
if _, err := r.Seek(int64(offset), io.SeekStart); err != nil {
return err
}
return img.decodeBmpRGB(r, width, height, 3, topDown, true)
case 32:
if infoLen >= 70 {
@@ -287,10 +423,6 @@ func (img *Image) loadBmp(data []byte, noAlpha bool) error {
noAlpha = readUint32(b[66:70]) == 0
}
if _, err := r.Seek(int64(offset), io.SeekStart); err != nil {
return err
}
return img.decodeBmpRGB(r, width, height, 4, topDown, noAlpha)
}