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some more throttling stuff
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parent
ccd80a0e4b
commit
308a3b51b3
@ -16,6 +16,9 @@ import (
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const THROTTLE_TIME = time.Millisecond * 30
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// we use this to check if the system is under stress right now. Hopefully this makes sense on other machines
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const COMMAND_START_THRESHOLD = time.Millisecond * 10
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type Task struct {
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stop chan struct{}
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stopped bool
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@ -91,12 +94,16 @@ func (m *ViewBufferManager) NewCmdTask(start func() (*exec.Cmd, io.Reader), pref
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}
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startTime := time.Now()
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cmd, r := start()
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timeToStart := time.Since(startTime)
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go utils.Safe(func() {
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<-stop
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m.throttle = time.Since(startTime) < THROTTLE_TIME
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// we use the time it took to start the program as a way of checking if things
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// are running slow at the moment. This is admittedly a crude estimate, but
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// the point is that we only want to throttle when things are running slow
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// and the user is flicking through a bunch of items.
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m.throttle = time.Since(startTime) < THROTTLE_TIME && timeToStart > COMMAND_START_THRESHOLD
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if err := oscommands.Kill(cmd); err != nil {
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if !strings.Contains(err.Error(), "process already finished") {
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m.Log.Errorf("error when running cmd task: %v", err)
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