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Stop displaying navigation keybinding at bottom of screen
The reason for this is that now our labels for navigation keybindings are larger so they take up more realestate. It's not the kind of thing a user needs to be told anyway, anybody is going to try out hjkl and the arrow keys when a TUI opens up. We could map from <up> to the single character up unicode rune but given you can rebind this stuff I'd rather keep it simple
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@ -60,10 +60,6 @@ func (self *OptionsMapMgr) globalOptions() []bindingInfo {
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key: fmt.Sprintf("%s/%s", keybindings.Label(keybindingConfig.Universal.ScrollUpMain), keybindings.Label(keybindingConfig.Universal.ScrollDownMain)),
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description: self.c.Tr.LcScroll,
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},
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{
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key: fmt.Sprintf("%s %s %s %s", keybindings.Label(keybindingConfig.Universal.PrevBlock), keybindings.Label(keybindingConfig.Universal.NextBlock), keybindings.Label(keybindingConfig.Universal.PrevItem), keybindings.Label(keybindingConfig.Universal.NextItem)),
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description: self.c.Tr.LcNavigate,
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},
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{
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key: keybindings.Label(keybindingConfig.Universal.Return),
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description: self.c.Tr.LcCancel,
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