mirror of
https://github.com/jesseduffield/lazygit.git
synced 2025-06-17 00:18:05 +02:00
support searching in side panels
For now we're just doing side panels, because it will take more work to support this in the various main panel contexts
This commit is contained in:
14
vendor/github.com/jesseduffield/gocui/escape.go
generated
vendored
14
vendor/github.com/jesseduffield/gocui/escape.go
generated
vendored
@ -6,7 +6,6 @@ package gocui
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import (
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"strconv"
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"sync"
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"github.com/go-errors/errors"
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)
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@ -17,7 +16,6 @@ type escapeInterpreter struct {
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csiParam []string
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curFgColor, curBgColor Attribute
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mode OutputMode
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mutex sync.Mutex
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}
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type escapeState int
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@ -37,9 +35,6 @@ var (
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// runes in case of error will output the non-parsed runes as a string.
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func (ei *escapeInterpreter) runes() []rune {
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ei.mutex.Lock()
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defer ei.mutex.Unlock()
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switch ei.state {
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case stateNone:
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return []rune{0x1b}
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@ -72,9 +67,6 @@ func newEscapeInterpreter(mode OutputMode) *escapeInterpreter {
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// reset sets the escapeInterpreter in initial state.
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func (ei *escapeInterpreter) reset() {
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ei.mutex.Lock()
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defer ei.mutex.Unlock()
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ei.state = stateNone
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ei.curFgColor = ColorDefault
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ei.curBgColor = ColorDefault
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@ -85,9 +77,6 @@ func (ei *escapeInterpreter) reset() {
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// of an escape sequence, and as such should not be printed verbatim. Otherwise,
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// it's not an escape sequence.
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func (ei *escapeInterpreter) parseOne(ch rune) (isEscape bool, err error) {
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ei.mutex.Lock()
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defer ei.mutex.Unlock()
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// Sanity checks
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if len(ei.csiParam) > 20 {
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return false, errCSITooLong
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@ -191,9 +180,6 @@ func (ei *escapeInterpreter) outputNormal() error {
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// 0x11 - 0xe8: 216 different colors
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// 0xe9 - 0x1ff: 24 different shades of grey
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func (ei *escapeInterpreter) output256() error {
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ei.mutex.Lock()
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defer ei.mutex.Unlock()
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if len(ei.csiParam) < 3 {
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return ei.outputNormal()
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}
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28
vendor/github.com/jesseduffield/gocui/gui.go
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28
vendor/github.com/jesseduffield/gocui/gui.go
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@ -94,6 +94,12 @@ type Gui struct {
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// tickingMutex ensures we don't have two loops ticking. The point of 'ticking'
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// is to refresh the gui rapidly so that loader characters can be animated.
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tickingMutex sync.Mutex
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OnSearchEscape func() error
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// these keys must either be of type Key of rune
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SearchEscapeKey interface{}
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NextSearchMatchKey interface{}
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PrevSearchMatchKey interface{}
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}
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// NewGui returns a new Gui object with a given output mode.
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@ -124,6 +130,11 @@ func NewGui(mode OutputMode, supportOverlaps bool) (*Gui, error) {
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// view edges
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g.SupportOverlaps = supportOverlaps
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// default keys for when searching strings in a view
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g.SearchEscapeKey = KeyEsc
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g.NextSearchMatchKey = 'n'
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g.PrevSearchMatchKey = 'N'
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return g, nil
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}
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@ -803,6 +814,23 @@ func (g *Gui) execKeybindings(v *View, ev *termbox.Event) (matched bool, err err
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var globalKb *keybinding
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var matchingParentViewKb *keybinding
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// if we're searching, and we've hit n/N/Esc, we ignore the default keybinding
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if v.IsSearching() && Modifier(ev.Mod) == ModNone {
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if eventMatchesKey(ev, g.NextSearchMatchKey) {
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return true, v.gotoNextMatch()
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} else if eventMatchesKey(ev, g.PrevSearchMatchKey) {
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return true, v.gotoPreviousMatch()
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} else if eventMatchesKey(ev, g.SearchEscapeKey) {
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v.searcher.clearSearch()
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if g.OnSearchEscape != nil {
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if err := g.OnSearchEscape(); err != nil {
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return true, err
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}
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}
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return true, nil
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}
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}
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for _, kb := range g.keybindings {
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if kb.handler == nil {
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continue
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14
vendor/github.com/jesseduffield/gocui/keybinding.go
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14
vendor/github.com/jesseduffield/gocui/keybinding.go
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@ -29,6 +29,20 @@ func newKeybinding(viewname string, contexts []string, key Key, ch rune, mod Mod
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return kb
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}
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func eventMatchesKey(ev *termbox.Event, key interface{}) bool {
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// assuming ModNone for now
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if Modifier(ev.Mod) != ModNone {
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return false
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}
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k, ch, err := getKey(key)
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if err != nil {
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return false
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}
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return k == Key(ev.Key) && ch == ev.Ch
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}
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// matchKeypress returns if the keybinding matches the keypress.
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func (kb *keybinding) matchKeypress(key Key, ch rune, mod Modifier) bool {
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return kb.key == key && kb.ch == ch && kb.mod == mod
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196
vendor/github.com/jesseduffield/gocui/view.go
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196
vendor/github.com/jesseduffield/gocui/view.go
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@ -105,6 +105,137 @@ type View struct {
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ParentView *View
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Context string // this is for assigning keybindings to a view only in certain contexts
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searcher *searcher
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}
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type searcher struct {
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searchString string
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searchPositions []cellPos
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currentSearchIndex int
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onSelectItem func(int, int, int) error
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}
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func (v *View) SetOnSelectItem(onSelectItem func(int, int, int) error) {
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v.searcher.onSelectItem = onSelectItem
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}
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func (v *View) gotoNextMatch() error {
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if len(v.searcher.searchPositions) == 0 {
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return nil
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}
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if v.searcher.currentSearchIndex == len(v.searcher.searchPositions)-1 {
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v.searcher.currentSearchIndex = 0
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} else {
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v.searcher.currentSearchIndex++
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}
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return v.SelectSearchResult(v.searcher.currentSearchIndex)
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}
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func (v *View) gotoPreviousMatch() error {
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if len(v.searcher.searchPositions) == 0 {
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return nil
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}
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if v.searcher.currentSearchIndex == 0 {
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if len(v.searcher.searchPositions) > 0 {
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v.searcher.currentSearchIndex = len(v.searcher.searchPositions) - 1
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}
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} else {
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v.searcher.currentSearchIndex--
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}
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return v.SelectSearchResult(v.searcher.currentSearchIndex)
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}
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func (v *View) SelectSearchResult(index int) error {
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y := v.searcher.searchPositions[index].y
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v.FocusPoint(0, y)
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if v.searcher.onSelectItem != nil {
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return v.searcher.onSelectItem(y, index, len(v.searcher.searchPositions))
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}
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return nil
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}
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func (v *View) Search(str string) error {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.searcher.search(str)
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v.updateSearchPositions()
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if len(v.searcher.searchPositions) > 0 {
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// get the first result past the current cursor
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currentIndex := 0
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adjustedY := v.oy + v.cy
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adjustedX := v.ox + v.cx
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for i, pos := range v.searcher.searchPositions {
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if pos.y > adjustedY || (pos.y == adjustedY && pos.x > adjustedX) {
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currentIndex = i
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break
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}
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}
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v.searcher.currentSearchIndex = currentIndex
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return v.SelectSearchResult(currentIndex)
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} else {
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return v.searcher.onSelectItem(-1, -1, 0)
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}
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return nil
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}
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func (v *View) ClearSearch() {
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v.searcher.clearSearch()
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}
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func (v *View) IsSearching() bool {
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return v.searcher.searchString != ""
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}
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func (v *View) FocusPoint(cx int, cy int) {
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lineCount := len(v.lines)
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if cy < 0 || cy > lineCount {
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return
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}
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_, height := v.Size()
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ly := height - 1
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if ly == -1 {
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ly = 0
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}
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// if line is above origin, move origin and set cursor to zero
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// if line is below origin + height, move origin and set cursor to max
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// otherwise set cursor to value - origin
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if ly > lineCount {
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v.cx = cx
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v.cy = cy
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v.oy = 0
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} else if cy < v.oy {
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v.cx = cx
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v.cy = 0
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v.oy = cy
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} else if cy > v.oy+ly {
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v.cx = cx
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v.cy = ly
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v.oy = cy - ly
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} else {
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v.cx = cx
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v.cy = cy - v.oy
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}
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}
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func (s *searcher) search(str string) {
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s.searchString = str
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s.searchPositions = []cellPos{}
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s.currentSearchIndex = 0
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}
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func (s *searcher) clearSearch() {
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s.searchString = ""
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s.searchPositions = []cellPos{}
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s.currentSearchIndex = 0
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}
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type cellPos struct {
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x int
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y int
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}
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type viewLine struct {
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@ -131,15 +262,16 @@ func (l lineType) String() string {
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// newView returns a new View object.
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func newView(name string, x0, y0, x1, y1 int, mode OutputMode) *View {
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v := &View{
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name: name,
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x0: x0,
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y0: y0,
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x1: x1,
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y1: y1,
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Frame: true,
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Editor: DefaultEditor,
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tainted: true,
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ei: newEscapeInterpreter(mode),
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name: name,
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x0: x0,
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y0: y0,
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x1: x1,
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y1: y1,
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Frame: true,
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Editor: DefaultEditor,
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tainted: true,
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ei: newEscapeInterpreter(mode),
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searcher: &searcher{},
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}
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return v
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}
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@ -331,8 +463,35 @@ func (v *View) Rewind() {
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v.readOffset = 0
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}
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func (v *View) updateSearchPositions() {
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if v.searcher.searchString != "" {
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v.searcher.searchPositions = []cellPos{}
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for y, line := range v.lines {
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lineLoop:
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for x, _ := range line {
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if line[x].chr == rune(v.searcher.searchString[0]) {
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for offset := 1; offset < len(v.searcher.searchString); offset++ {
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if len(line)-1 < x+offset {
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continue lineLoop
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}
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if line[x+offset].chr != rune(v.searcher.searchString[offset]) {
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continue lineLoop
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}
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}
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v.searcher.searchPositions = append(v.searcher.searchPositions, cellPos{x: x, y: y})
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}
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}
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}
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}
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}
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// draw re-draws the view's contents.
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func (v *View) draw() error {
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v.writeMutex.Lock()
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defer v.writeMutex.Unlock()
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v.updateSearchPositions()
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maxX, maxY := v.Size()
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if v.Wrap {
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@ -392,6 +551,13 @@ func (v *View) draw() error {
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if bgColor == ColorDefault {
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bgColor = v.BgColor
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}
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if matched, selected := v.isPatternMatchedRune(x, y); matched {
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if selected {
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bgColor = ColorCyan
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} else {
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bgColor = ColorYellow
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}
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}
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if err := v.setRune(x, y, c.chr, fgColor, bgColor); err != nil {
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return err
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@ -403,6 +569,18 @@ func (v *View) draw() error {
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return nil
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}
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func (v *View) isPatternMatchedRune(x, y int) (bool, bool) {
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searchStringLength := len(v.searcher.searchString)
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for i, pos := range v.searcher.searchPositions {
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adjustedY := y + v.oy
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adjustedX := x + v.ox
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if adjustedY == pos.y && adjustedX >= pos.x && adjustedX < pos.x+searchStringLength {
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return true, i == v.searcher.currentSearchIndex
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}
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}
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return false, false
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}
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// realPosition returns the position in the internal buffer corresponding to the
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// point (x, y) of the view.
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func (v *View) realPosition(vx, vy int) (x, y int, err error) {
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