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https://github.com/jesseduffield/lazygit.git
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add snake game
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parent
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commit
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74
pkg/snake/cmd/main.go
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74
pkg/snake/cmd/main.go
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package main
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import (
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"context"
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"fmt"
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"log"
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"strings"
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"time"
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"github.com/jesseduffield/lazygit/pkg/snake"
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)
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func main() {
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game := snake.NewGame(10, 10, render)
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ctx := context.Background()
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game.Start(ctx)
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go func() {
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for {
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var input string
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fmt.Scanln(&input)
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switch input {
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case "w":
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game.SetDirection(snake.Up)
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case "s":
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game.SetDirection(snake.Down)
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case "a":
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game.SetDirection(snake.Left)
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case "d":
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game.SetDirection(snake.Right)
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}
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}
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}()
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time.Sleep(100 * time.Second)
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}
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func render(cells [][]snake.CellType, alive bool) {
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if !alive {
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log.Fatal("YOU DIED!")
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}
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writer := &strings.Builder{}
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width := len(cells[0])
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writer.WriteString(strings.Repeat("\n", 20))
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writer.WriteString(strings.Repeat("█", width+2) + "\n")
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for _, row := range cells {
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writer.WriteString("█")
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for _, cell := range row {
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switch cell {
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case snake.None:
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writer.WriteString(" ")
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case snake.Snake:
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writer.WriteString("X")
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case snake.Food:
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writer.WriteString("o")
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}
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}
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writer.WriteString("█")
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writer.WriteString("\n")
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}
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writer.WriteString(strings.Repeat("█", width+2))
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fmt.Println(writer.String())
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}
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165
pkg/snake/snake.go
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165
pkg/snake/snake.go
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@ -0,0 +1,165 @@
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package snake
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import (
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"context"
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"fmt"
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"math/rand"
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"time"
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"github.com/samber/lo"
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)
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type Position struct {
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x int
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y int
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}
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type Direction int
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const (
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Up Direction = iota
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Down
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Left
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Right
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)
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type CellType int
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const (
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None CellType = iota
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Snake
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Food
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)
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type State struct {
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// first element is the head, final element is the tail
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snakePositions []Position
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direction Direction
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foodPosition Position
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}
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type Game struct {
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state State
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width int
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height int
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render func(cells [][]CellType, alive bool)
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randIntFn func(int) int
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}
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func NewGame(width, height int, render func(cells [][]CellType, dead bool)) *Game {
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return &Game{
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width: width,
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height: height,
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render: render,
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randIntFn: rand.Intn,
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}
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}
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func (self *Game) Start(ctx context.Context) {
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self.initializeState()
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go func() {
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for {
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select {
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case <-ctx.Done():
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return
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case <-time.After(time.Duration(500/self.getSpeed()) * time.Millisecond):
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fmt.Println("updating")
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alive := self.tick()
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self.render(self.getCells(), alive)
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if !alive {
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return
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}
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}
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}
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}()
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}
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func (self *Game) initializeState() {
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centerOfScreen := Position{self.width / 2, self.height / 2}
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self.state = State{
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snakePositions: []Position{centerOfScreen},
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direction: Right,
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}
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self.state.foodPosition = self.setNewFoodPos()
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}
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// assume the player never actually wins, meaning we don't get stuck in a loop
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func (self *Game) setNewFoodPos() Position {
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for i := 0; i < 1000; i++ {
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newFoodPos := Position{self.randIntFn(self.width), self.randIntFn(self.height)}
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if !lo.Contains(self.state.snakePositions, newFoodPos) {
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return newFoodPos
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}
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}
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panic("SORRY, BUT I WAS TOO LAZY TO MAKE THE SNAKE GAME SMART ENOUGH TO PUT THE FOOD SOMEWHERE SENSIBLE NO MATTER WHAT, AND I ALSO WAS TOO LAZY TO ADD A WIN CONDITION")
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}
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// returns whether the snake is alive
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func (self *Game) tick() bool {
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newHeadPos := self.state.snakePositions[0]
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switch self.state.direction {
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case Up:
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newHeadPos.y--
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case Down:
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newHeadPos.y++
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case Left:
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newHeadPos.x--
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case Right:
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newHeadPos.x++
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}
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if newHeadPos.x < 0 || newHeadPos.x >= self.width || newHeadPos.y < 0 || newHeadPos.y >= self.height {
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return false
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}
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if lo.Contains(self.state.snakePositions, newHeadPos) {
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return false
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}
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self.state.snakePositions = append([]Position{newHeadPos}, self.state.snakePositions...)
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if newHeadPos == self.state.foodPosition {
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self.state.foodPosition = self.setNewFoodPos()
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} else {
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self.state.snakePositions = self.state.snakePositions[:len(self.state.snakePositions)-1]
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}
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return true
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}
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func (self *Game) getSpeed() int {
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return len(self.state.snakePositions)
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}
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func (self *Game) getCells() [][]CellType {
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cells := make([][]CellType, self.height)
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setCell := func(pos Position, value CellType) {
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cells[pos.y][pos.x] = value
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}
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for i := 0; i < self.height; i++ {
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cells[i] = make([]CellType, self.width)
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}
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for _, pos := range self.state.snakePositions {
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setCell(pos, Snake)
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}
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setCell(self.state.foodPosition, Food)
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return cells
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}
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func (self *Game) SetDirection(direction Direction) {
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self.state.direction = direction
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}
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62
pkg/snake/snake_test.go
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62
pkg/snake/snake_test.go
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@ -0,0 +1,62 @@
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package snake
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import (
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"testing"
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"github.com/stretchr/testify/assert"
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)
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func TestSnake(t *testing.T) {
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scenarios := []struct {
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state State
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expectedState State
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expectedAlive bool
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}{
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{
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state: State{
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snakePositions: []Position{{x: 5, y: 5}},
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direction: Right,
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foodPosition: Position{x: 9, y: 9},
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},
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expectedState: State{
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snakePositions: []Position{{x: 6, y: 5}},
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direction: Right,
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foodPosition: Position{x: 9, y: 9},
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},
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expectedAlive: true,
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},
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{
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state: State{
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snakePositions: []Position{{x: 5, y: 5}, {x: 4, y: 5}, {x: 4, y: 4}, {x: 5, y: 4}},
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direction: Up,
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foodPosition: Position{x: 9, y: 9},
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},
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expectedState: State{},
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expectedAlive: false,
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},
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{
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state: State{
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snakePositions: []Position{{x: 5, y: 5}},
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direction: Right,
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foodPosition: Position{x: 6, y: 5},
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},
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expectedState: State{
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snakePositions: []Position{{x: 6, y: 5}, {x: 5, y: 5}},
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direction: Right,
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foodPosition: Position{x: 8, y: 8},
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},
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expectedAlive: true,
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},
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}
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for _, scenario := range scenarios {
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game := NewGame(10, 10, nil)
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game.state = scenario.state
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game.randIntFn = func(int) int { return 8 }
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alive := game.tick()
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assert.Equal(t, scenario.expectedAlive, alive)
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if scenario.expectedAlive {
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assert.EqualValues(t, scenario.expectedState, game.state)
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}
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}
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}
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