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fix merge scroll bug
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@@ -182,7 +182,12 @@ func (gui *Gui) renderConflicts(state *mergeconflicts.State, hasFocus bool) (boo
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content := mergeconflicts.ColoredConflictFile(cat, state, hasFocus)
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if !gui.State.Panels.Merging.UserVerticalScrolling {
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gui.centerYPos(gui.Views.Main, state.GetConflictMiddle())
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// TODO: find a way to not have to do this OnUIThread thing. Why doesn't it work
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// without it given that we're calling the 'no scroll' variant below?
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gui.OnUIThread(func() error {
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gui.centerYPos(gui.Views.Main, state.GetConflictMiddle())
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return nil
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})
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}
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return true, gui.refreshMainViews(refreshMainOpts{
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