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mirror of https://github.com/jesseduffield/lazygit.git synced 2025-01-04 03:48:07 +02:00

Add explosion animation when nuking working tree

I've been thinking about this for a while: I think it looks really cool if nuking your working tree
actually results in a nuke animation.

So I've added an opt-out config for it
This commit is contained in:
Jesse Duffield 2023-08-01 16:57:37 +10:00
parent 37dc31b815
commit a200fccba9
6 changed files with 158 additions and 0 deletions

View File

@ -70,6 +70,7 @@ gui:
splitDiff: 'auto' # one of 'auto' | 'always'
skipRewordInEditorWarning: false # for skipping the confirmation before launching the reword editor
border: 'single' # one of 'single' | 'double' | 'rounded' | 'hidden'
animateExplosion: true # shows an explosion animation when nuking the working tree
git:
paging:
colorArg: always

View File

@ -56,6 +56,7 @@ type GuiConfig struct {
SkipRewordInEditorWarning bool `yaml:"skipRewordInEditorWarning"`
WindowSize string `yaml:"windowSize"`
Border string `yaml:"border"`
AnimateExplosion bool `yaml:"animateExplosion"`
}
type ThemeConfig struct {
@ -454,6 +455,7 @@ func GetDefaultConfig() *UserConfig {
SplitDiff: "auto",
SkipRewordInEditorWarning: false,
Border: "single",
AnimateExplosion: true,
},
Git: GitConfig{
Paging: PagingConfig{

View File

@ -1,8 +1,13 @@
package controllers
import (
"bytes"
"fmt"
"math"
"math/rand"
"time"
"github.com/jesseduffield/gocui"
"github.com/jesseduffield/lazygit/pkg/gui/style"
"github.com/jesseduffield/lazygit/pkg/gui/types"
)
@ -29,6 +34,10 @@ func (self *FilesController) createResetMenu() error {
return self.c.Error(err)
}
if self.c.UserConfig.Gui.AnimateExplosion {
self.animateExplosion()
}
return self.c.Refresh(types.RefreshOptions{Mode: types.ASYNC, Scope: []types.RefreshableView{types.FILES}})
},
Key: 'x',
@ -135,3 +144,102 @@ func (self *FilesController) createResetMenu() error {
return self.c.Menu(types.CreateMenuOptions{Title: "", Items: menuItems})
}
func (self *FilesController) animateExplosion() {
self.Explode(self.c.Views().Files, func() {
err := self.c.PostRefreshUpdate(self.c.Contexts().Files)
if err != nil {
self.c.Log.Error(err)
}
})
}
// Animates an explosion within the view by drawing a bunch of flamey characters
func (self *FilesController) Explode(v *gocui.View, onDone func()) {
width := v.InnerWidth()
height := v.InnerHeight() + 1
styles := []style.TextStyle{
style.FgLightWhite.SetBold(),
style.FgYellow.SetBold(),
style.FgRed.SetBold(),
style.FgBlue.SetBold(),
style.FgBlack.SetBold(),
}
self.c.OnWorker(func(_ gocui.Task) {
max := 25
for i := 0; i < max; i++ {
image := getExplodeImage(width, height, i, max)
style := styles[(i*len(styles)/max)%len(styles)]
coloredImage := style.Sprint(image)
self.c.OnUIThread(func() error {
v.SetContent(coloredImage)
return nil
})
time.Sleep(time.Millisecond * 20)
}
self.c.OnUIThread(func() error {
v.Clear()
onDone()
return nil
})
})
}
// Render an explosion in the given bounds.
func getExplodeImage(width int, height int, frame int, max int) string {
// Predefine the explosion symbols
explosionChars := []rune{'*', '.', '@', '#', '&', '+', '%'}
// Initialize a buffer to build our string
var buf bytes.Buffer
// Initialize RNG seed
rand.Seed(time.Now().UnixNano())
// calculate the center of explosion
centerX, centerY := width/2, height/2
// calculate the max radius (hypotenuse of the view)
maxRadius := math.Hypot(float64(centerX), float64(centerY))
// calculate frame as a proportion of max, apply square root to create the non-linear effect
progress := math.Sqrt(float64(frame) / float64(max))
// calculate radius of explosion according to frame and max
radius := progress * maxRadius * 2
// introduce a new radius for the inner boundary of the explosion (the shockwave effect)
var innerRadius float64
if progress > 0.5 {
innerRadius = (progress - 0.5) * 2 * maxRadius
}
for y := 0; y < height; y++ {
for x := 0; x < width; x++ {
// calculate distance from center, scale x by 2 to compensate for character aspect ratio
distance := math.Hypot(float64(x-centerX), float64(y-centerY)*2)
// if distance is less than radius and greater than innerRadius, draw explosion char
if distance <= radius && distance >= innerRadius {
// Make placement random and less likely as explosion progresses
if rand.Float64() > progress {
// Pick a random explosion char
char := explosionChars[rand.Intn(len(explosionChars))]
buf.WriteRune(char)
} else {
buf.WriteRune(' ')
}
} else {
// If not explosion, then it's empty space
buf.WriteRune(' ')
}
}
// End of line
if y < height-1 {
buf.WriteRune('\n')
}
}
return buf.String()
}

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@ -0,0 +1,45 @@
package demo
import (
"github.com/jesseduffield/lazygit/pkg/config"
. "github.com/jesseduffield/lazygit/pkg/integration/components"
)
var NukeWorkingTree = NewIntegrationTest(NewIntegrationTestArgs{
Description: "Nuke the working tree",
ExtraCmdArgs: []string{"status"},
Skip: false,
IsDemo: true,
SetupConfig: func(config *config.AppConfig) {
// No idea why I had to use version 2: it should be using my own computer's
// font and the one iterm uses is version 3.
config.UserConfig.Gui.NerdFontsVersion = "2"
config.UserConfig.Gui.AnimateExplosion = true
},
SetupRepo: func(shell *Shell) {
shell.EmptyCommit("blah")
shell.CreateFile("controllers/red_controller.rb", "")
shell.CreateFile("controllers/green_controller.rb", "")
shell.CreateFileAndAdd("controllers/blue_controller.rb", "")
shell.CreateFile("controllers/README.md", "")
shell.CreateFileAndAdd("views/helpers/list.rb", "")
shell.CreateFile("views/helpers/sort.rb", "")
shell.CreateFileAndAdd("views/users_view.rb", "")
},
Run: func(t *TestDriver, keys config.KeybindingConfig) {
t.SetCaptionPrefix("Nuke the working tree")
t.Views().Files().
IsFocused().
Wait(1000).
Press(keys.Files.ViewResetOptions).
Tap(func() {
t.Wait(1000)
t.ExpectPopup().Menu().
Title(Equals("")).
Select(Contains("Nuke working tree")).
Confirm()
})
},
})

View File

@ -93,6 +93,7 @@ var tests = []*components.IntegrationTest{
demo.CherryPick,
demo.CommitAndPush,
demo.InteractiveRebase,
demo.NukeWorkingTree,
diff.Diff,
diff.DiffAndApplyPatch,
diff.DiffCommits,

View File

@ -14,6 +14,7 @@ gui:
- reverse
# Not important in tests but it creates clutter in demos
showRandomTip: false
animateExplosion: false # takes too long
git:
# We don't want to run any periodic background git commands because it'll introduce race conditions and flakiness.
# If we need to refresh something from within the test (which should only really happen if we've invoked a