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Push initial context instead of just putting it in the context array

This makes sure activateContext gets called on it.
This commit is contained in:
Stefan Haller 2023-03-18 10:58:16 +01:00 committed by Jesse Duffield
parent 40f6767cfc
commit b7c61aa883

View File

@ -64,9 +64,9 @@ type ContextManager struct {
sync.RWMutex
}
func NewContextManager(initialContext types.Context) ContextManager {
func NewContextManager() ContextManager {
return ContextManager{
ContextStack: []types.Context{initialContext},
ContextStack: []types.Context{},
RWMutex: sync.RWMutex{},
}
}
@ -299,11 +299,15 @@ func (gui *Gui) resetState(startArgs appTypes.StartArgs, reuseState bool) {
},
ScreenMode: initialScreenMode,
// TODO: put contexts in the context manager
ContextManager: NewContextManager(initialContext),
ContextManager: NewContextManager(),
Contexts: contextTree,
WindowViewNameMap: initialWindowViewNameMap,
}
if err := gui.c.PushContext(initialContext); err != nil {
gui.c.Log.Error(err)
}
gui.RepoStateMap[Repo(currentDir)] = gui.State
}