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	Fix main view refresh after adding the first file to a custom patch
This broke with 240948b.
			
			
This commit is contained in:
		| @@ -66,7 +66,7 @@ func (self inlineStatusHelperTask) Continue() { | ||||
| func (self *InlineStatusHelper) WithInlineStatus(opts InlineStatusOpts, f func(gocui.Task) error) { | ||||
| 	context := self.c.ContextForKey(opts.ContextKey).(types.IListContext) | ||||
| 	view := context.GetView() | ||||
| 	visible := view.Visible && self.windowHelper.TopViewInWindow(context.GetWindowName()) == view | ||||
| 	visible := view.Visible && self.windowHelper.TopViewInWindow(context.GetWindowName(), false) == view | ||||
| 	if visible && context.IsItemVisible(opts.Item) { | ||||
| 		self.c.OnWorker(func(task gocui.Task) { | ||||
| 			self.start(opts) | ||||
|   | ||||
| @@ -90,7 +90,7 @@ func (self *WindowHelper) MoveToTopOfWindow(context types.Context) { | ||||
|  | ||||
| 	window := context.GetWindowName() | ||||
|  | ||||
| 	topView := self.TopViewInWindow(window) | ||||
| 	topView := self.TopViewInWindow(window, true) | ||||
|  | ||||
| 	if topView != nil && view.Name() != topView.Name() { | ||||
| 		if err := self.c.GocuiGui().SetViewOnTopOf(view.Name(), topView.Name()); err != nil { | ||||
| @@ -99,14 +99,14 @@ func (self *WindowHelper) MoveToTopOfWindow(context types.Context) { | ||||
| 	} | ||||
| } | ||||
|  | ||||
| func (self *WindowHelper) TopViewInWindow(windowName string) *gocui.View { | ||||
| func (self *WindowHelper) TopViewInWindow(windowName string, includeInvisibleViews bool) *gocui.View { | ||||
| 	// now I need to find all views in that same window, via contexts. And I guess then I need to find the index of the highest view in that list. | ||||
| 	viewNamesInWindow := self.viewNamesInWindow(windowName) | ||||
|  | ||||
| 	// The views list is ordered highest-last, so we're grabbing the last view of the window | ||||
| 	var topView *gocui.View | ||||
| 	for _, currentView := range self.c.GocuiGui().Views() { | ||||
| 		if lo.Contains(viewNamesInWindow, currentView.Name()) && currentView.Visible { | ||||
| 		if lo.Contains(viewNamesInWindow, currentView.Name()) && (currentView.Visible || includeInvisibleViews) { | ||||
| 			topView = currentView | ||||
| 		} | ||||
| 	} | ||||
|   | ||||
| @@ -38,7 +38,7 @@ func (gui *Gui) moveMainContextToTop(context types.Context) { | ||||
|  | ||||
| 	view := context.GetView() | ||||
|  | ||||
| 	topView := gui.helpers.Window.TopViewInWindow(context.GetWindowName()) | ||||
| 	topView := gui.helpers.Window.TopViewInWindow(context.GetWindowName(), true) | ||||
|  | ||||
| 	if topView != nil && topView != view { | ||||
| 		// We need to copy the content to avoid a flicker effect: If we're flicking | ||||
|   | ||||
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