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Fix main view refresh after adding the first file to a custom patch
This broke with 240948b.
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e8e7ddea45
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c66667c8c1
@ -66,7 +66,7 @@ func (self inlineStatusHelperTask) Continue() {
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func (self *InlineStatusHelper) WithInlineStatus(opts InlineStatusOpts, f func(gocui.Task) error) {
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context := self.c.ContextForKey(opts.ContextKey).(types.IListContext)
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view := context.GetView()
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visible := view.Visible && self.windowHelper.TopViewInWindow(context.GetWindowName()) == view
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visible := view.Visible && self.windowHelper.TopViewInWindow(context.GetWindowName(), false) == view
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if visible && context.IsItemVisible(opts.Item) {
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self.c.OnWorker(func(task gocui.Task) {
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self.start(opts)
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@ -90,7 +90,7 @@ func (self *WindowHelper) MoveToTopOfWindow(context types.Context) {
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window := context.GetWindowName()
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topView := self.TopViewInWindow(window)
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topView := self.TopViewInWindow(window, true)
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if topView != nil && view.Name() != topView.Name() {
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if err := self.c.GocuiGui().SetViewOnTopOf(view.Name(), topView.Name()); err != nil {
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@ -99,14 +99,14 @@ func (self *WindowHelper) MoveToTopOfWindow(context types.Context) {
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}
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}
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func (self *WindowHelper) TopViewInWindow(windowName string) *gocui.View {
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func (self *WindowHelper) TopViewInWindow(windowName string, includeInvisibleViews bool) *gocui.View {
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// now I need to find all views in that same window, via contexts. And I guess then I need to find the index of the highest view in that list.
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viewNamesInWindow := self.viewNamesInWindow(windowName)
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// The views list is ordered highest-last, so we're grabbing the last view of the window
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var topView *gocui.View
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for _, currentView := range self.c.GocuiGui().Views() {
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if lo.Contains(viewNamesInWindow, currentView.Name()) && currentView.Visible {
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if lo.Contains(viewNamesInWindow, currentView.Name()) && (currentView.Visible || includeInvisibleViews) {
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topView = currentView
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}
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}
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@ -38,7 +38,7 @@ func (gui *Gui) moveMainContextToTop(context types.Context) {
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view := context.GetView()
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topView := gui.helpers.Window.TopViewInWindow(context.GetWindowName())
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topView := gui.helpers.Window.TopViewInWindow(context.GetWindowName(), true)
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if topView != nil && topView != view {
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// We need to copy the content to avoid a flicker effect: If we're flicking
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