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https://github.com/jesseduffield/lazygit.git
synced 2024-11-28 09:08:41 +02:00
do not jump cursor around when fixing merge conflicts
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parent
216b5341ae
commit
f7772f00c4
@ -554,7 +554,22 @@ func (gui *Gui) refreshStateFiles() error {
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if selectedNode != nil {
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newIdx := gui.findNewSelectedIdx(prevNodes[prevSelectedLineIdx:], gui.State.FileManager.GetAllItems())
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if newIdx != -1 && newIdx != prevSelectedLineIdx {
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gui.State.Panels.Files.SelectedLineIdx = newIdx
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newNode := gui.State.FileManager.GetItemAtIndex(newIdx)
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// when not in tree mode, we show merge conflict files at the top, so you
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// can work through them one by one without having to sift through a large
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// set of files. If you have just fixed the merge conflicts of a file, we
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// actually don't want to jump to that file's new position, because that
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// file will now be ages away amidst the other files without merge
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// conflicts: the user in this case would rather work on the next file
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// with merge conflicts, which will have moved up to fill the gap left by
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// the last file, meaning the cursor doesn't need to move at all.
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leaveCursor := !gui.State.FileManager.InTreeMode() && newNode != nil &&
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selectedNode.File != nil && selectedNode.File.HasMergeConflicts &&
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newNode.File != nil && !newNode.File.HasMergeConflicts
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if !leaveCursor {
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gui.State.Panels.Files.SelectedLineIdx = newIdx
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}
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}
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}
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@ -23,6 +23,10 @@ func NewFileManager(files []*models.File, log *logrus.Entry, showTree bool) *Fil
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}
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}
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func (m *FileManager) InTreeMode() bool {
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return m.showTree
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}
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func (m *FileManager) ExpandToPath(path string) {
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m.collapsedPaths.ExpandToPath(path)
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}
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