mirror of
https://github.com/jesseduffield/lazygit.git
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When switching to a repo that was open before, the context tree is reused, so before adding keybinding functions to those contexts again, we need to clear the old ones.
215 lines
5.5 KiB
Go
215 lines
5.5 KiB
Go
package context
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import (
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"github.com/jesseduffield/gocui"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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)
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type BaseContext struct {
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kind types.ContextKind
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key types.ContextKey
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view *gocui.View
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viewTrait types.IViewTrait
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windowName string
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onGetOptionsMap func() map[string]string
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keybindingsFns []types.KeybindingsFn
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mouseKeybindingsFns []types.MouseKeybindingsFn
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onClickFn func() error
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onRenderToMainFn func() error
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onFocusFn onFocusFn
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onFocusLostFn onFocusLostFn
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focusable bool
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transient bool
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hasControlledBounds bool
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needsRerenderOnWidthChange bool
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needsRerenderOnHeightChange bool
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highlightOnFocus bool
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*ParentContextMgr
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}
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type (
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onFocusFn = func(types.OnFocusOpts) error
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onFocusLostFn = func(types.OnFocusLostOpts) error
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)
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var _ types.IBaseContext = &BaseContext{}
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type NewBaseContextOpts struct {
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Kind types.ContextKind
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Key types.ContextKey
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View *gocui.View
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WindowName string
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Focusable bool
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Transient bool
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HasUncontrolledBounds bool // negating for the sake of making false the default
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HighlightOnFocus bool
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NeedsRerenderOnWidthChange bool
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NeedsRerenderOnHeightChange bool
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OnGetOptionsMap func() map[string]string
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}
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func NewBaseContext(opts NewBaseContextOpts) *BaseContext {
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viewTrait := NewViewTrait(opts.View)
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hasControlledBounds := !opts.HasUncontrolledBounds
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return &BaseContext{
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kind: opts.Kind,
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key: opts.Key,
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view: opts.View,
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windowName: opts.WindowName,
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onGetOptionsMap: opts.OnGetOptionsMap,
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focusable: opts.Focusable,
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transient: opts.Transient,
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hasControlledBounds: hasControlledBounds,
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highlightOnFocus: opts.HighlightOnFocus,
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needsRerenderOnWidthChange: opts.NeedsRerenderOnWidthChange,
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needsRerenderOnHeightChange: opts.NeedsRerenderOnHeightChange,
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ParentContextMgr: &ParentContextMgr{},
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viewTrait: viewTrait,
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}
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}
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func (self *BaseContext) GetOptionsMap() map[string]string {
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if self.onGetOptionsMap != nil {
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return self.onGetOptionsMap()
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}
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return nil
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}
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func (self *BaseContext) SetWindowName(windowName string) {
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self.windowName = windowName
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}
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func (self *BaseContext) GetWindowName() string {
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return self.windowName
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}
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func (self *BaseContext) GetViewName() string {
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// for the sake of the global context which has no view
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if self.view == nil {
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return ""
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}
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return self.view.Name()
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}
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func (self *BaseContext) GetView() *gocui.View {
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return self.view
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}
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func (self *BaseContext) GetViewTrait() types.IViewTrait {
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return self.viewTrait
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}
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func (self *BaseContext) GetKind() types.ContextKind {
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return self.kind
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}
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func (self *BaseContext) GetKey() types.ContextKey {
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return self.key
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}
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func (self *BaseContext) GetKeybindings(opts types.KeybindingsOpts) []*types.Binding {
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bindings := []*types.Binding{}
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for i := range self.keybindingsFns {
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// the first binding in the bindings array takes precedence but we want the
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// last keybindingsFn to take precedence to we add them in reverse
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bindings = append(bindings, self.keybindingsFns[len(self.keybindingsFns)-1-i](opts)...)
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}
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return bindings
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}
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func (self *BaseContext) AddKeybindingsFn(fn types.KeybindingsFn) {
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self.keybindingsFns = append(self.keybindingsFns, fn)
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}
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func (self *BaseContext) AddMouseKeybindingsFn(fn types.MouseKeybindingsFn) {
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self.mouseKeybindingsFns = append(self.mouseKeybindingsFns, fn)
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}
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func (self *BaseContext) ClearAllBindingsFn() {
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self.keybindingsFns = []types.KeybindingsFn{}
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self.mouseKeybindingsFns = []types.MouseKeybindingsFn{}
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}
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func (self *BaseContext) AddOnClickFn(fn func() error) {
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if fn != nil {
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self.onClickFn = fn
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}
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}
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func (self *BaseContext) GetOnClick() func() error {
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return self.onClickFn
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}
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func (self *BaseContext) AddOnRenderToMainFn(fn func() error) {
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if fn != nil {
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self.onRenderToMainFn = fn
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}
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}
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func (self *BaseContext) GetOnRenderToMain() func() error {
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return self.onRenderToMainFn
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}
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func (self *BaseContext) AddOnFocusFn(fn onFocusFn) {
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if fn != nil {
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self.onFocusFn = fn
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}
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}
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func (self *BaseContext) GetOnFocus() onFocusFn {
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return self.onFocusFn
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}
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func (self *BaseContext) AddOnFocusLostFn(fn onFocusLostFn) {
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if fn != nil {
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self.onFocusLostFn = fn
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}
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}
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func (self *BaseContext) GetOnFocusLost() onFocusLostFn {
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return self.onFocusLostFn
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}
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func (self *BaseContext) GetMouseKeybindings(opts types.KeybindingsOpts) []*gocui.ViewMouseBinding {
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bindings := []*gocui.ViewMouseBinding{}
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for i := range self.mouseKeybindingsFns {
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// the first binding in the bindings array takes precedence but we want the
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// last keybindingsFn to take precedence to we add them in reverse
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bindings = append(bindings, self.mouseKeybindingsFns[len(self.mouseKeybindingsFns)-1-i](opts)...)
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}
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return bindings
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}
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func (self *BaseContext) IsFocusable() bool {
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return self.focusable
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}
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func (self *BaseContext) IsTransient() bool {
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return self.transient
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}
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func (self *BaseContext) HasControlledBounds() bool {
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return self.hasControlledBounds
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}
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func (self *BaseContext) NeedsRerenderOnWidthChange() bool {
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return self.needsRerenderOnWidthChange
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}
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func (self *BaseContext) NeedsRerenderOnHeightChange() bool {
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return self.needsRerenderOnHeightChange
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}
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func (self *BaseContext) Title() string {
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return ""
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}
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