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lazygit/pkg/gui/menu_panel.go
Jesse Duffield 54bd94ad24 Add SetSelection function for list contexts and use it in most places
The only time we should call SetSelectedLineIdx is when we are happy for a
select range to be retained which means things like moving the selected line
index to top top/bottom or up/down a page as the user navigates.

But in every other case we should now call SetSelection because that will
set the selected index and cancel the range which is almost always what we
want.
2024-01-19 10:47:21 +11:00

65 lines
1.8 KiB
Go

package gui
import (
"fmt"
"github.com/jesseduffield/lazygit/pkg/gui/types"
"github.com/jesseduffield/lazygit/pkg/theme"
"github.com/jesseduffield/lazygit/pkg/utils"
)
// note: items option is mutated by this function
func (gui *Gui) createMenu(opts types.CreateMenuOptions) error {
if !opts.HideCancel {
// this is mutative but I'm okay with that for now
opts.Items = append(opts.Items, &types.MenuItem{
LabelColumns: []string{gui.c.Tr.Cancel},
OnPress: func() error {
return nil
},
})
}
maxColumnSize := 1
for _, item := range opts.Items {
if item.LabelColumns == nil {
item.LabelColumns = []string{item.Label}
}
if item.OpensMenu {
item.LabelColumns[0] = fmt.Sprintf("%s...", item.LabelColumns[0])
}
maxColumnSize = utils.Max(maxColumnSize, len(item.LabelColumns))
}
for _, item := range opts.Items {
if len(item.LabelColumns) < maxColumnSize {
// we require that each item has the same number of columns so we're padding out with blank strings
// if this item has too few
item.LabelColumns = append(item.LabelColumns, make([]string, maxColumnSize-len(item.LabelColumns))...)
}
}
gui.State.Contexts.Menu.SetMenuItems(opts.Items, opts.ColumnAlignment)
gui.State.Contexts.Menu.SetSelection(0)
gui.Views.Menu.Title = opts.Title
gui.Views.Menu.FgColor = theme.GocuiDefaultTextColor
gui.Views.Tooltip.Wrap = true
gui.Views.Tooltip.FgColor = theme.GocuiDefaultTextColor
gui.Views.Tooltip.Visible = true
// resetting keybindings so that the menu-specific keybindings are registered
if err := gui.resetKeybindings(); err != nil {
return err
}
_ = gui.c.PostRefreshUpdate(gui.State.Contexts.Menu)
// TODO: ensure that if we're opened a menu from within a menu that it renders correctly
return gui.c.PushContext(gui.State.Contexts.Menu)
}