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54bd94ad24
The only time we should call SetSelectedLineIdx is when we are happy for a select range to be retained which means things like moving the selected line index to top top/bottom or up/down a page as the user navigates. But in every other case we should now call SetSelection because that will set the selected index and cancel the range which is almost always what we want.
65 lines
1.8 KiB
Go
65 lines
1.8 KiB
Go
package gui
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import (
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"fmt"
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"github.com/jesseduffield/lazygit/pkg/gui/types"
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"github.com/jesseduffield/lazygit/pkg/theme"
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"github.com/jesseduffield/lazygit/pkg/utils"
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)
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// note: items option is mutated by this function
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func (gui *Gui) createMenu(opts types.CreateMenuOptions) error {
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if !opts.HideCancel {
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// this is mutative but I'm okay with that for now
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opts.Items = append(opts.Items, &types.MenuItem{
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LabelColumns: []string{gui.c.Tr.Cancel},
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OnPress: func() error {
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return nil
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},
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})
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}
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maxColumnSize := 1
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for _, item := range opts.Items {
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if item.LabelColumns == nil {
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item.LabelColumns = []string{item.Label}
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}
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if item.OpensMenu {
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item.LabelColumns[0] = fmt.Sprintf("%s...", item.LabelColumns[0])
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}
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maxColumnSize = utils.Max(maxColumnSize, len(item.LabelColumns))
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}
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for _, item := range opts.Items {
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if len(item.LabelColumns) < maxColumnSize {
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// we require that each item has the same number of columns so we're padding out with blank strings
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// if this item has too few
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item.LabelColumns = append(item.LabelColumns, make([]string, maxColumnSize-len(item.LabelColumns))...)
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}
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}
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gui.State.Contexts.Menu.SetMenuItems(opts.Items, opts.ColumnAlignment)
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gui.State.Contexts.Menu.SetSelection(0)
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gui.Views.Menu.Title = opts.Title
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gui.Views.Menu.FgColor = theme.GocuiDefaultTextColor
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gui.Views.Tooltip.Wrap = true
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gui.Views.Tooltip.FgColor = theme.GocuiDefaultTextColor
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gui.Views.Tooltip.Visible = true
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// resetting keybindings so that the menu-specific keybindings are registered
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if err := gui.resetKeybindings(); err != nil {
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return err
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}
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_ = gui.c.PostRefreshUpdate(gui.State.Contexts.Menu)
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// TODO: ensure that if we're opened a menu from within a menu that it renders correctly
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return gui.c.PushContext(gui.State.Contexts.Menu)
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}
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