mirror of
https://github.com/jesseduffield/lazygit.git
synced 2024-12-12 11:15:00 +02:00
215 lines
4.9 KiB
Go
215 lines
4.9 KiB
Go
package gui
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func (gui *Gui) mainSectionChildren() []*box {
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currentViewName := gui.currentViewName()
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// if we're not in split mode we can just show the one main panel. Likewise if
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// the main panel is focused and we're in full-screen mode
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if !gui.State.SplitMainPanel || (gui.State.ScreenMode == SCREEN_FULL && currentViewName == "main") {
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return []*box{
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{
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viewName: "main",
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weight: 1,
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},
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}
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}
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main := "main"
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secondary := "secondary"
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if gui.secondaryViewFocused() {
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// when you think you've focused the secondary view, we've actually just swapped them around in the layout
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main, secondary = secondary, main
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}
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return []*box{
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{
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viewName: main,
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weight: 1,
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},
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{
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viewName: secondary,
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weight: 1,
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},
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}
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}
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func (gui *Gui) getMidSectionWeights() (int, int) {
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currentViewName := gui.currentViewName()
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// we originally specified this as a ratio i.e. .20 would correspond to a weight of 1 against 4
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sidePanelWidthRatio := gui.Config.GetUserConfig().GetFloat64("gui.sidePanelWidth")
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// we could make this better by creating ratios like 2:3 rather than always 1:something
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mainSectionWeight := int(1/sidePanelWidthRatio) - 1
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sideSectionWeight := 1
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if gui.State.SplitMainPanel {
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mainSectionWeight = 5 // need to shrink side panel to make way for main panels if side-by-side
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}
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if currentViewName == "main" {
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if gui.State.ScreenMode == SCREEN_HALF || gui.State.ScreenMode == SCREEN_FULL {
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sideSectionWeight = 0
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}
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} else {
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if gui.State.ScreenMode == SCREEN_HALF {
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mainSectionWeight = 1
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} else if gui.State.ScreenMode == SCREEN_FULL {
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mainSectionWeight = 0
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}
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}
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return sideSectionWeight, mainSectionWeight
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}
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func (gui *Gui) getViewDimensions() map[string]dimensions {
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width, height := gui.g.Size()
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sideSectionWeight, mainSectionWeight := gui.getMidSectionWeights()
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sidePanelsDirection := COLUMN
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portraitMode := width <= 84 && height > 50
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if portraitMode {
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sidePanelsDirection = ROW
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}
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root := &box{
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direction: ROW,
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children: []*box{
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{
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direction: sidePanelsDirection,
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weight: 1,
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children: []*box{
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{
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direction: ROW,
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weight: sideSectionWeight,
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conditionalChildren: gui.sidePanelChildren,
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},
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{
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conditionalDirection: func(width int, height int) int {
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if width < 160 && height > 30 { // 2 80 character width panels
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return ROW
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} else {
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return COLUMN
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}
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},
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direction: COLUMN,
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weight: mainSectionWeight,
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children: gui.mainSectionChildren(),
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},
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},
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},
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// TODO: actually handle options here. Currently we're just hard-coding it to be set on the bottom row in our layout function given that we need some custom logic to have it share space with other views on that row.
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{
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viewName: "options",
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size: 1,
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},
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},
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}
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return gui.arrangeViews(root, 0, 0, width, height)
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}
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func (gui *Gui) sidePanelChildren(width int, height int) []*box {
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currentCyclableViewName := gui.currentCyclableViewName()
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if gui.State.ScreenMode == SCREEN_FULL || gui.State.ScreenMode == SCREEN_HALF {
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fullHeightBox := func(viewName string) *box {
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if viewName == currentCyclableViewName {
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return &box{
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viewName: viewName,
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weight: 1,
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}
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} else {
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return &box{
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viewName: viewName,
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size: 0,
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}
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}
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}
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return []*box{
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fullHeightBox("status"),
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fullHeightBox("files"),
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fullHeightBox("branches"),
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fullHeightBox("commits"),
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fullHeightBox("stash"),
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}
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} else if height >= 28 {
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return []*box{
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{
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viewName: "status",
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size: 3,
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},
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{
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viewName: "files",
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weight: 1,
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},
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{
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viewName: "branches",
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weight: 1,
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},
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{
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viewName: "commits",
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weight: 1,
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},
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{
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viewName: "stash",
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size: 3,
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},
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}
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} else {
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squashedHeight := 1
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if height >= 21 {
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squashedHeight = 3
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}
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squashedSidePanelBox := func(viewName string) *box {
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if viewName == currentCyclableViewName {
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return &box{
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viewName: viewName,
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weight: 1,
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}
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} else {
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return &box{
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viewName: viewName,
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size: squashedHeight,
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}
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}
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}
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return []*box{
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squashedSidePanelBox("status"),
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squashedSidePanelBox("files"),
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squashedSidePanelBox("branches"),
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squashedSidePanelBox("commits"),
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squashedSidePanelBox("stash"),
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}
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}
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}
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func (gui *Gui) currentCyclableViewName() string {
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currView := gui.g.CurrentView()
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currentCyclebleView := gui.State.PreviousView
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if currView != nil {
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viewName := currView.Name()
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usePreviousView := true
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for _, view := range gui.getCyclableViews() {
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if view == viewName {
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currentCyclebleView = viewName
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usePreviousView = false
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break
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}
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}
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if usePreviousView {
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currentCyclebleView = gui.State.PreviousView
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}
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}
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// unfortunate result of the fact that these are separate views, have to map explicitly
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if currentCyclebleView == "commitFiles" {
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return "commits"
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}
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return currentCyclebleView
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}
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