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adds support for control exit statements

This commit is contained in:
chavacava 2020-05-09 21:43:12 +02:00
parent 4eb7ae0821
commit 7a55cafc36
2 changed files with 101 additions and 32 deletions

View File

@ -53,35 +53,15 @@ type lintUnconditionalRecursionRule struct {
currentFunc *funcStatus
}
// Visit will traverse the file AST.
// The rule is based in the following algorithm: inside each function body we search for calls to the function itself.
// We do not search inside conditional control structures (if, for, switch, ...) because any recursive call inside them is conditioned
// We do search inside conditional control structures are statements that will take the control out of the function (return, exit, panic)
// If we find conditional control exits, it means the function is NOT unconditionally-recursive
// If we find a recursive call before finding any conditional exit, a failure is generated
// In resume: if we found a recursive call control-dependant from the entry point of the function then we raise a failure.
func (w lintUnconditionalRecursionRule) Visit(node ast.Node) ast.Visitor {
switch n := node.(type) {
case *ast.IfStmt:
w.updateFuncStatus(n.Body)
w.updateFuncStatus(n.Else)
return nil
case *ast.SelectStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.RangeStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.TypeSwitchStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.SwitchStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.GoStmt:
for _, a := range n.Call.Args {
ast.Walk(w, a) // check if arguments have a recursive call
}
return nil // recursive async call is not an issue
case *ast.ForStmt:
if n.Cond != nil {
return nil
}
// unconditional loop
return w
case *ast.FuncDecl:
var rec *ast.Ident
switch {
@ -120,6 +100,33 @@ func (w lintUnconditionalRecursionRule) Visit(node ast.Node) ast.Visitor {
Failure: "unconditional recursive call",
})
}
case *ast.IfStmt:
w.updateFuncStatus(n.Body)
w.updateFuncStatus(n.Else)
return nil
case *ast.SelectStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.RangeStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.TypeSwitchStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.SwitchStmt:
w.updateFuncStatus(n.Body)
return nil
case *ast.GoStmt:
for _, a := range n.Call.Args {
ast.Walk(w, a) // check if arguments have a recursive call
}
return nil // recursive async call is not an issue
case *ast.ForStmt:
if n.Cond != nil {
return nil
}
// unconditional loop
return w
}
return w
@ -133,11 +140,48 @@ func (w *lintUnconditionalRecursionRule) updateFuncStatus(node ast.Node) {
w.currentFunc.seenConditionalExit = w.hasControlExit(node)
}
var exitFunctions = map[string]map[string]bool{
"os": map[string]bool{"Exit": true},
"syscall": map[string]bool{"Exit": true},
"log": map[string]bool{
"Fatal": true,
"Fatalf": true,
"Fatalln": true,
"Panic": true,
"Panicf": true,
"Panicln": true,
},
}
func (w *lintUnconditionalRecursionRule) hasControlExit(node ast.Node) bool {
filter := func(n ast.Node) bool {
_, ok := n.(*ast.ReturnStmt)
return ok
// isExit returns true if the given node makes control exit the function
isExit := func(node ast.Node) bool {
switch n := node.(type) {
case *ast.ReturnStmt:
return true
case *ast.CallExpr:
if isIdent(n.Fun, "panic") {
return true
}
se, ok := n.Fun.(*ast.SelectorExpr)
if !ok {
return false
}
id, ok := se.X.(*ast.Ident)
if !ok {
return false
}
fn := se.Sel.Name
pkg := id.Name
if exitFunctions[pkg] != nil && exitFunctions[pkg][fn] { // it's a call to an exit function
return true
}
}
return false
}
return len(pick(node, filter, nil)) != 0
return len(pick(node, isExit, nil)) != 0
}

View File

@ -1,6 +1,10 @@
package fixtures
import "time"
import (
"log"
"os"
"time"
)
func ur1() {
ur1() // MATCH /unconditional recursive call/
@ -139,3 +143,24 @@ func ur12() {
go bar(1, "string", ur12(), 1.0) // MATCH /unconditional recursive call/
go foo(bar())
}
func urn13() {
if true {
panic("")
}
urn13()
}
func urn14() {
if true {
os.Exit(1)
}
urn14()
}
func urn15() {
if true {
log.Panic("")
}
urn15()
}