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adds support for control exit statements
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@ -53,35 +53,15 @@ type lintUnconditionalRecursionRule struct {
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currentFunc *funcStatus
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}
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// Visit will traverse the file AST.
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// The rule is based in the following algorithm: inside each function body we search for calls to the function itself.
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// We do not search inside conditional control structures (if, for, switch, ...) because any recursive call inside them is conditioned
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// We do search inside conditional control structures are statements that will take the control out of the function (return, exit, panic)
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// If we find conditional control exits, it means the function is NOT unconditionally-recursive
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// If we find a recursive call before finding any conditional exit, a failure is generated
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// In resume: if we found a recursive call control-dependant from the entry point of the function then we raise a failure.
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func (w lintUnconditionalRecursionRule) Visit(node ast.Node) ast.Visitor {
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switch n := node.(type) {
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case *ast.IfStmt:
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w.updateFuncStatus(n.Body)
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w.updateFuncStatus(n.Else)
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return nil
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case *ast.SelectStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.RangeStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.TypeSwitchStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.SwitchStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.GoStmt:
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for _, a := range n.Call.Args {
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ast.Walk(w, a) // check if arguments have a recursive call
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}
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return nil // recursive async call is not an issue
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case *ast.ForStmt:
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if n.Cond != nil {
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return nil
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}
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// unconditional loop
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return w
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case *ast.FuncDecl:
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var rec *ast.Ident
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switch {
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@ -120,6 +100,33 @@ func (w lintUnconditionalRecursionRule) Visit(node ast.Node) ast.Visitor {
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Failure: "unconditional recursive call",
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})
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}
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case *ast.IfStmt:
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w.updateFuncStatus(n.Body)
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w.updateFuncStatus(n.Else)
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return nil
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case *ast.SelectStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.RangeStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.TypeSwitchStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.SwitchStmt:
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w.updateFuncStatus(n.Body)
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return nil
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case *ast.GoStmt:
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for _, a := range n.Call.Args {
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ast.Walk(w, a) // check if arguments have a recursive call
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}
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return nil // recursive async call is not an issue
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case *ast.ForStmt:
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if n.Cond != nil {
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return nil
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}
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// unconditional loop
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return w
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}
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return w
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@ -133,11 +140,48 @@ func (w *lintUnconditionalRecursionRule) updateFuncStatus(node ast.Node) {
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w.currentFunc.seenConditionalExit = w.hasControlExit(node)
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}
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var exitFunctions = map[string]map[string]bool{
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"os": map[string]bool{"Exit": true},
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"syscall": map[string]bool{"Exit": true},
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"log": map[string]bool{
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"Fatal": true,
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"Fatalf": true,
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"Fatalln": true,
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"Panic": true,
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"Panicf": true,
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"Panicln": true,
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},
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}
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func (w *lintUnconditionalRecursionRule) hasControlExit(node ast.Node) bool {
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filter := func(n ast.Node) bool {
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_, ok := n.(*ast.ReturnStmt)
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return ok
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// isExit returns true if the given node makes control exit the function
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isExit := func(node ast.Node) bool {
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switch n := node.(type) {
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case *ast.ReturnStmt:
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return true
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case *ast.CallExpr:
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if isIdent(n.Fun, "panic") {
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return true
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}
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se, ok := n.Fun.(*ast.SelectorExpr)
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if !ok {
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return false
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}
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id, ok := se.X.(*ast.Ident)
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if !ok {
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return false
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}
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fn := se.Sel.Name
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pkg := id.Name
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if exitFunctions[pkg] != nil && exitFunctions[pkg][fn] { // it's a call to an exit function
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return true
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}
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}
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return false
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}
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return len(pick(node, filter, nil)) != 0
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return len(pick(node, isExit, nil)) != 0
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}
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