2012-01-02 11:08:11 +00:00
<?xml version="1.0" encoding="utf-8"?>
2012-01-01 22:49:57 +00:00
<fpdoc-descriptions >
2012-01-02 00:11:56 +00:00
<package name= "nvidia-widgets" >
2012-01-01 22:49:57 +00:00
<module name= "nvWidgets" >
<short />
<descr />
<element name= "Point" >
<short > 2D point object</short>
</element>
<element name= "SetPoint.Result" >
<short > Initialize the point object</short>
</element>
<element name= "Rect" >
<short > Rectangle object</short>
</element>
<element name= "Rect.x" >
<short > X position of top left point</short>
</element>
<element name= "Rect.y" >
<short > Y position of top left point</short>
</element>
<element name= "Rect.w" >
<short > Width of rectangle</short>
</element>
<element name= "Rect.h" >
<short > Height of rectangle</short>
</element>
<element name= "MouseButton_Left" >
<short > An enum to identify the left mouse button</short>
</element>
<element name= "MouseButton_Middle" >
<short > An enum to identify the middle mouse button</short>
</element>
<element name= "MouseButton_Right" >
<short > An enum to identify the right mouse button</short>
</element>
<element name= "UIContext.reshape" >
<short > UI method for processing window size events</short>
</element>
<element name= "UIContext.isOnFocus" >
<short > Check if the UI is currently on Focus</short>
</element>
<element name= "UIContext.mouse" >
<short > UI method for processing mouse events</short>
</element>
<element name= "Group" >
<short > Group record</short>
</element>
<element name= "Group.bounds" >
<short > anchor point + width and height of the region </short>
</element>
<element name= "Group.flags" >
<short > group behavior</short>
</element>
<element name= "Group.margin" >
<short > border</short>
</element>
<element name= "Group.space" >
<short > interior</short>
</element>
<element name= "UIContext.mouseMotion" >
<short > UI method for processing mouse motion events</short>
</element>
<element name= "UIContext.keyboard" >
<short > UI method for processing key events</short>
</element>
<element name= "UIContext._begin" >
<short > UI method for entering UI processing mode</short>
<descr > This function must be used to begin the UI processing </descr>
</element>
<element name= "UIContext._end" >
<short > UI method for leaving UI processing mode</short>
<descr > This function must be used to end the UI processing</descr>
</element>
<element name= "UIContext.doLabel" >
<short > UI method for drawing a static text label</short>
<descr > The label display a non interactive text.
The text can have multiple lines</descr>
</element>
<element name= "UIContext.doLabel.r" >
<short > optionally provides a location and size for the label</short>
</element>
<element name= "UIContext.doLabel.Text" >
<short > Text to display for the label (can have several lines)</short>
</element>
<element name= "UIContext.doLabel.style" >
<short > optional style flag to modify the look</short>
</element>
<element name= "UIContext.doButton" >
<short > UI method for rendering and processing a push button</short>
</element>
<element name= "UIContext.doButton.r" >
<short > optionally provides a location and size for the button</short>
</element>
<element name= "UIContext.doButton.Text" >
<short > text to display on the button</short>
</element>
<element name= "UIContext.doButton.state" >
<short > whether the button is depressed</short>
<descr > if state is NULL; the button behave like a touch button else; the button behave like a toggle button</descr>
</element>
<element name= "UIContext.doButton.style" >
<short > optional style flag to modify the look</short>
</element>
<element name= "UIContext.doCheckButton" >
<short > UI method for rendering and processing a check button</short>
2012-01-01 23:10:14 +00:00
<descr > Check button behaves similarly as a toggle button used to display and edit a bool property.</descr>
2012-01-01 22:49:57 +00:00
</element>
<element name= "UIContext.doCheckButton.r" >
<short > optionally provides a location and size for the button</short>
</element>
<element name= "UIContext.doCheckButton.Text" >
<short > text to display on the button</short>
</element>
<element name= "UIContext.doCheckButton.state" >
<short > whether the check button is checked or not</short>
2012-01-01 23:10:14 +00:00
<descr > if state is NULL; the button behave like if a touch button unchecked</descr>
2012-01-01 22:49:57 +00:00
</element>
<element name= "UIContext.doCheckButton.style" >
<short > optional style flag to modify the look</short>
</element>
2012-01-01 23:10:14 +00:00
<element name= "UIContext.doRadioButton" >
<short > UI method for rendering and processing a radio button</short>
<descr > Radio buttons are typically used in groups to diplay and edit the possible reference values taken by an int value.
One radio button is representing a possible reference value taken by the current value.
It is displaying a boolean state true if the current value is equal to the reference value.
</descr>
</element>
<element name= "UIContext.doRadioButton.reference" >
<short > The reference int value represented by this radio button.</short>
</element>
<element name= "UIContext.doRadioButton.r" >
<short > optionally provides a location and size for the button</short>
</element>
<element name= "UIContext.doRadioButton.Text" >
<short > text to display on the button</short>
</element>
<element name= "UIContext.doRadioButton.Value" >
<short > The value parameter compared to the reference value parameter.</short>
<descr > if value is NULL; the radio button is off</descr>
</element>
<element name= "UIContext.doRadioButton.style" >
<short > optional style flag to modify the look </short>
</element>
<element name= "UIContext.doRadioButton.Result" >
<short > True if the radio button value changed</short>
</element>
<element name= "UIContext.doCheckButton.Result" >
<short > True if the check button state changed</short>
</element>
<element name= "UIContext.doHorizontalSlider" >
<short > UI method for rendering and processing a horizontal slider</short>
<descr > Horizontal slider is used to edit and display a scalar value in the specified range [min; max].</descr>
</element>
<element name= "UIContext.doHorizontalSlider.aRect" >
<short > optionally provides a location and size for the widget</short>
</element>
<element name= "UIContext.doHorizontalSlider.min" >
<short > min bound of the varying range of the value</short>
</element>
<element name= "UIContext.doHorizontalSlider.max" >
<short > max bound of the varying range of the value</short>
</element>
<element name= "UIContext.doHorizontalSlider.Value" >
<short > the value edited by the widget</short>
<descr > if value is NULL; the value is set to min</descr>
</element>
<element name= "UIContext.doHorizontalSlider.style" >
<short > optional style flag to modify the look</short>
</element>
<element name= "UIContext.doHorizontalSlider.Result" >
<short > True if the slider value changed</short>
</element>
<element name= "UIContext.doTextureView" >
<short > UI method for drawing a texture view</short>
<descr > Several parameters control the equation used to display the texel
2012-01-02 00:11:56 +00:00
texel = texture2DFetch(...);
pixel = texelSwizzling( texel * texelScale + texelOffset );</descr>
2012-01-01 23:10:14 +00:00
</element>
<element name= "UIContext.doTextureView.aRect" >
<short > provides a location and size for the texture view</short>
</element>
<element name= "UIContext.doTextureView.texID" >
<short > texture identifier (Graphics API specific)</short>
</element>
<element name= "UIContext.doTextureView.zoomRect" >
<short > rectangle area of the texture displayed</short>
</element>
<element name= "UIContext.doTextureView.mipLevel" >
<short > mip Level of the texture displayed</short>
</element>
<element name= "UIContext.doTextureView.texelScale" >
<short > scale applyed to the texel fetch</short>
</element>
<element name= "UIContext.doTextureView.texelOffset" >
<short > offset applyed to the texel after scale</short>
</element>
<element name= "UIContext.doTextureView.style" >
<short > optional style flag to modify the look</short>
</element>
2012-01-02 00:11:56 +00:00
<element name= "Point.x" >
<short > X location</short>
</element>
<element name= "Point.y" >
<short > Y location</short>
</element>
2012-01-02 09:26:30 +00:00
<element name= "UIContext.getPainter" >
<short > Active widget painter</short>
</element>
2012-01-02 11:08:11 +00:00
<element name= "EvalBool" >
<short > Boolean evaluation function</short>
<descr > This function evaluates a boolean to a numerical value.
True equals 1
False equals 0</descr>
</element>
<element name= "Point.Point" >
<short > Constructor for the point object</short>
</element>
<element name= "Rect.Rect" >
<short > Constructor for the rect object</short>
</element>
<element name= "SetPoint" >
<short > Helper function to initialize the point object</short>
</element>
<element name= "SetRect" >
<short > Helper function to initialize the rect object</short>
</element>
2012-01-01 22:49:57 +00:00
</module>
2012-01-02 11:08:11 +00:00
<short > NVIDIA widget library</short>
<descr > This library is originally based on the NVIDIA widget library. NVIDIA Widgets is the <link id= "https://mollyrocket.com/forums/viewforum.php?f=10" > immediate mode graphical user interface</link> toolkit used by the <link id= "http://developer.nvidia.com/object/sdk_home.html" > NVIDIA SDK samples</link> .
<p />
Originally ported to FPC by Darius Blaszyk in June 2011.
<p />
This library is distributed under the
<link id= "http://www.opensource.org/licenses/mit-license.php" > MIT</link> license, as the original library was.
<p />
The original code can be found here:
<link id= "http://code.google.com/p/nvidia-widgets/" > http://code.google.com/p/nvidia-widgets/</link> <img file= "nvwidgets.png" caption= "nvidia-widgets class chart" /> <p />
For more information see the <link id= "http://wiki.lazarus.freepascal.org/nvidia-widgets" > Lazarus wiki</link> .</descr>
2012-01-01 22:49:57 +00:00
</package>
</fpdoc-descriptions>