You've already forked lazarus-ccr
changed package name for documentation
windows compile batchfile added compiled chm file git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2210 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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components/nvidia-widgets/doc/compile.bat
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components/nvidia-widgets/doc/compile.bat
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fpdoc --package=nvidia-widgets --descr=nvwidgets.xml --input=../src/nvwidgets/nvWidgets.pas --descr=nvglwidgets.xml --input=../src/nvwidgets/nvglwidgets.pas --descr=nvglutwidgets.xml --input=../src/nvwidgets/nvglutwidgets.pas --descr=nvshaderutils.xml --input=../src/nvglutils/nvshaderutils.pas --format=chm --output=nvwidgets.chm
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<fpdoc-descriptions>
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<fpdoc-descriptions>
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<package name="nvidia widgets">
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<package name="nvidia-widgets">
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<module name="nvGLutWidgets">
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<module name="nvGLutWidgets">
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<element name="GlutUIContext.translateKey">
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<element name="GlutUIContext.translateKey">
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<short>Translate non-ascii keys from GLUT to nvWidgets</short>
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<short>Translate non-ascii keys from GLUT to nvWidgets</short>
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<fpdoc-descriptions>
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<fpdoc-descriptions>
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<package name="nvidia widgets">
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<package name="nvidia-widgets">
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<module name="nvWidgets">
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<module name="nvWidgets">
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</module>
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</module>
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<fpdoc-descriptions>
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<fpdoc-descriptions>
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<package name="nvidia widgets">
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<package name="nvidia-widgets">
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<module name="nvShaderUtils">
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<module name="nvShaderUtils">
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</module>
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</module>
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BIN
components/nvidia-widgets/doc/nvwidgets.chm
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components/nvidia-widgets/doc/nvwidgets.chm
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<?xml version="1.0"?>
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<?xml version="1.0"?>
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<fpdoc-descriptions>
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<fpdoc-descriptions>
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<package name="nvidia widgets">
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<package name="nvidia-widgets">
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<module name="nvWidgets">
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<module name="nvWidgets">
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<short/>
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<short/>
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<descr/>
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<descr/>
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@ -176,12 +176,8 @@ It is displaying a boolean state true if the current value is equal to the refer
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<short>UI method for drawing a texture view</short>
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<short>UI method for drawing a texture view</short>
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<descr>Several parameters control the equation used to display the texel
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<descr>Several parameters control the equation used to display the texel
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<p>
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texel = texture2DFetch(...);
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<code>texel = texture2DFetch(...);
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pixel = texelSwizzling( texel * texelScale + texelOffset );</descr>
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pixel = texelSwizzling( texel * texelScale + texelOffset );
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</code>
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</p>
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</descr>
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</element>
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</element>
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<element name="UIContext.doTextureView.aRect">
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<element name="UIContext.doTextureView.aRect">
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<short>provides a location and size for the texture view</short>
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<short>provides a location and size for the texture view</short>
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<element name="UIContext.doTextureView.style">
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<element name="UIContext.doTextureView.style">
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<short>optional style flag to modify the look</short>
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<short>optional style flag to modify the look</short>
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</element>
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</element>
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<element name="Point.x">
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<short>X location</short>
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</element>
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<element name="Point.y">
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<short>Y location</short>
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</element>
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</module>
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</module>
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</package>
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</package>
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</fpdoc-descriptions>
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</fpdoc-descriptions>
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