changed package name for documentation

windows compile batchfile
added compiled chm file

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2210 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
blaszijk
2012-01-02 00:11:56 +00:00
parent 64b7d36c89
commit 00f8c0ce98
6 changed files with 13 additions and 10 deletions

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@ -0,0 +1 @@
fpdoc --package=nvidia-widgets --descr=nvwidgets.xml --input=../src/nvwidgets/nvWidgets.pas --descr=nvglwidgets.xml --input=../src/nvwidgets/nvglwidgets.pas --descr=nvglutwidgets.xml --input=../src/nvwidgets/nvglutwidgets.pas --descr=nvshaderutils.xml --input=../src/nvglutils/nvshaderutils.pas --format=chm --output=nvwidgets.chm

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<package name="nvidia-widgets">
<module name="nvGLutWidgets">
<element name="GlutUIContext.translateKey">
<short>Translate non-ascii keys from GLUT to nvWidgets</short>

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<package name="nvidia-widgets">
<module name="nvWidgets">
</module>

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<package name="nvidia-widgets">
<module name="nvShaderUtils">
</module>

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@ -1,6 +1,6 @@
<?xml version="1.0"?>
<fpdoc-descriptions>
<package name="nvidia widgets">
<package name="nvidia-widgets">
<module name="nvWidgets">
<short/>
<descr/>
@ -176,12 +176,8 @@ It is displaying a boolean state true if the current value is equal to the refer
<short>UI method for drawing a texture view</short>
<descr>Several parameters control the equation used to display the texel
<p>
<code>texel = texture2DFetch(...);
pixel = texelSwizzling( texel * texelScale + texelOffset );
</code>
</p>
</descr>
texel = texture2DFetch(...);
pixel = texelSwizzling( texel * texelScale + texelOffset );</descr>
</element>
<element name="UIContext.doTextureView.aRect">
<short>provides a location and size for the texture view</short>
@ -204,6 +200,12 @@ pixel = texelSwizzling( texel * texelScale + texelOffset );
<element name="UIContext.doTextureView.style">
<short>optional style flag to modify the look</short>
</element>
<element name="Point.x">
<short>X location</short>
</element>
<element name="Point.y">
<short>Y location</short>
</element>
</module>
</package>
</fpdoc-descriptions>