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fpvectorial: Fixes DXF reading of SPLINE and LWPOLYLINE and adds better debug info
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1546 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -50,6 +50,15 @@ type
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Destructor Destroy; override;
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end;
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TSPLineElement = record
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X, Y: Double;
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KnotValue: Integer;
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end;
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TLWPOLYLINEElement = record
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X, Y: Double;
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end;
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{ TDXFTokenizer }
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TDXFTokenizer = class
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@ -71,7 +80,7 @@ type
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ANGDIR: Integer;
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INSBASE, EXTMIN, EXTMAX, LIMMIN, LIMMAX: T3DPoint;
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// Calculated HEADER data
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DOC_OFFSET: T3DPoint;
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DOC_OFFSET: T3DPoint; // The DOC_OFFSET compensates for documents with huge coordinates
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// For building the POLYLINE objects which is composed of multiple records
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IsReadingPolyline: Boolean;
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PolylineX, PolylineY: array of Double;
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@ -908,14 +917,14 @@ begin
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AData.AddText(PosX, PosY, PosZ, '', Round(FontSize), Str);
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end;
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//{$define FPVECTORIALDEBUG_LWPOLYLINE}
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{.$define FPVECTORIALDEBUG_LWPOLYLINE}
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procedure TvDXFVectorialReader.ReadENTITIES_LWPOLYLINE(ATokens: TDXFTokens;
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AData: TvVectorialDocument);
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var
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CurToken: TDXFToken;
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i, curPoint: Integer;
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// LINE
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LineX, LineY, LineZ: array of Double;
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LWPolyline: array of TLWPOLYLINEElement;
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begin
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curPoint := -1;
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@ -937,29 +946,26 @@ begin
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begin
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// Starting a new point
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Inc(curPoint);
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SetLength(LineX, curPoint+1);
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SetLength(LineY, curPoint+1);
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// SetLength(LineZ, curPoint+1);
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SetLength(LWPolyline, curPoint+1);
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LineX[curPoint] := CurToken.FloatValue - DOC_OFFSET.X;
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LWPolyline[curPoint].X := CurToken.FloatValue - DOC_OFFSET.X;
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end;
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20: LineY[curPoint] := CurToken.FloatValue - DOC_OFFSET.Y;
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// 30: LineZ[curPoint] := CurToken.FloatValue;
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20: LWPolyline[curPoint].Y := CurToken.FloatValue - DOC_OFFSET.Y;
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end;
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end;
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// And now write it
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if curPoint >= 0 then // otherwise the polyline is empty of points
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begin
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AData.StartPath(LineX[0], LineY[0]);
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AData.StartPath(LWPolyline[0].X, LWPolyline[0].Y);
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{$ifdef FPVECTORIALDEBUG_LWPOLYLINE}
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Write(Format('LWPOLYLINE %f,%f', [LineX[0], LineY[0]]));
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Write(Format('LWPOLYLINE ID=%d %f,%f', [AData.PathCount-1, LWPolyline[0].X, LWPolyline[0].Y]));
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{$endif}
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for i := 1 to curPoint do
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begin
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AData.AddLineToPath(LineX[i], LineX[i]);
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AData.AddLineToPath(LWPolyline[i].X, LWPolyline[i].Y);
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{$ifdef FPVECTORIALDEBUG_LWPOLYLINE}
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Write(Format(' %f,%f', [LineX[i], LineX[i]]));
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Write(Format(' %f,%f', [LWPolyline[i].X, LWPolyline[i].Y]));
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{$endif}
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end;
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{$ifdef FPVECTORIALDEBUG_LWPOLYLINE}
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@ -969,14 +975,14 @@ begin
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end;
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end;
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{$define FPVECTORIALDEBUG_SPLINE}
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{.$define FPVECTORIALDEBUG_SPLINE}
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procedure TvDXFVectorialReader.ReadENTITIES_SPLINE(ATokens: TDXFTokens;
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AData: TvVectorialDocument);
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var
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CurToken: TDXFToken;
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i, curPoint: Integer;
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// LINE
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LineX, LineY{, LineZ}: array of Double;
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SPLine: array of TSPLineElement;
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begin
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curPoint := -1;
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@ -998,29 +1004,26 @@ begin
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begin
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// Starting a new point
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Inc(curPoint);
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SetLength(LineX, curPoint+1);
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SetLength(LineY, curPoint+1);
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// SetLength(LineZ, curPoint+1);
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SetLength(SPLine, curPoint+1);
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LineX[curPoint] := CurToken.FloatValue - DOC_OFFSET.X;
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SPLine[curPoint].X := CurToken.FloatValue - DOC_OFFSET.X;
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end;
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20: LineY[curPoint] := CurToken.FloatValue - DOC_OFFSET.Y;
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// 30: LineZ[curPoint] := CurToken.FloatValue;
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20: SPLine[curPoint].Y := CurToken.FloatValue - DOC_OFFSET.Y;
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end;
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end;
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// And now write it
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if curPoint >= 0 then // otherwise the polyline is empty of points
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begin
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AData.StartPath(LineX[0], LineY[0]);
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AData.StartPath(SPLine[0].X, SPLine[0].Y);
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{$ifdef FPVECTORIALDEBUG_SPLINE}
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Write(Format('SPLINE %f,%f', [LineX[0], LineY[0]]));
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Write(Format('SPLINE ID=%d %f,%f', [AData.PathCount-1, SPLine[0].X, SPLine[0].Y]));
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{$endif}
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for i := 1 to curPoint do
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begin
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AData.AddLineToPath(LineX[i], LineX[i]);
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AData.AddLineToPath(SPLine[i].X, SPLine[i].Y);
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{$ifdef FPVECTORIALDEBUG_SPLINE}
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Write(Format(' %f,%f', [LineX[i], LineX[i]]));
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Write(Format(' %f,%f', [SPLine[i].X, SPLine[i].Y]));
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{$endif}
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end;
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{$ifdef FPVECTORIALDEBUG_SPLINE}
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@ -94,6 +94,7 @@ end;
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DrawFPVectorialToCanvas(ASource, ADest, 0, ASource.Height, 1.0, -1.0);
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}
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{.$define FPVECTORIAL_TOCANVAS_DEBUG}
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procedure DrawFPVectorialToCanvas(ASource: TvVectorialDocument;
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{$ifdef USE_LCL_CANVAS}
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ADest: TCanvas;
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@ -138,7 +139,7 @@ var
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Points: array of TPoint;
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UpperDim, LowerDim: T3DPoint;
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begin
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{$ifdef FPVECTORIALDEBUG}
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{$ifdef FPVECTORIAL_TOCANVAS_DEBUG}
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WriteLn(':>DrawFPVectorialToCanvas');
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{$endif}
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@ -154,6 +155,10 @@ begin
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//WriteLn('i = ', i);
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ASource.Paths[i].PrepareForSequentialReading;
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{$ifdef FPVECTORIAL_TOCANVAS_DEBUG}
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Write(Format('[Path] ID=%d', [i]));
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{$endif}
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for j := 0 to ASource.Paths[i].Len - 1 do
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begin
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//WriteLn('j = ', j);
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@ -163,10 +168,16 @@ begin
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stMoveTo:
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begin
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ADest.MoveTo(CoordToCanvasX(Cur2DSegment.X), CoordToCanvasY(Cur2DSegment.Y));
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{$ifdef FPVECTORIAL_TOCANVAS_DEBUG}
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Write(Format(' M%d,%d', [CoordToCanvasX(Cur2DSegment.X), CoordToCanvasY(Cur2DSegment.Y)]));
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{$endif}
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end;
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st2DLine, st3DLine:
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begin
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ADest.LineTo(CoordToCanvasX(Cur2DSegment.X), CoordToCanvasY(Cur2DSegment.Y));
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{$ifdef FPVECTORIAL_TOCANVAS_DEBUG}
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Write(Format(' L%d,%d', [CoordToCanvasX(Cur2DSegment.X), CoordToCanvasY(Cur2DSegment.Y)]));
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{$endif}
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end;
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{ To draw a bezier we need to divide the interval in parts and make
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lines between this parts }
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@ -189,6 +200,9 @@ begin
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end;
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end;
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end;
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{$ifdef FPVECTORIAL_TOCANVAS_DEBUG}
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WriteLn('');
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{$endif}
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end;
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// Draws all entities
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@ -11,7 +11,7 @@ object frmFPVViewer: TfrmFPVViewer
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LCLVersion = '0.9.31'
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object editFileName: TFileNameEdit
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Left = 8
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Height = 25
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Height = 22
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Top = 8
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Width = 304
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DialogOptions = []
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@ -33,7 +33,7 @@ object frmFPVViewer: TfrmFPVViewer
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end
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object spinScale: TFloatSpinEdit
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Left = 72
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Height = 25
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Height = 16
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Top = 72
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Width = 168
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DecimalPlaces = 6
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@ -45,9 +45,9 @@ object frmFPVViewer: TfrmFPVViewer
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end
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object Label1: TLabel
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Left = 8
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Height = 18
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Height = 17
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Top = 79
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Width = 58
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Width = 56
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Caption = 'Scale by:'
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ParentColor = False
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end
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@ -76,8 +76,8 @@ object frmFPVViewer: TfrmFPVViewer
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object pageViewer: TPage
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end
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object Page2: TPage
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ClientWidth = 132
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ClientHeight = 156
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ClientWidth = 264
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ClientHeight = 312
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object DXFTreeView: TTreeView
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Left = 8
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Height = 313
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@ -50,6 +50,10 @@ uses
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{ TfrmFPVViewer }
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procedure TfrmFPVViewer.btnVisualizeClick(Sender: TObject);
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const
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FPVVIEWER_MAX_IMAGE_SIZE = 1000;
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FPVVIEWER_MIN_IMAGE_SIZE = 100;
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FPVVIEWER_SPACE_FOR_NEGATIVE_COORDS = 100;
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var
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Vec: TvVectorialDocument;
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CanvasSize: TPoint;
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@ -67,12 +71,13 @@ begin
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// We need to be robust, because sometimes the document size won't be given
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// also give up drawing everything if we need more then 4MB of RAM for the image
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if Vec.Width * spinScale.Value > 1000 then CanvasSize.X := 1000
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else if Vec.Width < 100 then CanvasSize.X := Drawer.Width
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// and also give some space in the image to allow for negative coordinates
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if Vec.Width * spinScale.Value > FPVVIEWER_MAX_IMAGE_SIZE then CanvasSize.X := FPVVIEWER_MAX_IMAGE_SIZE
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else if Vec.Width < FPVVIEWER_MIN_IMAGE_SIZE then CanvasSize.X := Drawer.Width
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else CanvasSize.X := Round(Vec.Width * spinScale.Value);
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if Vec.Height * spinScale.Value > 1000 then CanvasSize.Y := 1000
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else if Vec.Height < 100 then CanvasSize.Y := Drawer.Height
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if Vec.Height * spinScale.Value > FPVVIEWER_MAX_IMAGE_SIZE then CanvasSize.Y := FPVVIEWER_MAX_IMAGE_SIZE
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else if Vec.Height < FPVVIEWER_MIN_IMAGE_SIZE then CanvasSize.Y := Drawer.Height
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else CanvasSize.Y := Round(Vec.Height * spinScale.Value);
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Drawer.Drawing.Width := CanvasSize.X;
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@ -83,8 +88,8 @@ begin
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DrawFPVectorialToCanvas(
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Vec,
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Drawer.Drawing.Canvas,
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0,
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Drawer.Drawing.Height,
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FPVVIEWER_SPACE_FOR_NEGATIVE_COORDS,
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Drawer.Drawing.Height - FPVVIEWER_SPACE_FOR_NEGATIVE_COORDS,
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spinScale.Value,
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-1 * spinScale.Value);
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Drawer.Invalidate;
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