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fpvectorial: Isolates the bezier to polygon conversion in a dedicated routine
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1892 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -1741,8 +1741,10 @@ begin
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//
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if AToken.StrValue = 'eoclip' then
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begin
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{$ifndef FPVECTORIALDEBUG_CLIP_REGION}
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{$ifdef FPVECTORIALDEBUG_PATHS}
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WriteLn('[TvEPSVectorialReader.ExecutePathConstructionOperator] eoclip');
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{$endif}
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{$ifndef FPVECTORIALDEBUG_CLIP_REGION}
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AData.SetPenStyle(psClear);
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{$endif}
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AData.EndPath();
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@ -153,6 +153,7 @@ var
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Cur2DBSegment: T2DBezierSegment absolute CurSegment;
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// For bezier
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CurX, CurY: Integer; // Not modified by ADestX, etc
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CoordX2, CoordY2, CoordX3, CoordY3, CoordX4, CoordY4: Integer;
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CurveLength: Integer;
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t: Double;
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// For polygons
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@ -279,36 +280,25 @@ begin
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lines between this parts }
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st2DBezier, st3DBezier:
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begin
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CurveLength :=
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Round(sqrt(sqr(Cur2DBSegment.X2 - PosX) + sqr(Cur2DBSegment.Y2 - PosY))) +
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Round(sqrt(sqr(Cur2DBSegment.X3 - Cur2DBSegment.X2) + sqr(Cur2DBSegment.Y3 - Cur2DBSegment.Y2))) +
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Round(sqrt(sqr(Cur2DBSegment.X - Cur2DBSegment.X3) + sqr(Cur2DBSegment.Y - Cur2DBSegment.Y3)));
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CoordX := CoordToCanvasX(PosX);
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CoordY := CoordToCanvasY(PosY);
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CoordX2 := CoordToCanvasX(Cur2DBSegment.X2);
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CoordY2 := CoordToCanvasY(Cur2DBSegment.Y2);
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CoordX3 := CoordToCanvasX(Cur2DBSegment.X3);
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CoordY3 := CoordToCanvasY(Cur2DBSegment.Y3);
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CoordX4 := CoordToCanvasX(Cur2DBSegment.X);
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CoordY4 := CoordToCanvasY(Cur2DBSegment.Y);
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SetLength(Points, 0);
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AddBezierToPoints(
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Make2DPoint(CoordX, CoordY),
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Make2DPoint(CoordX2, CoordY2),
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Make2DPoint(CoordX3, CoordY3),
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Make2DPoint(CoordX4, CoordY4),
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Points
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);
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if (CurPath.Brush.Style <> bsClear) then
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begin
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ADest.Brush.Style := CurPath.Brush.Style;
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SetLength(Points, CurveLength);
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end;
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for k := 1 to CurveLength do
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begin
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t := k / CurveLength;
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CurX := Round(sqr(1 - t) * (1 - t) * PosX + 3 * t * sqr(1 - t) * Cur2DBSegment.X2 + 3 * t * t * (1 - t) * Cur2DBSegment.X3 + t * t * t * Cur2DBSegment.X);
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CurY := Round(sqr(1 - t) * (1 - t) * PosY + 3 * t * sqr(1 - t) * Cur2DBSegment.Y2 + 3 * t * t * (1 - t) * Cur2DBSegment.Y3 + t * t * t * Cur2DBSegment.Y);
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CoordX := CoordToCanvasX(CurX);
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CoordY := CoordToCanvasY(CurY);
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ADest.LineTo(CoordX, CoordY);
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if (CurPath.Brush.Style = bsSolid) then
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begin
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Points[k-1].X := CoordX;
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Points[k-1].Y := CoordY;
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end;
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// {$ifdef FPVECTORIAL_TOCANVAS_DEBUG}
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// Write(Format(' CL%d,%d', [CoordX, CoordY]));
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// {$endif}
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end;
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if (CurPath.Brush.Style = bsSolid) then ADest.Polygon(Points);
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ADest.Brush.Style := CurPath.Brush.Style;
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ADest.Polygon(Points);
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PosX := Cur2DSegment.X;
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PosY := Cur2DSegment.Y;
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@ -28,6 +28,7 @@ uses
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type
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T10Strings = array[0..9] of shortstring;
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TPointsArray = array of TPoint;
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// Color Conversion routines
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function FPColorToRGBHexString(AColor: TFPColor): string;
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@ -42,6 +43,7 @@ function SeparateString(AString: string; ASeparator: char): T10Strings;
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// Mathematical routines
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procedure EllipticalArcToBezier(Xc, Yc, Rx, Ry, startAngle, endAngle: Double; var P1, P2, P3, P4: T3DPoint);
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procedure CircularArcToBezier(Xc, Yc, R, startAngle, endAngle: Double; var P1, P2, P3, P4: T3DPoint);
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procedure AddBezierToPoints(P1, P2, P3, P4: T3DPoint; var Points: TPointsArray);
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// LCL-related routines
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{$ifdef USE_LCL_CANVAS}
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function ConvertPathToRegion(APath: TPath; ADestX, ADestY: Integer; AMulX, AMulY: Double): HRGN;
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@ -186,6 +188,30 @@ begin
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EllipticalArcToBezier(Xc, Yc, R, R, startAngle, endAngle, P1, P2, P3, P4);
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end;
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{ This routine converts a Bezier to a Polygon and adds the points of this poligon
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to the end of the provided Points output variables }
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procedure AddBezierToPoints(P1, P2, P3, P4: T3DPoint; var Points: TPointsArray);
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var
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CurveLength, k, CurX, CurY, LastPoint: Integer;
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t: Double;
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begin
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CurveLength :=
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Round(sqrt(sqr(P2.X - P1.X) + sqr(P2.Y - P1.Y))) +
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Round(sqrt(sqr(P3.X - P2.X) + sqr(P3.Y - P2.Y))) +
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Round(sqrt(sqr(P4.X - P4.X) + sqr(P4.Y - P3.Y)));
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LastPoint := Length(Points)-1;
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SetLength(Points, Length(Points)+CurveLength);
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for k := 1 to CurveLength do
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begin
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t := k / CurveLength;
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CurX := Round(sqr(1 - t) * (1 - t) * P1.X + 3 * t * sqr(1 - t) * P2.X + 3 * t * t * (1 - t) * P3.X + t * t * t * P4.X);
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CurY := Round(sqr(1 - t) * (1 - t) * P1.Y + 3 * t * sqr(1 - t) * P2.Y + 3 * t * t * (1 - t) * P3.Y + t * t * t * P4.Y);
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Points[LastPoint+k].X := CurX;
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Points[LastPoint+k].Y := CurY;
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end;
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end;
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{$ifdef USE_LCL_CANVAS}
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function ConvertPathToRegion(APath: TPath; ADestX, ADestY: Integer; AMulX, AMulY: Double): HRGN;
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var
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