fixed paths in fpmake file

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2239 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
blaszijk
2012-01-06 22:13:33 +00:00
parent 8fd729e3a8
commit 2f697282f8
2 changed files with 1 additions and 3 deletions

View File

@ -48,8 +48,7 @@ begin
GL: begin
writeln(' with the OpenGL painter');
P.UnitPath.Add('./gl/');
P.UnitPath.Add('./nvglutils/.');
P.Targets.AddUnit('./nvwidgets/nvglwidgets.pas');
P.Targets.AddUnit('./gl/nvglwidgets.pas');
end;
end;

View File

@ -1508,7 +1508,6 @@ var
vShader: GLuint = 0;
fShader: GLuint = 0;
fShaderTex: GLuint = 0;
ii: integer;
begin
if m_widgetProgram = 0 then
begin