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fixed paths in fpmake file
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2239 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -48,8 +48,7 @@ begin
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GL: begin
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writeln(' with the OpenGL painter');
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P.UnitPath.Add('./gl/');
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P.UnitPath.Add('./nvglutils/.');
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P.Targets.AddUnit('./nvwidgets/nvglwidgets.pas');
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P.Targets.AddUnit('./gl/nvglwidgets.pas');
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end;
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end;
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@ -1508,7 +1508,6 @@ var
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vShader: GLuint = 0;
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fShader: GLuint = 0;
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fShaderTex: GLuint = 0;
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ii: integer;
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begin
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if m_widgetProgram = 0 then
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begin
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