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tvplanit: draw month header dividing lines so that they do not run through week headers. Fix showing of month/week/day column headers.
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@8501 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -1411,10 +1411,15 @@ begin
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SetLength(FMonthRecords, n);
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if (Datastore = nil) or (Datastore.Resource = nil) then
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exit;
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if not (gchMonth in FColHeaderAttributes.Visible) then
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exit;
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x1 := FixedColWidth;
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y1 := 0;
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y2 := FTotalColHeaderHeight;
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if [gchWeek, gchDay] * FColHeaderAttributes.Visible = [gchWeek, gchDay] then
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y2 := FMonthColHeaderHeight + FTextMargin
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else
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y2 := FTotalColHeaderHeight;
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if n > 1 then
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begin
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@ -1455,6 +1460,12 @@ var
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d: TVpDayType;
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dt1, dt2: TDateTime;
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begin
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if not (gchWeek in FColHeaderAttributes.Visible) then
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begin
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SetLength(FWeekRecords, 0);
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exit;
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end;
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SetLength(FWeekRecords, GetNumWeeks);
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x1 := FixedColWidth;
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y1 := 0;
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@ -196,6 +196,9 @@ var
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R, R1: TRect;
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P: TPoint;
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begin
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if not (gchDay in FGanttView.ColHeaderAttributes.Visible) then
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exit;
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// Offset due to scrolling
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dx := FGanttView.LeftCol * FScaledColWidth;
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@ -236,7 +239,8 @@ begin
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// No dividing line at last day of month because it already has been
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// drawn as the month divider.
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if (DayOf(dayRec.Date) <> DaysInMonth(dayRec.Date)) then
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if (DayOf(dayRec.Date) <> DaysInMonth(dayRec.Date)) or
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([gchWeek, gchDay] * FGanttView.ColHeaderAttributes.Visible = [gchWeek, gchDay]) then
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begin
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if FGanttView.DrawingStyle = ds3D then
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DrawBevelLine(
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@ -405,6 +409,9 @@ var
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str: String;
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strLen: Integer;
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begin
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if not (gchMonth in FGanttView.ColHeaderAttributes.Visible) then
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exit;
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// Offset due to scrolling
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dx := FGanttView.LeftCol * FScaledColWidth;
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@ -593,6 +600,9 @@ var
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str: String;
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strLen: Integer;
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begin
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if not (gchWeek in FGanttView.ColHeaderAttributes.Visible) then
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exit;
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// Offset due to scrolling
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dx := FGanttView.LeftCol * FScaledColWidth;
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@ -624,14 +634,6 @@ begin
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BevelShadow,
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BevelHighlight
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)
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(*
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DrawBevelRect(
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RenderCanvas,
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TPSRotateRectangle(Angle, RenderIn, R1),
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BevelHighlight,
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BevelShadow
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)
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*)
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end else
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begin
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TPSMoveTo(RenderCanvas, Angle, RenderIn, R.Right, R.Top);
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