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fpspreadsheet: More efficient clipping in drawing of images on WorksheetGrid
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@5802 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -2191,49 +2191,53 @@ begin
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ColRowToOffset(true, false, HeaderCount, clipArea.Left, tmp);
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ColRowToOffset(false, false, HeaderCount, clipArea.Top, tmp);
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for i := 0 to Worksheet.GetImageCount-1 do begin
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img := Worksheet.GetPointerToImage(i);
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obj := Workbook.GetEmbeddedObj(img^.Index);
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// Draw bitmap over grid. Take care of clipping.
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Canvas.SaveHandleState;
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try
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InterSectClipRect(Canvas.Handle,
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clipArea.Left, clipArea.Top, clipArea.Right, clipArea.Bottom);
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w := ToPixels(obj.ImageWidth * img^.ScaleX);
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h := ToPixels(obj.ImageHeight * img^.ScaleY);
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for i := 0 to Worksheet.GetImageCount-1 do begin
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img := Worksheet.GetPointerToImage(i);
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obj := Workbook.GetEmbeddedObj(img^.Index);
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imgRect := CellRect(img^.Col + HeaderCount, img^.Row + HeaderCount);
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imgRect.Right := imgRect.Left + w;
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imgRect.Bottom := imgRect.Top + h;
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OffsetRect(imgRect, ToPixels(img^.OffsetX), ToPixels(img^.OffsetY));
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w := ToPixels(obj.ImageWidth * img^.ScaleX);
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h := ToPixels(obj.ImageHeight * img^.ScaleY);
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if not IntersectRect(R, clipArea, imgRect) then
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continue;
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imgRect := CellRect(img^.Col + HeaderCount, img^.Row + HeaderCount);
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imgRect.Right := imgRect.Left + w;
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imgRect.Bottom := imgRect.Top + h;
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OffsetRect(imgRect, ToPixels(img^.OffsetX), ToPixels(img^.OffsetY));
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if img^.Bitmap = nil then begin
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// Load image into bitmap and scale to required size
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img^.Bitmap := TBitmap.Create;
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TBitmap(img^.Bitmap).SetSize(w, h);
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TBitmap(img^.Bitmap).PixelFormat := pf32Bit;
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TBitmap(img^.Bitmap).Transparent := true;
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pic := TPicture.Create;
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try
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obj.Stream.Position := 0;
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pic.LoadFromStream(obj.Stream);
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if pic.Bitmap <> nil then
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TBitmap(img^.Bitmap).Canvas.StretchDraw(Rect(0, 0, w, h), pic.Bitmap)
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else if pic.Graphic <> nil then
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TBitmap(img^.Bitmap).Canvas.StretchDraw(Rect(0, 0, w, h), pic.Graphic);
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finally
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pic.Free;
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// Nothing to do if image is outside the visible grid area
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if not IntersectRect(R, clipArea, imgRect) then
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continue;
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// If not yet done load image stream into bitmap and scale to required size
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if img^.Bitmap = nil then begin
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img^.Bitmap := TBitmap.Create;
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TBitmap(img^.Bitmap).SetSize(w, h);
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TBitmap(img^.Bitmap).PixelFormat := pf32Bit;
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TBitmap(img^.Bitmap).Transparent := true;
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pic := TPicture.Create;
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try
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obj.Stream.Position := 0;
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pic.LoadFromStream(obj.Stream);
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if pic.Bitmap <> nil then
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TBitmap(img^.Bitmap).Canvas.StretchDraw(Rect(0, 0, w, h), pic.Bitmap)
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else if pic.Graphic <> nil then
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TBitmap(img^.Bitmap).Canvas.StretchDraw(Rect(0, 0, w, h), pic.Graphic);
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finally
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pic.Free;
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end;
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end;
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end;
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// Draw bitmap over grid. Take care of clipping.
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Canvas.SaveHandleState;
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try
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InterSectClipRect(Canvas.Handle, R.Left, R.Top, R.Right, R.Bottom);
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// Draw the bitmap
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Canvas.Draw(imgRect.Left, imgRect.Top, TBitmap(img^.Bitmap));
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finally
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Canvas.RestoreHandleState;
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end;
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finally
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Canvas.RestoreHandleState;
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end;
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end;
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