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Sound appears again but cannot change sound file.
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2279 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@@ -52,7 +52,7 @@
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</Units>
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</ProjectOptions>
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<CompilerOptions>
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<Version Value="11"/>
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<Version Value="10"/>
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<Target>
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<Filename Value="soundtest"/>
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</Target>
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@@ -61,6 +61,10 @@
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<UnitOutputDirectory Value="lib/$(TargetCPU)-$(TargetOS)"/>
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</SearchPaths>
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<Linking>
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<Debugging>
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<GenerateDebugInfo Value="True"/>
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<DebugInfoType Value="dsAuto"/>
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</Debugging>
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<Options>
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<Win32>
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<GraphicApplication Value="True"/>
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@@ -200,6 +200,7 @@ begin
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Clear();
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lReader.ReadFromStream(lStream, Self);
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lStream.Position := 0;
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aStream.Clear;
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aStream.LoadFromStream(lStream);
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finally
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lStream.Free;
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@@ -39,6 +39,8 @@ type
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procedure Initialize; override;
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procedure Finalize; override;
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procedure Play(ASound: TSoundDocument); override;
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procedure Pause(ASound: TSoundDocument); override;
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procedure Stop(ASound: TSoundDocument); override;
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procedure AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
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procedure alStop;
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//function alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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@@ -193,7 +195,9 @@ begin
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// Now clean up the source
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alSourceStop(al_source);
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alSourceRewind(al_source);
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alSourcei(al_source, AL_BUFFER, 0);
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// alSourcei(al_source, AL_BUFFER, 0);
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if al_readbuf <> nil then
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FreeMem(al_readbuf);
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// Fill the buffer
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alFillBuffer(ASound, lKeyElement);
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@@ -204,6 +208,16 @@ begin
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alSourcePlay(al_source);
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end;
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procedure TOpenALPlayer.Stop(ASound: TSoundDocument);
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begin
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alSourceStop(al_source);
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end;
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procedure TOpenALPlayer.Pause(ASound: TSoundDocument);
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begin
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alSourcePause(al_source);
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end;
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procedure TOpenALPlayer.AdjustToKeyElement(ASound: TSoundDocument;
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AKeyElement: TSoundKeyElement);
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begin
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