fpsound: Simplifies and develops further, still only noise

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2270 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
sekelsenmat
2012-01-25 14:53:00 +00:00
parent 669d73702f
commit a6ce7381f6

View File

@ -9,16 +9,6 @@ interface
uses
Classes, SysUtils, openal, fpsound;
// openal
const
// Note: if you lower the al_bufcount, then you have to modify the al_polltime also!
al_bufcount = 4;
al_polltime = 100;
var
al_device : PALCdevice;
al_context : PALCcontext;
type
{ TOpenALPlayer }
@ -30,17 +20,18 @@ type
codec_bs : Longword;
al_source : ALuint;
al_format : Integer;
al_buffers : array[0..al_bufcount-1] of ALuint;
al_buffers : array[0..0] of ALuint;
al_bufsize : Longword;
al_readbuf : Pointer;
al_rate : Longword;
al_bufcount : Integer;
public
procedure Initialize; override;
procedure Finalize; override;
procedure Play(ASound: TSoundDocument); override;
procedure AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
procedure alStop;
function alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
//function alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
function alFillBuffer(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Integer;
end;
@ -54,7 +45,7 @@ begin
alSourcei(al_source, AL_BUFFER, 0);
end;
function TOpenALPlayer.alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
{function TOpenALPlayer.alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
var
processed : ALint;
buffer : ALuint;
@ -74,14 +65,21 @@ begin
Dec(processed);
end;
Result := True;
end;
end;}
function TOpenALPlayer.alFillBuffer(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Integer;
var
lCurElement: TSoundElement;
lReadCount: Integer = 0;
lBufferBytePtr: PByte;
lBufferWordPtr: PWord;
begin
GetMem(al_readbuf, al_bufsize);
Result := 0;
lBufferBytePtr := al_readbuf;
lBufferWordPtr := al_readbuf;
while lReadCount < al_bufsize do
begin
lCurElement := ASound.GetNextSoundElement();
@ -91,9 +89,15 @@ begin
lReadCount := lReadCount + AKeyElement.BitsPerSample div 8;
if AKeyElement.BitsPerSample = 8 then
PByte(al_readbuf)[lReadCount] := Lo((lCurElement as TSoundSample8).ChannelValues[0])
begin
lBufferBytePtr^ := Lo((lCurElement as TSoundSample8).ChannelValues[0]);
Inc(lBufferBytePtr);
end
else
PWord(al_readbuf)[lReadCount div 2] := Word((lCurElement as TSoundSample16).ChannelValues[0])
begin
lBufferWordPtr^ := Word((lCurElement as TSoundSample16).ChannelValues[0]);
Inc(lBufferWordPtr, 2);
end;
end;
end;
@ -116,6 +120,7 @@ begin
alSourcei(al_source, AL_LOOPING, AL_FALSE);
// alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
al_bufcount := 1;
alGenBuffers(al_bufcount, @al_buffers);
end;
@ -125,11 +130,12 @@ begin
alDeleteSources(1, @al_source);
alDeleteBuffers(al_bufcount, @al_buffers);
if al_readbuf <> nil then FreeMem(al_readbuf);
alcDestroyContext(al_context);
alcCloseDevice(al_device);
end;
procedure TOpenALPlayer.Play(ASound: TSoundDocument);
var
i: Integer;
queued : Integer;
done : Boolean;
lKeyElement: TSoundKeyElement;
@ -145,52 +151,13 @@ begin
alSourceRewind(al_source);
alSourcei(al_source, AL_BUFFER, 0);
for i := 0 to al_bufcount - 1 do
begin
// Fill the buffer
alFillBuffer(ASound, lKeyElement);
// Fill the buffer
alFillBuffer(ASound, lKeyElement);
alBufferData(al_buffers[0], al_format, al_readbuf, al_bufsize, al_rate);
alSourceQueueBuffers(al_source, 1, @al_buffers[0]);
alBufferData(al_buffers[i], al_format, al_readbuf, al_bufsize, al_rate);
alSourceQueueBuffers(al_source, 1, @al_buffers[i]);
end;
// Under windows, AL_LOOPING = AL_TRUE breaks queueing, no idea why
alSourcei(al_source, AL_LOOPING, AL_FALSE);
// Play the sound
alSourcePlay(al_source);
{done:=False;
queued:=0;
repeat
if alProcess(ASound, lKeyElement) then
begin
alGetSourcei(al_source, AL_BUFFERS_QUEUED, queued);
done:=queued=0;
end;
Sleep(al_polltime);
until done;}
{
AlSourceStop(source);
AlGenBuffers(1, @buffer);
loop:=0;
LoadWavStream(AStream, format, data, size, freq, loop);
AlBufferData(buffer, format, data, size, freq);
if data<>nil then freemem(data);
AlGenSources(1, @source);
AlSourcei(source, AL_BUFFER, buffer);
AlSourcef(source, AL_PITCH, 1.0);
AlSourcef(source, AL_GAIN, 1.0);
AlSourcefv(source, AL_POSITION, @sourcepos);
AlSourcefv(source, AL_VELOCITY, @sourcevel);
// Under windows, AL_LOOPING = AL_TRUE breaks queueing, no idea why
// AlSourcei(source, AL_LOOPING, AL_TRUE);
AlListenerfv(AL_POSITION, @listenerpos);
AlListenerfv(AL_VELOCITY, @listenervel);
AlListenerfv(AL_ORIENTATION, @listenerori);
AlSourcePlay(source);}
end;
procedure TOpenALPlayer.AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
@ -220,9 +187,8 @@ begin
// WriteLn('OpenAL Buffer Size : ', al_bufsize);
if al_readbuf <> nil then FreeMem(al_readbuf);
GetMem(al_readbuf, al_bufsize);
alProcess(ASound, AKeyElement);
//alProcess(ASound, AKeyElement);
end;
initialization