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fpsound: Simplifies and develops further, still only noise
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@2270 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -9,16 +9,6 @@ interface
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uses
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Classes, SysUtils, openal, fpsound;
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// openal
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const
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// Note: if you lower the al_bufcount, then you have to modify the al_polltime also!
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al_bufcount = 4;
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al_polltime = 100;
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var
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al_device : PALCdevice;
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al_context : PALCcontext;
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type
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{ TOpenALPlayer }
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@ -30,17 +20,18 @@ type
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codec_bs : Longword;
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al_source : ALuint;
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al_format : Integer;
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al_buffers : array[0..al_bufcount-1] of ALuint;
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al_buffers : array[0..0] of ALuint;
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al_bufsize : Longword;
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al_readbuf : Pointer;
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al_rate : Longword;
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al_bufcount : Integer;
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public
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procedure Initialize; override;
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procedure Finalize; override;
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procedure Play(ASound: TSoundDocument); override;
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procedure AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
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procedure alStop;
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function alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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//function alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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function alFillBuffer(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Integer;
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end;
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@ -54,7 +45,7 @@ begin
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alSourcei(al_source, AL_BUFFER, 0);
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end;
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function TOpenALPlayer.alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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{function TOpenALPlayer.alProcess(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Boolean;
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var
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processed : ALint;
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buffer : ALuint;
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@ -74,14 +65,21 @@ begin
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Dec(processed);
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end;
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Result := True;
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end;
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end;}
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function TOpenALPlayer.alFillBuffer(ASound: TSoundDocument; AKeyElement: TSoundKeyElement): Integer;
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var
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lCurElement: TSoundElement;
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lReadCount: Integer = 0;
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lBufferBytePtr: PByte;
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lBufferWordPtr: PWord;
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begin
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GetMem(al_readbuf, al_bufsize);
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Result := 0;
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lBufferBytePtr := al_readbuf;
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lBufferWordPtr := al_readbuf;
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while lReadCount < al_bufsize do
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begin
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lCurElement := ASound.GetNextSoundElement();
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@ -91,9 +89,15 @@ begin
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lReadCount := lReadCount + AKeyElement.BitsPerSample div 8;
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if AKeyElement.BitsPerSample = 8 then
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PByte(al_readbuf)[lReadCount] := Lo((lCurElement as TSoundSample8).ChannelValues[0])
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begin
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lBufferBytePtr^ := Lo((lCurElement as TSoundSample8).ChannelValues[0]);
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Inc(lBufferBytePtr);
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end
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else
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PWord(al_readbuf)[lReadCount div 2] := Word((lCurElement as TSoundSample16).ChannelValues[0])
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begin
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lBufferWordPtr^ := Word((lCurElement as TSoundSample16).ChannelValues[0]);
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Inc(lBufferWordPtr, 2);
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end;
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end;
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end;
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@ -116,6 +120,7 @@ begin
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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// alDistanceModel(AL_INVERSE_DISTANCE_CLAMPED);
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al_bufcount := 1;
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alGenBuffers(al_bufcount, @al_buffers);
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end;
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@ -125,11 +130,12 @@ begin
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alDeleteSources(1, @al_source);
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alDeleteBuffers(al_bufcount, @al_buffers);
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if al_readbuf <> nil then FreeMem(al_readbuf);
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alcDestroyContext(al_context);
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alcCloseDevice(al_device);
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end;
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procedure TOpenALPlayer.Play(ASound: TSoundDocument);
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var
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i: Integer;
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queued : Integer;
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done : Boolean;
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lKeyElement: TSoundKeyElement;
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@ -145,52 +151,13 @@ begin
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alSourceRewind(al_source);
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alSourcei(al_source, AL_BUFFER, 0);
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for i := 0 to al_bufcount - 1 do
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begin
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// Fill the buffer
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alFillBuffer(ASound, lKeyElement);
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// Fill the buffer
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alFillBuffer(ASound, lKeyElement);
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alBufferData(al_buffers[0], al_format, al_readbuf, al_bufsize, al_rate);
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alSourceQueueBuffers(al_source, 1, @al_buffers[0]);
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alBufferData(al_buffers[i], al_format, al_readbuf, al_bufsize, al_rate);
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alSourceQueueBuffers(al_source, 1, @al_buffers[i]);
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end;
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// Under windows, AL_LOOPING = AL_TRUE breaks queueing, no idea why
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alSourcei(al_source, AL_LOOPING, AL_FALSE);
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// Play the sound
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alSourcePlay(al_source);
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{done:=False;
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queued:=0;
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repeat
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if alProcess(ASound, lKeyElement) then
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begin
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alGetSourcei(al_source, AL_BUFFERS_QUEUED, queued);
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done:=queued=0;
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end;
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Sleep(al_polltime);
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until done;}
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{
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AlSourceStop(source);
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AlGenBuffers(1, @buffer);
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loop:=0;
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LoadWavStream(AStream, format, data, size, freq, loop);
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AlBufferData(buffer, format, data, size, freq);
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if data<>nil then freemem(data);
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AlGenSources(1, @source);
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AlSourcei(source, AL_BUFFER, buffer);
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AlSourcef(source, AL_PITCH, 1.0);
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AlSourcef(source, AL_GAIN, 1.0);
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AlSourcefv(source, AL_POSITION, @sourcepos);
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AlSourcefv(source, AL_VELOCITY, @sourcevel);
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// Under windows, AL_LOOPING = AL_TRUE breaks queueing, no idea why
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// AlSourcei(source, AL_LOOPING, AL_TRUE);
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AlListenerfv(AL_POSITION, @listenerpos);
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AlListenerfv(AL_VELOCITY, @listenervel);
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AlListenerfv(AL_ORIENTATION, @listenerori);
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AlSourcePlay(source);}
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end;
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procedure TOpenALPlayer.AdjustToKeyElement(ASound: TSoundDocument; AKeyElement: TSoundKeyElement);
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@ -220,9 +187,8 @@ begin
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// WriteLn('OpenAL Buffer Size : ', al_bufsize);
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if al_readbuf <> nil then FreeMem(al_readbuf);
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GetMem(al_readbuf, al_bufsize);
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alProcess(ASound, AKeyElement);
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//alProcess(ASound, AKeyElement);
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end;
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initialization
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