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fpchess: Implements animations for the computer moves
git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1897 8e941d3f-bd1b-0410-a28a-d453659cc2b4
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@ -11,6 +11,34 @@ uses
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type
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{
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dsIdle - Accepts user input
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dsDragging - During an user input
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dsRunningAnimation - Does not accept user input because it is running an animation
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}
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TDrawerState = (dsIdle, dsDragging, dsRunningAnimation);
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{ TChessAnimation }
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TChessAnimation = class
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CurrentStep: Integer;
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FinalStep: Integer;
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constructor Create;
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procedure DrawToIntfImg(AIntfImg: TLazIntfImage); virtual; abstract;
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procedure ExecuteFinal; virtual; abstract;
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function SkipDrawingPiece(col, row: Integer): Boolean; virtual; abstract;
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end;
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{ TChessMoveAnimation }
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TChessMoveAnimation = class(TChessAnimation)
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public
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AFrom, ATo: TPoint;
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procedure DrawToIntfImg(AIntfImg: TLazIntfImage); override;
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procedure ExecuteFinal; override;
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function SkipDrawingPiece(col, row: Integer): Boolean; override;
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end;
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TChessDrawerDelegate = class
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public
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procedure HandleMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer); virtual; abstract;
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@ -30,6 +58,9 @@ type
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{ bmpBoard, bmpWPawn, bmpWKnight, bmpWBishop, bmpWRook, bmpWQueen,
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bmpWKing, bmpBPawn, bmpBKnight, bmpBBishop, bmpBRook, bmpBQueen,
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bmpBKing: TBitmap;}
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FDrawerState: TDrawerState;
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FDelegate: TChessDrawerDelegate;
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FAnimation: TChessAnimation;
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public
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constructor Create(AOwner: TComponent); override;
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procedure EraseBackground(DC: HDC); override;
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@ -41,6 +72,13 @@ type
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function GetChessTileImage(ATile: TChessTile): TPortableNetworkGraphic;
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procedure LoadImages();
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procedure SetDelegate(ADelegate: TChessDrawerDelegate);
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procedure HandleMouseMove(Sender: TObject; Shift: TShiftState; X, Y: Integer);
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procedure HandleMouseUp(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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procedure HandleMouseDown(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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procedure HandleOnTimer(Sender: TObject);
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procedure AddAnimation(AAnimation: TChessAnimation);
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end;
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var
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@ -48,6 +86,50 @@ var
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implementation
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{ TChessMoveAnimation }
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procedure TChessMoveAnimation.DrawToIntfImg(AIntfImg: TLazIntfImage);
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var
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lTileBmp: TPortableNetworkGraphic;
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X, Y, SourceX, SourceY, DestX, DestY: integer;
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dx, dy: Integer;
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t: Double;
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begin
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// Draw the moving tile
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lTileBmp := vChessDrawer.GetChessTileImage(vChessGame.Board[AFrom.X][AFrom.Y]);
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if lTileBmp = nil then Exit;
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SourceX := (AFrom.X - 1) * INT_CHESSTILE_SIZE;
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SourceY := (8 - AFrom.Y) * INT_CHESSTILE_SIZE;
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DestX := (ATo.X - 1) * INT_CHESSTILE_SIZE;
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DestY := (8 - ATo.Y) * INT_CHESSTILE_SIZE;
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t := CurrentStep / FinalStep;
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X := Round(t * DestX + (1-t) * SourceX);
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Y := Round(t * DestY + (1-t) * SourceY);
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vChessDrawer.DrawImageWithTransparentColor(AIntfImg, X, Y, FPCOLOR_TRANSPARENT_TILE, lTileBmp);
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end;
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procedure TChessMoveAnimation.ExecuteFinal;
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begin
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vChessGame.MovePiece(AFrom, ATo);
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end;
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function TChessMoveAnimation.SkipDrawingPiece(col, row: Integer): Boolean;
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begin
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Result := (col = AFrom.X) and (row = AFrom.Y);
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end;
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{ TChessAnimation }
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constructor TChessAnimation.Create;
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begin
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inherited Create;
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CurrentStep := 0;
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FinalStep := 20;
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end;
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constructor TChessDrawer.Create(AOwner: TComponent);
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begin
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inherited Create(AOwner);
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@ -79,6 +161,11 @@ begin
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bmpBRook := TBitmap.Create;
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bmpBQueen := TBitmap.Create;
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bmpBKing := TBitmap.Create; }
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// Events
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OnMouseMove := @HandleMouseMove;
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OnMouseUp := @HandleMouseUp;
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OnMouseDown := @HandleMouseDown;
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end;
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procedure TChessDrawer.EraseBackground(DC: HDC);
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@ -126,6 +213,9 @@ begin
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for col := 1 to 8 do
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for row := 1 to 8 do
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begin
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// Check if the animation wants us to skip drawing this piece
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if Assigned(FAnimation) and FAnimation.SkipDrawingPiece(col, row) then Continue;
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lTileBmp := GetChessTileImage(vChessGame.Board[col][row]);
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if lTileBmp = nil then Continue;
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@ -135,6 +225,9 @@ begin
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DrawImageWithTransparentColor(lIntfImage, X, Y, FPCOLOR_TRANSPARENT_TILE, lTileBmp);
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end;
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// Now animations
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if Assigned(FAnimation) then FAnimation.DrawToIntfImg(lIntfImage);
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lTmpBmp.LoadFromIntfImage(lIntfImage);
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ACanvas.Draw(0, 0, lTmpBmp);
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finally
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@ -236,10 +329,50 @@ end;
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procedure TChessDrawer.SetDelegate(ADelegate: TChessDrawerDelegate);
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begin
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// Events
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OnMouseMove := @ADelegate.HandleMouseMove;
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OnMouseUp := @ADelegate.HandleMouseUp;
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OnMouseDown := @ADelegate.HandleMouseDown;
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FDelegate := ADelegate;
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end;
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procedure TChessDrawer.HandleMouseMove(Sender: TObject; Shift: TShiftState; X,
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Y: Integer);
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begin
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if Assigned(FDelegate) and (FDrawerState in [dsIdle, dsDragging]) then
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FDelegate.HandleMouseMove(Sender, Shift, X, Y);
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end;
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procedure TChessDrawer.HandleMouseUp(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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begin
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if Assigned(FDelegate) and (FDrawerState in [dsIdle, dsDragging]) then
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FDelegate.HandleMouseUp(Sender, Button, Shift, X, Y);
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end;
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procedure TChessDrawer.HandleMouseDown(Sender: TObject; Button: TMouseButton;
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Shift: TShiftState; X, Y: Integer);
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begin
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if Assigned(FDelegate) and (FDrawerState in [dsIdle, dsDragging]) then
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FDelegate.HandleMouseDown(Sender, Button, Shift, X, Y);
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end;
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procedure TChessDrawer.HandleOnTimer(Sender: TObject);
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begin
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if FDrawerState = dsRunningAnimation then
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begin
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Inc(FAnimation.CurrentStep);
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if FAnimation.CurrentStep >= FAnimation.FinalStep then
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begin
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FAnimation.ExecuteFinal;
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FAnimation.Free;
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FAnimation := nil;
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FDrawerState := dsIdle;
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end;
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Invalidate();
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end;
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end;
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procedure TChessDrawer.AddAnimation(AAnimation: TChessAnimation);
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begin
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FDrawerState := dsRunningAnimation;
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FAnimation := AAnimation;
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end;
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end.
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@ -12,7 +12,7 @@ interface
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uses
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Classes, SysUtils,
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StdCtrls, Forms, Controls,
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chessgame, chessmodules;
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chessgame, chessmodules, chessdrawer;
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const HIGH = 52; WIDE = 52; SINGLE_IMAGE_SIZE = 1500;
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BOARD_SIZE = 8; ROW_NAMES = '12345678'; COL_NAMES = 'ABCDEFGH';
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@ -282,6 +282,7 @@ var
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Escape: boolean;
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Score: Integer;
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lMoved: Boolean;
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lAnimation: TChessMoveAnimation;
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begin
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// initialization
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Escape := False;
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@ -310,12 +311,17 @@ begin
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{ And write it to our board }
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lMoved := vChessGame.MovePiece(
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lAnimation := TChessMoveAnimation.Create;
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lAnimation.AFrom := Point(AIMovement.FromCol, AIMovement.FromRow);
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lAnimation.ATo := Point(AIMovement.ToCol, AIMovement.ToRow);
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vChessDrawer.AddAnimation(lAnimation);
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{ lMoved := vChessGame.MovePiece(
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Point(AIMovement.FromCol, AIMovement.FromRow),
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Point(AIMovement.ToCol, AIMovement.ToRow));
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if not lMoved then raise Exception.Create(Format('Moving failed from %s to %s',
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[vChessGame.BoardPosToChessCoords(AFrom), vChessGame.BoardPosToChessCoords(ATo)]));
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[vChessGame.BoardPosToChessCoords(AFrom), vChessGame.BoardPosToChessCoords(ATo)]));}
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end;
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initialization
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@ -169,8 +169,8 @@ object formChess: TformChess
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end
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end
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object pageGame: TPage
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ClientWidth = 1440
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ClientHeight = 2000
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ClientWidth = 720
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ClientHeight = 1000
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object labelPos: TLabel
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Left = 8
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Height = 18
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@ -313,6 +313,7 @@ object formChess: TformChess
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end
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object timerChessTimer: TTimer
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Enabled = False
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Interval = 50
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OnTimer = timerChessTimerTimer
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left = 296
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top = 152
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@ -98,6 +98,7 @@ procedure TformChess.timerChessTimerTimer(Sender: TObject);
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begin
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vChessGame.UpdateTimes();
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UpdateCaptions();
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vChessDrawer.HandleOnTimer(Sender);
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end;
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function TformChess.FormatTime(ATimeInMiliseconds: Integer): string;
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