Small fix for the dimension text rendering

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1500 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
sekelsenmat
2011-02-12 21:12:12 +00:00
parent e064a6b187
commit f1e669cc3b

View File

@ -284,6 +284,7 @@ begin
Points[0].X := CoordToCanvasX((CurDim.DimensionLeft.X+CurDim.DimensionRight.X)/2);
Points[0].Y := CoordToCanvasY(CurDim.DimensionLeft.Y);
LowerDim.X := CurDim.DimensionRight.X-CurDim.DimensionLeft.X;
ADest.Font.Size := 10;
ADest.TextOut(Points[0].X, Points[0].Y, Format('%.1f', [LowerDim.X]));
end
else
@ -317,6 +318,7 @@ begin
Points[0].Y := CoordToCanvasY((CurDim.DimensionLeft.Y+CurDim.DimensionRight.Y)/2);
LowerDim.Y := CurDim.DimensionRight.Y-CurDim.DimensionLeft.Y;
if LowerDim.Y < 0 then LowerDim.Y := -1 * LowerDim.Y;
ADest.Font.Size := 10;
ADest.TextOut(Points[0].X, Points[0].Y, Format('%.1f', [LowerDim.Y]));
end;
SetLength(Points, 0);