Large improvements to dimension rendering

git-svn-id: https://svn.code.sf.net/p/lazarus-ccr/svn@1498 8e941d3f-bd1b-0410-a28a-d453659cc2b4
This commit is contained in:
sekelsenmat
2011-02-12 20:41:31 +00:00
parent 8b1aedbcd0
commit ff27a303e5
2 changed files with 70 additions and 1 deletions

View File

@@ -652,7 +652,7 @@ begin
{$endif}
if IsAlignedDimension then
begin
// Now make sure that we actually have the right positions
// Now make sure that we actually that BaseLeft is to the left of BaseRight
if BaseRight.X < BaseLeft.X then
begin
TmpPoint := BaseRight;

View File

@@ -124,11 +124,15 @@ var
CurEntity: TvEntity;
CurCircle: TvCircle;
CurEllipse: TvEllipse;
//
CurArc: TvCircularArc;
FinalStartAngle, FinalEndAngle, tmpAngle: double;
BoundsLeft, BoundsTop, BoundsRight, BoundsBottom,
IntStartAngle, IntAngleLength: Integer;
//
CurDim: TvAlignedDimension;
Points: array of TPoint;
UpperDim, LowerDim: T3DPoint;
begin
{$ifdef FPVECTORIALDEBUG}
WriteLn(':>DrawFPVectorialToCanvas');
@@ -247,10 +251,75 @@ begin
else if CurEntity is TvAlignedDimension then
begin
CurDim := CurEntity as TvAlignedDimension;
//
// Draws this shape:
// vertical horizontal
// ___
// | | or ---| X cm
// | --|
// Which marks the dimension
ADest.MoveTo(CoordToCanvasX(CurDim.BaseRight.X), CoordToCanvasY(CurDim.BaseRight.Y));
ADest.LineTo(CoordToCanvasX(CurDim.DimensionRight.X), CoordToCanvasY(CurDim.DimensionRight.Y));
ADest.LineTo(CoordToCanvasX(CurDim.DimensionLeft.X), CoordToCanvasY(CurDim.DimensionLeft.Y));
ADest.LineTo(CoordToCanvasX(CurDim.BaseLeft.X), CoordToCanvasY(CurDim.BaseLeft.Y));
// Now the arrows
// horizontal
SetLength(Points, 3);
if CurDim.DimensionRight.Y = CurDim.DimensionLeft.Y then
begin
ADest.Brush.Color := clBlack;
ADest.Brush.Style := bsSolid;
// Left arrow
Points[0] := Point(CoordToCanvasX(CurDim.DimensionLeft.X), CoordToCanvasY(CurDim.DimensionLeft.Y));
Points[1] := Point(Points[0].X + 7, Points[0].Y - 3);
Points[2] := Point(Points[0].X + 7, Points[0].Y + 3);
ADest.Polygon(Points);
// Right arrow
Points[0] := Point(CoordToCanvasX(CurDim.DimensionRight.X), CoordToCanvasY(CurDim.DimensionRight.Y));
Points[1] := Point(Points[0].X - 7, Points[0].Y - 3);
Points[2] := Point(Points[0].X - 7, Points[0].Y + 3);
ADest.Polygon(Points);
ADest.Brush.Style := bsClear;
// Dimension text
Points[0].X := CoordToCanvasX((CurDim.DimensionLeft.X+CurDim.DimensionRight.X)/2);
Points[0].Y := CoordToCanvasY(CurDim.DimensionLeft.Y);
LowerDim.X := CurDim.DimensionRight.X-CurDim.DimensionLeft.X;
ADest.TextOut(Points[0].X, Points[0].Y, Format('%.1f', [LowerDim.X]));
end
else
begin
ADest.Brush.Color := clBlack;
ADest.Brush.Style := bsSolid;
// There is no upper/lower preference for DimensionLeft/Right, so we need to check
if CurDim.DimensionLeft.Y > CurDim.DimensionRight.Y then
begin
UpperDim := CurDim.DimensionLeft;
LowerDim := CurDim.DimensionRight;
end
else
begin
UpperDim := CurDim.DimensionRight;
LowerDim := CurDim.DimensionLeft;
end;
// Upper arrow
Points[0] := Point(CoordToCanvasX(UpperDim.X), CoordToCanvasY(UpperDim.Y));
Points[1] := Point(Points[0].X + Round(AMulX), Points[0].Y - Round(AMulY*3));
Points[2] := Point(Points[0].X - Round(AMulX), Points[0].Y - Round(AMulY*3));
ADest.Polygon(Points);
// Lower arrow
Points[0] := Point(CoordToCanvasX(LowerDim.X), CoordToCanvasY(LowerDim.Y));
Points[1] := Point(Points[0].X + Round(AMulX), Points[0].Y + Round(AMulY*3));
Points[2] := Point(Points[0].X - Round(AMulX), Points[0].Y + Round(AMulY*3));
ADest.Polygon(Points);
ADest.Brush.Style := bsClear;
// Dimension text
Points[0].X := CoordToCanvasX(CurDim.DimensionLeft.X);
Points[0].Y := CoordToCanvasY((CurDim.DimensionLeft.Y+CurDim.DimensionRight.Y)/2);
LowerDim.Y := CurDim.DimensionRight.Y-CurDim.DimensionLeft.Y;
if LowerDim.Y < 0 then LowerDim.Y := -1 * LowerDim.Y;
ADest.TextOut(Points[0].X, Points[0].Y, Format('%.1f', [LowerDim.Y]));
end;
SetLength(Points, 0);
{ // Debug info
ADest.TextOut(CoordToCanvasX(CurDim.BaseRight.X), CoordToCanvasY(CurDim.BaseRight.Y), 'BR');
ADest.TextOut(CoordToCanvasX(CurDim.DimensionRight.X), CoordToCanvasY(CurDim.DimensionRight.Y), 'DR');