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initial version of the raii chapters for idiomatic rust

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- [Semantic Confusion](idiomatic/leveraging-the-type-system/newtype-pattern/semantic-confusion.md)
- [Parse, Don't Validate](idiomatic/leveraging-the-type-system/newtype-pattern/parse-don-t-validate.md)
- [Is It Encapsulated?](idiomatic/leveraging-the-type-system/newtype-pattern/is-it-encapsulated.md)
- [RAII](idiomatic/leveraging-the-type-system/raii.md)
- [Drop Limitations](idiomatic/leveraging-the-type-system/raii/drop_limitations.md)
- [Drop Bomb](idiomatic/leveraging-the-type-system/raii/drop_bomb.md)
- [Scope Guards](idiomatic/leveraging-the-type-system/raii/scope_guards.md)
---
# Final Words

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---
minutes: 30
---
# RAII and `Drop` in Practice
RAII (*Resource Acquisition Is Initialization*)
means tying the lifetime of a resource to the lifetime of a value.
Rust applies RAII automatically for memory management.
The `Drop` trait lets you extend this pattern to anything else.
```rust
use std::sync::Mutex;
fn main() {
let mux = Mutex::new(vec![1, 2, 3]);
{
let mut data = mux.lock().unwrap();
data.push(4); // lock held here
} // lock automatically released here
}
```
<details>
- In the above example
[the `Mutex`](https://doc.rust-lang.org/std/sync/struct.Mutex.html)
owns its data: you can’t access the value inside without first acquiring the lock.
`mux.lock()` returns a
[`MutexGuard`](https://doc.rust-lang.org/std/sync/struct.MutexGuard.html),
which [dereferences](https://doc.rust-lang.org/std/ops/trait.DerefMut.html)
to the data and implements [`Drop`](https://doc.rust-lang.org/std/ops/trait.Drop.html).
- You may recall from [the Memory Management chapter](../../memory-management/drop.md)
that the [`Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html)
lets you define what should happen when a resource is dropped.
- In [the Blocks and Scopes chapter](../../control-flow-basics/blocks-and-scopes.md),
we saw the most common situation where a resource is dropped:
when the scope of its _owner_ ends at the boundary of a block (`{}`).
- The use of
[`std::mem::drop(val)`](https://doc.rust-lang.org/std/mem/fn.drop.html)
allows you to _move_ a value out of scope before the block ends.
- There are also other scenarios where this can happen,
such as when the value owning the resource is "shadowed" by another value:
```rust
let a = String::from("foo");
let a = 3; // ^ The previous string is dropped here
// because we shadow its binding with a new value.
```
- Recall also from [the Drop chapter](../../memory-management/drop.md)
that for a composite type such as a `struct`, all its fields will be dropped
when the struct itself is dropped.
If a field implements the `Drop` trait, its `Drop::drop`
_trait_ method will also be invoked.
- In any scenario where the stack unwinds the value, it is guaranteed
that the [`Drop::drop`](https://doc.rust-lang.org/std/ops/trait.Drop.html#tymethod.drop)
method of a value `a` will be called.
- This holds true for happy paths such as:
- Exiting a block or function scope.
- Returning early with an explicit `return` statement,
or implicitly by using
[the Try operator (`?`)](../../error-handling/try.md)
to early-return `Option` or `Result` values.
- It also holds for unexpected scenarios where a `panic` is triggered, if:
- The stack unwinds on panic (which is the default),
allowing for graceful cleanup of resources.
This unwind behavior can be overridden to instead
[abort on panic](https://github.com/rust-lang/rust/blob/master/library/panic_abort/src/lib.rs).
- No panic occurs within any of the `drop` methods
invoked before reaching the `drop` call of the object `a`.
- Note that
[an explicit exit of the program](https://doc.rust-lang.org/std/process/fn.exit.html),
as sometimes used in CLI tools, terminates the process immediately.
In other words, the stack is not unwound in this case,
and the `drop` method will not be called.
- `Drop` is a great fit for use cases like `Mutex`.
When the guard goes out of scope, [`Drop::drop`](https://doc.rust-lang.org/std/ops/trait.Drop.html#tymethod.drop)
is called and unlocks the mutex automatically.
In contrast to C++ or Java, where you often have to unlock manually
or use a `lock/unlock` pattern, Rust ensures the
lock *cannot* be forgotten, thanks to the compiler.
- In other scenarios, the `Drop` trait shows its limitations.
Next, we'll look at what those are and how we can
address them.
## More to explore
To learn more about building synchronization primitives,
consider reading [*Rust Atomics and Locks* by Mara Bos](https://marabos.nl/atomics/).
The book demonstrates, among other topics, how `Drop`
and RAII work together in constructs like `Mutex`.
</details>

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# Drop Bombs: Enforcing API Correctness
Use `Drop` to enforce invariants and detect incorrect API usage.
A "drop bomb" panics if not defused.
```rust
struct Transaction {
active: bool,
}
impl Transaction {
fn start() -> Self {
Self { active: true }
}
fn commit(mut self) {
self.active = false;
// Dropped after this point, no panic
}
fn rollback(mut self) {
self.active = false;
// Dropped after this point, no panic
}
}
impl Drop for Transaction {
fn drop(&mut self) {
if self.active {
panic!("Transaction dropped without commit or roll back!");
}
}
}
```
<details>
- The example above uses the drop bomb pattern to enforce at runtime that a transaction
is never dropped in an unfinished state. This applies to cases such as a database
transaction that remains active in an external system.
In this example, the programmer must finalize the transaction explicitly,
either by committing it or rolling it back to undo any changes.
- In the context of FFI, where cross-boundary references are involved, it is often necessary
to ensure that manually allocated memory from the guest language is cleaned up through
an explicit call to a safe API function.
- Similar to unsafe code, it is recommended that APIs with expectations like these
are clearly documented under a Panic section. This helps ensure that users of the API
are aware of the consequences of misuse.
Ideally, drop bombs should be used only in internal APIs to catch bugs early,
without placing implicit runtime obligations on library users.
- If there is a way to restore the system to a valid state using a fallback
in the Drop implementation, it is advisable to restrict the use of drop bombs
to Debug mode. In Release mode, the Drop implementation could fall back to
safe cleanup logic while still logging the incident as an error.
- Advanced use cases might also rely on the following patterns:
- [`Option<T>` with `.take()`](https://doc.rust-lang.org/std/option/enum.Option.html#method.take):
This allows you to move out the resource in a controlled way, preventing
accidental double cleanup or use-after-drop errors.
- [`ManuallyDrop`](https://doc.rust-lang.org/std/mem/struct.ManuallyDrop.html):
A zero-cost wrapper that disables the automatic drop behavior of a value,
making manual cleanup required and explicit.
- The [`drop_bomb` crate](https://docs.rs/drop_bomb/latest/drop_bomb/)
provides a way to enforce that certain values are not dropped unless explicitly defused.
It can be added to an existing struct and exposes a `.defuse()` method to make dropping safe.
The crate also includes a `DebugDropBomb` variant for use in debug-only builds.
## More to explore
Rust does not currently support full linear types or typestate programming
in the core language. This means the compiler cannot guarantee that a resource
was used exactly once or finalized before being dropped.
Drop bombs serve as a runtime mechanism to enforce such usage invariants manually.
This is typically done in a Drop implementation that panics if a required method,
such as `.commit()`, was not called before the value went out of scope.
There is an open RFC issue and discussion about linear types in Rust:
<https://github.com/rust-lang/rfcs/issues/814>.
</details>

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# The limitations of `Drop`
While `Drop` works well for cases
like synchronization primitives, its use becomes more
questionable when dealing with I/O or unsafe resources.
```rust
use std::fs::File;
use std::io::{self, Write};
fn write_log() -> io::Result<()> {
let mut file = File::create("log.txt")?;
// ^ ownership of the (OS) file handle starts here
writeln!(file, "Logging a message...")?;
Ok(())
} // file handle goes out of scope here
```
<details>
- In the earlier example, our `File` resource owns a file handle
provided by the operating system.
[As stated in the documentation](https://doc.rust-lang.org/std/fs/struct.File.html):
> Files are automatically closed when they go out of scope.
> Errors detected on closing are ignored by the implementation of Drop.
- This highlights a key limitation of the `Drop` trait:
it cannot propagate errors to the caller. In other words,
fallible cleanup logic cannot be handled by the code using the `File`.
This becomes clear when looking at the
[definition of the `Drop` trait](https://doc.rust-lang.org/std/ops/trait.Drop.html):
```rust
trait Drop {
fn drop(&mut self);
}
```
Since `drop` does not return a `Result`, any error that occurs during cleanup
cannot be surfaced or recovered from. This is by design:
`drop` is invoked automatically when a value is popped off the stack during
unwinding, leaving no opportunity for error handling.
- One workaround is to panic inside `drop` when a failure occurs.
However, this is risky—if a panic happens while the stack is already unwinding,
the program will abort immediately, and remaining resources will not be cleaned up.
While panicking in `drop` can serve certain purposes (see
[the next chapter on "drop bombs"](./drop_bomb.md)), it should be used sparingly
and with full awareness of the consequences.
- Another drawback of `drop` is that its execution is implicit and non-deterministic
in terms of timing. You cannot control *when* a value is dropped. And in fact as
discussed in previous slide it might never even run at all, leaving the external
resource in an undefined state.
This matters particularly for I/O: normally you might set a timeout on blocking
operations, but when I/O occurs in a `drop` implementation, you have no way to
enforce such constraints.
Returning to the `File` example: if the file handle hangs during close (e.g.,
due to OS-level buffering or locking), the drop operation could block indefinitely.
Since the call to `drop` happens implicitly and outside your control,
there's no way to apply a timeout or fallback mechanism.
- For smart pointers and synchronization primitives, none of these drawbacks matter,
since the operations are nearly instant and a program panic does not cause undefined behavior.
The poisoned state disappears along with the termination of the program.
- For use cases such as I/O or FFI, it may be preferable to let the user
clean up resources explicitly using a close function.
However, this approach cannot be enforced at the type level.
If explicit cleanup is part of your API contract, you might choose to
panic in drop when the resource has not been properly closed.
This can help catch contract violations at runtime.
This is one situation where drop bombs are useful,
which we will discuss next.
</details>

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# Scope Guards
A scope guard makes use of the `Drop` trait
to run a given closure when it goes out of scope.
```rust
use std::{io::Write, fs::{self, File}};
use scopeguard::{guard, ScopeGuard};
fn conditional_success() -> bool { true }
fn main() {
let path = "temp.txt";
let mut file = File::create(path).expect("cannot create file");
// Write something to the file
writeln!(file, "temporary data").unwrap();
// Create a scope guard to clean up the file unless we defuse it
let cleanup = guard(path, |path| {
// Errors must be handled inside the guard,
// but cannot be propagated.
let _ = fs::remove_file(path);
});
if conditional_success() {
// Success path: we want to keep the file
let path = ScopeGuard::into_inner(cleanup);
} else {
// Otherwise, the guard remains active and deletes the file on scope exit
}
}
```
<details>
- This example demonstrates the use of
[the `scopeguard` crate](https://docs.rs/scopeguard/latest/scopeguard/),
which is commonly used in internal APIs to ensure that a closure runs
when a scope exits.
- If the cleanup logic in the example above were unconditional,
the code could be simplified using
[scopeguard's `defer!` macro](https://docs.rs/scopeguard/latest/scopeguard/#defer):
```rust
let path = "temp.txt";
scopeguard::defer! {
let _ = std::fs::remove_file(path);
}
```
- If desired, the "scope guard" pattern can be implemented manually,
starting as follows:
```rust
struct ScopeGuard<T, F: FnOnce()> {
value: Option<T>,
drop_fn: Option<F>,
}
impl<T, F: FnOnce()> ScopeGuard<T, F> {
fn guard(value: T, drop_fn: F) -> Self {
Self { value: Some(value), drop_fn: Some(drop_fn) }
}
fn into_inner(mut self) -> T {
// The drop function is discarded and will not run
self.value.take().unwrap()
}
}
impl<T, F: FnOnce()> Drop for ScopeGuard<T, F> {
fn drop(&mut self) {
// Run the drop function when the guard goes out of scope.
// Note: if `into_inner` was called earlier, the drop function won't run.
if let Some(f) = self.drop_fn.take() {
f();
}
}
}
impl<T, F: FnOnce()> std::ops::Deref for ScopeGuard<T, F> {
type Target = T;
fn deref(&self) -> &T {
// Provide shared access to the underlying value
self.value.as_ref().unwrap()
}
}
impl<T, F: FnOnce()> std::ops::DerefMut for ScopeGuard<T, F> {
fn deref_mut(&mut self) -> &mut T {
// Provide exclusive access to the underlying value
self.value.as_mut().unwrap()
}
}
```
- The `ScopeGuard` type in the `scopeguard` crate also includes
a `Debug` implementation and a third parameter:
a [`Strategy`](https://docs.rs/scopeguard/latest/scopeguard/trait.Strategy.html)
that determines when the `drop_fn` should run.
- By default, the strategy runs the drop function unconditionally.
However, the crate also provides built-in strategies to run the drop function
only during unwinding (due to a panic), or only on successful scope exit.
You can also implement your own `Strategy` trait
to define custom conditions for when the cleanup should occur.
- Remark also that the crates' `ScopeGuard` makes use of
[`ManuallyDrop`](https://doc.rust-lang.org/std/mem/struct.ManuallyDrop.html)
instead of `Option` to avoid automatic or premature dropping
of values, giving precise manual control and preventing
double-drops. This avoids the runtime overhead and semantic ambiguity that comes with using Option.
- Recalling the transaction example from
[the drop bombs chapter](./drop_bomb.md),
we can now combine both concepts:
define a fallback that runs unless we explicitly abort early.
In the success path, we call `ScopeGuard::into_inner`
to prevent the rollback, as the transaction has already been committed.
While we still cannot propagate errors from fallible operations inside the drop logic,
this pattern at least allows us to orchestrate fallbacks explicitly
and with whatever guarantees or limits we require.
</details>