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	Filled missing glossary terms with their explanations (#1473)
Changes Made This Pull Request addresses issue #1466 and includes the following changes: Added Glossary Terms: Filled in missing glossary terms with their respective explanations. Context The glossary is a crucial reference for understanding key terms in the project. This PR enhances its completeness and readability by adding missing terms and improving the overall formatting. Related Issues Fixes #1466.
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		| @@ -30,6 +30,7 @@ Also, please keep the hard line breaks to ensure a nice formatting. | ||||
| - allocate:\ | ||||
|   Dynamic memory allocation on [the heap](memory-management/stack-vs-heap.md). | ||||
| - argument:\ | ||||
|   Information that is passed into a function or method. | ||||
| - Bare-metal Rust:\ | ||||
|   Low-level Rust development, often deployed to a system without an operating | ||||
|   system. See [Bare-metal Rust](bare-metal.md). | ||||
| @@ -42,28 +43,45 @@ Also, please keep the hard line breaks to ensure a nice formatting. | ||||
| - brace:\ | ||||
|   `{` and `}`. Also called _curly brace_, they delimit _blocks_. | ||||
| - build:\ | ||||
|   The process of converting source code into executable code or a usable program. | ||||
| - call:\ | ||||
|   To invoke or execute a function or method. | ||||
| - channel:\ | ||||
|   Used to safely pass messages [between threads](concurrency/channels.md). | ||||
| - Comprehensive Rust 🦀:\ | ||||
|   The courses here are jointly called Comprehensive Rust 🦀. | ||||
| - concurrency:\ | ||||
|   The execution of multiple tasks or processes at the same time. | ||||
| - Concurrency in Rust:\ | ||||
|   See [Concurrency in Rust](concurrency.md). | ||||
| - constant:\ | ||||
|   A value that does not change during the execution of a program. | ||||
| - control flow:\ | ||||
|   The order in which the individual statements or instructions are executed in a program. | ||||
| - crash:\ | ||||
|   An unexpected and unhandled failure or termination of a program. | ||||
| - enumeration:\ | ||||
|   A data type that consists of named constant values. | ||||
| - error:\ | ||||
|   An unexpected condition or result that deviates from the expected behavior. | ||||
| - error handling:\ | ||||
|   The process of managing and responding to errors that occur during program execution. | ||||
| - exercise:\ | ||||
|   A task or problem designed to practice and test programming skills. | ||||
| - function:\ | ||||
|   A reusable block of code that performs a specific task. | ||||
| - garbage collector:\ | ||||
|   A mechanism that automatically frees up memory occupied by objects that are no longer in use. | ||||
| - generics:\ | ||||
|   A feature that allows writing code with placeholders for types, enabling code reuse with different data types. | ||||
| - immutable:\ | ||||
|   Unable to be changed after creation. | ||||
| - integration test:\ | ||||
|   A type of test that verifies the interactions between different parts or components of a system. | ||||
| - keyword:\ | ||||
|   A reserved word in a programming language that has a specific meaning and cannot be used as an identifier. | ||||
| - library:\ | ||||
|   A collection of precompiled routines or code that can be used by programs. | ||||
| - macro:\ | ||||
|   Rust macros can be recognized by a `!` in the name. Macros are used | ||||
|   when normal functions are not enough. A typical example is `format!`, | ||||
| @@ -72,47 +90,75 @@ Also, please keep the hard line breaks to ensure a nice formatting. | ||||
| - `main` function:\ | ||||
|   Rust programs start executing with the `main` function. | ||||
| - match:\ | ||||
|   A control flow construct in Rust that allows for pattern matching on the value of an expression. | ||||
| - memory leak:\ | ||||
|   A situation where a program fails to release memory that is no longer needed, leading to a gradual increase in memory usage. | ||||
| - method:\ | ||||
|   A function associated with an object or a type in Rust. | ||||
| - module:\ | ||||
|   A namespace that contains definitions, such as functions, types, or traits, to organize code in Rust. | ||||
| - move:\ | ||||
|   The transfer of ownership of a value from one variable to another in Rust. | ||||
| - mutable:\ | ||||
|   A property in Rust that allows variables to be modified after they have been declared. | ||||
| - ownership:\ | ||||
|   The concept in Rust that defines which part of the code is responsible for managing the memory associated with a value. | ||||
| - panic:\ | ||||
|   An unrecoverable error condition in Rust that results in the termination of the program. | ||||
| - parameter:\ | ||||
|   A value that is passed into a function or method when it is called. | ||||
| - pattern:\ | ||||
|   A combination of values, literals, or structures that can be matched against an expression in Rust. | ||||
| - payload:\ | ||||
|   The data or information carried by a message, event, or data structure. | ||||
| - program:\ | ||||
|   A set of instructions that a computer can execute to perform a specific task or solve a particular problem. | ||||
| - programming language:\ | ||||
|   A formal system used to communicate instructions to a computer, such as Rust. | ||||
| - receiver:\ | ||||
|   The first parameter in a Rust method that represents the instance on which the method is called. | ||||
| - reference counting:\ | ||||
|   A memory management technique in which the number of references to an object is tracked, and the object is deallocated when the count reaches zero. | ||||
| - return:\ | ||||
|   A keyword in Rust used to indicate the value to be returned from a function. | ||||
| - Rust:\ | ||||
|   A systems programming language that focuses on safety, performance, and concurrency. | ||||
| - Rust Fundamentals:\ | ||||
|   Days 1 to 3 of this course. | ||||
| - Rust in Android:\ | ||||
|   See [Rust in Android](android.md). | ||||
| - safe:\ | ||||
|   Refers to code that adheres to Rust's ownership and borrowing rules, preventing memory-related errors. | ||||
| - scope:\ | ||||
|   The region of a program where a variable is valid and can be used. | ||||
| - standard library:\ | ||||
|   A collection of modules providing essential functionality in Rust. | ||||
| - static:\ | ||||
|   A keyword in Rust used to define static variables or items with a `'static` lifetime. | ||||
| - string:\ | ||||
|   A data type storing textual data. See | ||||
|   [`String` vs `str`](basic-syntax/string-slices.html) for more. | ||||
|   A data type storing textual data. See [`String` vs `str`](basic-syntax/string-slices.html) for more. | ||||
| - struct:\ | ||||
|   A composite data type in Rust that groups together variables of different types under a single name. | ||||
| - test:\ | ||||
|   A Rust module containing functions that test the correctness of other functions. | ||||
| - thread:\ | ||||
|   A separate sequence of execution in a program, allowing concurrent execution. | ||||
| - thread safety:\ | ||||
|   The property of a program that ensures correct behavior in a multithreaded environment. | ||||
| - trait:\ | ||||
|   A collection of methods defined for an unknown type, providing a way to achieve polymorphism in Rust. | ||||
| - type:\ | ||||
|   A classification that specifies which operations can be performed on values of a particular kind in Rust. | ||||
| - type inference:\ | ||||
|   The ability of the Rust compiler to deduce the type of a variable or expression. | ||||
| - undefined behavior:\ | ||||
|   Actions or conditions in Rust that have no specified result, often leading to unpredictable program behavior. | ||||
| - union:\ | ||||
|   A data type that can hold values of different types but only one at a time. | ||||
| - unit test:\ | ||||
|   Rust comes with built-in support for running small unit tests and larger | ||||
|   integration tests. See [Unit Tests](testing/unit-tests.html). | ||||
| - unsafe:\ | ||||
|   The subset of Rust which allows you to trigger _undefined behavior_. | ||||
|   See [Unsafe Rust](unsafe.html). | ||||
|   The subset of Rust which allows you to trigger _undefined behavior_. See [Unsafe Rust](unsafe.html). | ||||
| - variable:\ | ||||
|   A memory location storing data. Variables are valid in a _scope_. | ||||
|   A memory location storing data. Variables are valid in a _scope_.  | ||||
|   | ||||
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