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@@ -441,6 +441,10 @@
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- [Typestate Pattern Example](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-example.md)
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- [Beyond Simple Typestate](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-advanced.md)
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- [Typestate Pattern with Generics](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-generics.md)
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- [Serializer: implement Root](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-generics/root.md)
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- [Serializer: implement Struct](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-generics/struct.md)
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- [Serializer: implement Property](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-generics/property.md)
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- [Serializer: Complete implementation](idiomatic/leveraging-the-type-system/typestate-pattern/typestate-generics/complete.md)
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---
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|
@@ -53,18 +53,7 @@ impl SerializeList {
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}
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```
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<details>
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- Building on our previous serializer, we now want to support **nested
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structures** and **lists**.
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- However, this introduces both **duplication** and **structural complexity**.
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- Even more critically, we now hit a **type system limitation**: we cannot
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cleanly express what `finish()` should return without duplicating variants for
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every nesting context (e.g. root, struct, list).
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- To better understand this limitation, let’s map the valid transitions:
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Diagram of valid transitions:
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```bob
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+-----------+ +---------+------------+-----+
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@@ -80,7 +69,18 @@ serializer --> structure --> property --> list +-+
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+--------------------------+
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```
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- From this diagram, we can observe:
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<details>
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|
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- Building on our previous serializer, we now want to support **nested
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structures** and **lists**.
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|
||||
- However, this introduces both **duplication** and **structural complexity**.
|
||||
|
||||
- Even more critically, we now hit a **type system limitation**: we cannot
|
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cleanly express what `finish()` should return without duplicating variants for
|
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every nesting context (e.g. root, struct, list).
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- From the diagram of valid transitions, we can observe:
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- The transitions are recursive
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- The return types depend on _where_ a substructure or list appears
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- Each context requires a return path to its parent
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|
@@ -6,184 +6,19 @@ especially useful when the number of states grows or when multiple states share
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behavior but differ in structure.
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```rust
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# use std::fmt::Write as _;
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#
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struct Serializer<S> {
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// [...]
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# indent: usize,
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# buffer: String,
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# state: S,
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}
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{{#include typestate-generics.rs:Serializer-def}}
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struct Root;
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struct Struct<S>(S);
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struct List<S>(S);
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struct Property<S>(S);
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impl Serializer<Root> {
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fn new() -> Self {
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// [...]
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# Self {
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# indent: 0,
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# buffer: String::new(),
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# state: Root,
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# }
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}
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fn serialize_struct(mut self, name: &str) -> Serializer<Struct<Root>> {
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// [...]
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# writeln!(self.buffer, "{name} {{").unwrap();
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# Serializer {
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# indent: self.indent + 1,
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# buffer: self.buffer,
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# state: Struct(self.state),
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# }
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}
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fn finish(self) -> String {
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// [...]
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# self.buffer
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}
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}
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impl<S> Serializer<Struct<S>> {
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fn serialize_property(mut self, name: &str) -> Serializer<Property<Struct<S>>> {
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// [...]
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# write!(self.buffer, "{}{name}: ", " ".repeat(self.indent * 2)).unwrap();
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# Serializer {
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# indent: self.indent,
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# buffer: self.buffer,
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# state: Property(self.state),
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# }
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}
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fn finish_struct(mut self) -> Serializer<S> {
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// [...]
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# self.indent -= 1;
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# writeln!(self.buffer, "{}}}", " ".repeat(self.indent * 2)).unwrap();
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# Serializer {
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# indent: self.indent,
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# buffer: self.buffer,
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# state: self.state.0,
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# }
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}
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}
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impl<S> Serializer<Property<Struct<S>>> {
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fn serialize_struct(mut self, name: &str) -> Serializer<Struct<Struct<S>>> {
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// [...]
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# writeln!(self.buffer, "{name} {{").unwrap();
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# Serializer {
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# indent: self.indent + 1,
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# buffer: self.buffer,
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# state: Struct(self.state.0),
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# }
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}
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fn serialize_list(mut self) -> Serializer<List<Struct<S>>> {
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// [...]
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# writeln!(self.buffer, "[").unwrap();
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# Serializer {
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# indent: self.indent + 1,
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# buffer: self.buffer,
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# state: List(self.state.0),
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# }
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}
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fn serialize_string(mut self, value: &str) -> Serializer<Struct<S>> {
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// [...]
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# writeln!(self.buffer, "{value},").unwrap();
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# Serializer {
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# indent: self.indent,
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# buffer: self.buffer,
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# state: self.state.0,
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# }
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}
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}
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impl<S> Serializer<List<S>> {
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fn serialize_struct(mut self, name: &str) -> Serializer<Struct<List<S>>> {
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// [...]
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# writeln!(self.buffer, "{}{name} {{", " ".repeat(self.indent * 2)).unwrap();
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# Serializer {
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# indent: self.indent + 1,
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# buffer: self.buffer,
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# state: Struct(self.state),
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# }
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}
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fn serialize_string(mut self, value: &str) -> Self {
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// [...]
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# writeln!(self.buffer, "{}{value},", " ".repeat(self.indent * 2)).unwrap();
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# self
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}
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fn finish_list(mut self) -> Serializer<S> {
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// [...]
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# self.indent -= 1;
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# writeln!(self.buffer, "{}]", " ".repeat(self.indent * 2)).unwrap();
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# Serializer {
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# indent: self.indent,
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# buffer: self.buffer,
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# state: self.state.0,
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# }
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}
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}
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fn main() {
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# #[rustfmt::skip]
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let serializer = Serializer::new()
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.serialize_struct("Foo")
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.serialize_property("bar")
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.serialize_struct("Bar")
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.serialize_property("baz")
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.serialize_list()
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.serialize_string("abc")
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.serialize_struct("Baz")
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.serialize_property("partial")
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.serialize_string("def")
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.serialize_property("empty")
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.serialize_struct("Empty")
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.finish_struct()
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.finish_struct()
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.finish_list()
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.finish_struct()
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.finish_struct();
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let output = serializer.finish();
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println!("{output}");
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// These will all fail at compile time:
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// Serializer::new().serialize_list();
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// Serializer::new().serialize_string("foo");
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// Serializer::new().serialize_struct("Foo").serialize_string("bar");
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// Serializer::new().serialize_struct("Foo").serialize_list();
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// Serializer::new().serialize_property("foo");
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}
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{{#include typestate-generics.rs:Root-def}}
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{{#include typestate-generics.rs:Struct-def}}
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{{#include typestate-generics.rs:Property-def}}
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{{#include typestate-generics.rs:List-def}}
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```
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<details>
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We now have all the tools needed to implement the methods for the `Serializer`
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and its state type definitions. This ensures that our API only permits valid
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transitions, as illustrated in the following diagram:
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- The full code for this example is available
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[in the playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=48b106089ca600453f3ed00a0a31af26).
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|
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- By using generics to track the parent context, we can construct arbitrarily
|
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nested serializers that enforce valid transitions between struct, list, and
|
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property states.
|
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|
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- This lets us build a recursive structure while preserving control over what
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methods are accessible in each state.
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|
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- Methods common to all states can be implemented for any `S` in
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`Serializer<S>`.
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|
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- These marker types (e.g., `List<S>`) incur no memory or runtime overhead, as
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they hold no data other than a possible Zero-Sized Type. Their sole purpose is
|
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to enforce correct API usage by leveraging the type system.
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|
||||
- Here's how the flow maps to a state machine:
|
||||
Diagram of valid transitions:
|
||||
|
||||
```bob
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||||
+-----------+ +---------+------------+-----+
|
||||
@@ -199,68 +34,19 @@ serializer --> structure --> property --> list +-+
|
||||
+--------------------------+
|
||||
```
|
||||
|
||||
- And this is reflected directly in the types of our serializer:
|
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<details>
|
||||
|
||||
```bob
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+------+
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finish | |
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serialize struct V |
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struct
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+---------------------+ --------------> +-----------------------------+ <---------------+
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| Serializer [ Root ] | | Serializer [ Struct [ S ] ] | |
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+---------------------+ <-------------- +-----------------------------+ <-----------+ |
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finish struct | |
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| | serialize | | |
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| +----------+ property V serialize | |
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| | string or | |
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finish | | +-------------------------------+ struct | |
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V | | Serializer [ Property [ S ] ] | ------------+ |
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finish | +-------------------------------+ |
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+--------+ struct | |
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| String | | serialize | |
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+--------+ | list V |
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| finish |
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| +---------------------------+ list |
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+------> | Serializer [ List [ S ] ] | ----------------+
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+---------------------------+
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serialize
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list or string ^
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| or finish list |
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+-------------------+
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```
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- By leveraging generics to track the parent context, we can construct
|
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arbitrarily nested serializers that enforce valid transitions between struct,
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list, and property states.
|
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|
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- Of course, this pattern isn't a silver bullet. It still allows issues like:
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- Empty or invalid property names (which can be fixed using
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[the newtype pattern](../newtype-pattern.md))
|
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- Duplicate property names (which could be tracked in `Struct<S>` and handled
|
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via `Result`)
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- This enables us to build a recursive structure while maintaining strict
|
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control over which methods are accessible in each state.
|
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|
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- If validation failures occur, we can also change method signatures to return a
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`Result`, allowing recovery:
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- Methods common to all states can be defined for any `S` in `Serializer<S>`.
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|
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```rust,compile_fail
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struct PropertySerializeError<S> {
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kind: PropertyError,
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serializer: Serializer<Struct<S>>,
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}
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|
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impl<S> Serializer<Struct<S>> {
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fn serialize_property(
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self,
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name: &str,
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) -> Result<Serializer<Property<Struct<S>>>, PropertySerializeError<S>> {
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/* ... */
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}
|
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}
|
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```
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|
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- While this API is powerful, it’s not always ergonomic. Production serializers
|
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typically favor simpler APIs and reserve the typestate pattern for enforcing
|
||||
critical invariants.
|
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|
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- One excellent real-world example is
|
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[`rustls::ClientConfig`](https://docs.rs/rustls/latest/rustls/client/struct.ClientConfig.html#method.builder),
|
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which uses typestate with generics to guide the user through safe and correct
|
||||
configuration steps.
|
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- Marker types (e.g., `List<S>`) introduce no memory or runtime overhead, as
|
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they contain no data other than a possible Zero-Sized Type. Their only role is
|
||||
to enforce correct API usage through the type system.
|
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|
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</details>
|
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|
@@ -0,0 +1,164 @@
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// ANCHOR: Complete
|
||||
use std::fmt::Write as _;
|
||||
|
||||
// ANCHOR: Serializer-def
|
||||
struct Serializer<S> {
|
||||
// [...]
|
||||
indent: usize,
|
||||
buffer: String,
|
||||
state: S,
|
||||
}
|
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// ANCHOR_END: Serializer-def
|
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|
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// ANCHOR: Root-def
|
||||
struct Root;
|
||||
// ANCHOR_END: Root-def
|
||||
|
||||
// ANCHOR: Struct-def
|
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struct Struct<S>(S);
|
||||
// ANCHOR_END: Struct-def
|
||||
|
||||
// ANCHOR: List-def
|
||||
struct List<S>(S);
|
||||
// ANCHOR_END: List-def
|
||||
|
||||
// ANCHOR: Property-def
|
||||
struct Property<S>(S);
|
||||
// ANCHOR_END: Property-def
|
||||
|
||||
// ANCHOR: Root-impl
|
||||
impl Serializer<Root> {
|
||||
fn new() -> Self {
|
||||
// [...]
|
||||
Self { indent: 0, buffer: String::new(), state: Root }
|
||||
}
|
||||
|
||||
fn serialize_struct(mut self, name: &str) -> Serializer<Struct<Root>> {
|
||||
// [...]
|
||||
writeln!(self.buffer, "{name} {{").unwrap();
|
||||
Serializer {
|
||||
indent: self.indent + 1,
|
||||
buffer: self.buffer,
|
||||
state: Struct(self.state),
|
||||
}
|
||||
}
|
||||
|
||||
fn finish(self) -> String {
|
||||
// [...]
|
||||
self.buffer
|
||||
}
|
||||
}
|
||||
// ANCHOR_END: Root-impl
|
||||
|
||||
// ANCHOR: Struct-impl
|
||||
impl<S> Serializer<Struct<S>> {
|
||||
fn serialize_property(mut self, name: &str) -> Serializer<Property<Struct<S>>> {
|
||||
// [...]
|
||||
write!(self.buffer, "{}{name}: ", " ".repeat(self.indent * 2)).unwrap();
|
||||
Serializer {
|
||||
indent: self.indent,
|
||||
buffer: self.buffer,
|
||||
state: Property(self.state),
|
||||
}
|
||||
}
|
||||
|
||||
fn finish_struct(mut self) -> Serializer<S> {
|
||||
// [...]
|
||||
self.indent -= 1;
|
||||
writeln!(self.buffer, "{}}}", " ".repeat(self.indent * 2)).unwrap();
|
||||
Serializer { indent: self.indent, buffer: self.buffer, state: self.state.0 }
|
||||
}
|
||||
}
|
||||
// ANCHOR_END: Struct-impl
|
||||
|
||||
// ANCHOR: Property-impl
|
||||
impl<S> Serializer<Property<Struct<S>>> {
|
||||
fn serialize_struct(mut self, name: &str) -> Serializer<Struct<Struct<S>>> {
|
||||
// [...]
|
||||
writeln!(self.buffer, "{name} {{").unwrap();
|
||||
Serializer {
|
||||
indent: self.indent + 1,
|
||||
buffer: self.buffer,
|
||||
state: Struct(self.state.0),
|
||||
}
|
||||
}
|
||||
|
||||
fn serialize_list(mut self) -> Serializer<List<Struct<S>>> {
|
||||
// [...]
|
||||
writeln!(self.buffer, "[").unwrap();
|
||||
Serializer {
|
||||
indent: self.indent + 1,
|
||||
buffer: self.buffer,
|
||||
state: List(self.state.0),
|
||||
}
|
||||
}
|
||||
|
||||
fn serialize_string(mut self, value: &str) -> Serializer<Struct<S>> {
|
||||
// [...]
|
||||
writeln!(self.buffer, "{value},").unwrap();
|
||||
Serializer { indent: self.indent, buffer: self.buffer, state: self.state.0 }
|
||||
}
|
||||
}
|
||||
// ANCHOR_END: Property-impl
|
||||
|
||||
// ANCHOR: List-impl
|
||||
impl<S> Serializer<List<S>> {
|
||||
fn serialize_struct(mut self, name: &str) -> Serializer<Struct<List<S>>> {
|
||||
// [...]
|
||||
writeln!(self.buffer, "{}{name} {{", " ".repeat(self.indent * 2)).unwrap();
|
||||
Serializer {
|
||||
indent: self.indent + 1,
|
||||
buffer: self.buffer,
|
||||
state: Struct(self.state),
|
||||
}
|
||||
}
|
||||
|
||||
fn serialize_string(mut self, value: &str) -> Self {
|
||||
// [...]
|
||||
writeln!(self.buffer, "{}{value},", " ".repeat(self.indent * 2)).unwrap();
|
||||
self
|
||||
}
|
||||
|
||||
fn finish_list(mut self) -> Serializer<S> {
|
||||
// [...]
|
||||
self.indent -= 1;
|
||||
writeln!(self.buffer, "{}]", " ".repeat(self.indent * 2)).unwrap();
|
||||
Serializer { indent: self.indent, buffer: self.buffer, state: self.state.0 }
|
||||
}
|
||||
}
|
||||
// ANCHOR_END: List-impl
|
||||
|
||||
// ANCHOR: main
|
||||
fn main() {
|
||||
#[rustfmt::skip]
|
||||
let serializer = Serializer::new()
|
||||
.serialize_struct("Foo")
|
||||
.serialize_property("bar")
|
||||
.serialize_struct("Bar")
|
||||
.serialize_property("baz")
|
||||
.serialize_list()
|
||||
.serialize_string("abc")
|
||||
.serialize_struct("Baz")
|
||||
.serialize_property("partial")
|
||||
.serialize_string("def")
|
||||
.serialize_property("empty")
|
||||
.serialize_struct("Empty")
|
||||
.finish_struct()
|
||||
.finish_struct()
|
||||
.finish_list()
|
||||
.finish_struct()
|
||||
.finish_struct();
|
||||
|
||||
let output = serializer.finish();
|
||||
|
||||
println!("{output}");
|
||||
|
||||
// These will all fail at compile time:
|
||||
|
||||
// Serializer::new().serialize_list();
|
||||
// Serializer::new().serialize_string("foo");
|
||||
// Serializer::new().serialize_struct("Foo").serialize_string("bar");
|
||||
// Serializer::new().serialize_struct("Foo").serialize_list();
|
||||
// Serializer::new().serialize_property("foo");
|
||||
}
|
||||
// ANCHOR_END: main
|
@@ -0,0 +1,89 @@
|
||||
## Serializer: complete implementation
|
||||
|
||||
Looking back at our original desired flow:
|
||||
|
||||
```bob
|
||||
+-----------+ +---------+------------+-----+
|
||||
| | | | | |
|
||||
V | V | V |
|
||||
+ |
|
||||
serializer --> structure --> property --> list +-+
|
||||
|
||||
| | ^ | ^
|
||||
V | | | |
|
||||
| +-----------+ |
|
||||
String | |
|
||||
+--------------------------+
|
||||
```
|
||||
|
||||
We can now see this reflected directly in the types of our serializer:
|
||||
|
||||
```bob
|
||||
+------+
|
||||
finish | |
|
||||
serialize struct V |
|
||||
struct
|
||||
+---------------------+ --------------> +-----------------------------+ <---------------+
|
||||
| Serializer [ Root ] | | Serializer [ Struct [ S ] ] | |
|
||||
+---------------------+ <-------------- +-----------------------------+ <-----------+ |
|
||||
finish struct | |
|
||||
| | serialize | | |
|
||||
| +----------+ property V serialize | |
|
||||
| | string or | |
|
||||
finish | | +-------------------------------+ struct | |
|
||||
V | | Serializer [ Property [ S ] ] | ------------+ |
|
||||
finish | +-------------------------------+ |
|
||||
+--------+ struct | |
|
||||
| String | | serialize | |
|
||||
+--------+ | list V |
|
||||
| finish |
|
||||
| +---------------------------+ list |
|
||||
+------> | Serializer [ List [ S ] ] | ----------------+
|
||||
+---------------------------+
|
||||
serialize
|
||||
list or string ^
|
||||
| or finish list |
|
||||
+-------------------+
|
||||
```
|
||||
|
||||
The code for the full implementation of the `Serializer` and all its states can
|
||||
be found in
|
||||
[this Rust playground](https://play.rust-lang.org/?version=stable&mode=debug&edition=2024&gist=c9cbb831cd05fe9db4ce42713c83ca16).
|
||||
|
||||
<details>
|
||||
|
||||
- This pattern isn't a silver bullet. It still allows issues like:
|
||||
- Empty or invalid property names (which can be fixed using
|
||||
[the newtype pattern](../../newtype-pattern.md))
|
||||
- Duplicate property names (which could be tracked in `Struct<S>` and handled
|
||||
via `Result`)
|
||||
|
||||
- If validation failures occur, we can also change method signatures to return a
|
||||
`Result`, allowing recovery:
|
||||
|
||||
```rust,compile_fail
|
||||
struct PropertySerializeError<S> {
|
||||
kind: PropertyError,
|
||||
serializer: Serializer<Struct<S>>,
|
||||
}
|
||||
|
||||
impl<S> Serializer<Struct<S>> {
|
||||
fn serialize_property(
|
||||
self,
|
||||
name: &str,
|
||||
) -> Result<Serializer<Property<Struct<S>>>, PropertySerializeError<S>> {
|
||||
/* ... */
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
- While this API is powerful, it’s not always ergonomic. Production serializers
|
||||
typically favor simpler APIs and reserve the typestate pattern for enforcing
|
||||
critical invariants.
|
||||
|
||||
- One excellent real-world example is
|
||||
[`rustls::ClientConfig`](https://docs.rs/rustls/latest/rustls/client/struct.ClientConfig.html#method.builder),
|
||||
which uses typestate with generics to guide the user through safe and correct
|
||||
configuration steps.
|
||||
|
||||
</details>
|
@@ -0,0 +1,49 @@
|
||||
## Serializer: implement Property
|
||||
|
||||
```rust
|
||||
# use std::fmt::Write as _;
|
||||
{{#include ../typestate-generics.rs:Serializer-def}}
|
||||
|
||||
{{#include ../typestate-generics.rs:Struct-def}}
|
||||
{{#include ../typestate-generics.rs:Property-def}}
|
||||
{{#include ../typestate-generics.rs:List-def}}
|
||||
|
||||
{{#include ../typestate-generics.rs:Property-impl}}
|
||||
```
|
||||
|
||||
With the addition of the Property state methods, our diagram is now nearly
|
||||
complete:
|
||||
|
||||
```bob
|
||||
+------+
|
||||
finish | |
|
||||
serialize struct V |
|
||||
struct
|
||||
+---------------------+ --------------> +-----------------------------+
|
||||
| Serializer [ Root ] | | Serializer [ Struct [ S ] ] |
|
||||
+---------------------+ <-------------- +-----------------------------+ <-----------+
|
||||
finish struct |
|
||||
| serialize | |
|
||||
| property V serialize |
|
||||
| string or |
|
||||
finish | +-------------------------------+ struct |
|
||||
V | Serializer [ Property [ S ] ] | ------------+
|
||||
+-------------------------------+
|
||||
+--------+
|
||||
| String | serialize |
|
||||
+--------+ list V
|
||||
|
||||
+---------------------------+
|
||||
| Serializer [ List [ S ] ] |
|
||||
+---------------------------+
|
||||
```
|
||||
|
||||
<details>
|
||||
|
||||
- A property can be defined as a `String`, `Struct<S>`, or `List<S>`, enabling
|
||||
the representation of nested structures.
|
||||
|
||||
- This concludes the step-by-step implementation. The full implementation,
|
||||
including support for `List<S>`, is shown in the next slide.
|
||||
|
||||
</details>
|
@@ -0,0 +1,40 @@
|
||||
## Serializer: implement Root
|
||||
|
||||
```rust
|
||||
# use std::fmt::Write as _;
|
||||
{{#include ../typestate-generics.rs:Serializer-def}}
|
||||
|
||||
{{#include ../typestate-generics.rs:Root-def}}
|
||||
{{#include ../typestate-generics.rs:Struct-def}}
|
||||
|
||||
{{#include ../typestate-generics.rs:Root-impl}}
|
||||
```
|
||||
|
||||
Referring back to our original diagram of valid transitions, we can visualize
|
||||
the beginning of our implementation as follows:
|
||||
|
||||
```bob
|
||||
serialize
|
||||
struct
|
||||
+---------------------+ --------------> +--------------------------------+
|
||||
| Serializer [ Root ] | | Serializer [ Struct [ Root ] ] |
|
||||
+---------------------+ <-------------- +--------------------------------+
|
||||
finish struct
|
||||
|
|
||||
|
|
||||
|
|
||||
finish |
|
||||
V
|
||||
|
||||
+--------+
|
||||
| String |
|
||||
+--------+
|
||||
```
|
||||
|
||||
<details>
|
||||
|
||||
- At the "root" of our `Serializer`, the only construct allowed is a `Struct`.
|
||||
|
||||
- The `Serializer` can only be finalized into a `String` from this root level.
|
||||
|
||||
</details>
|
@@ -0,0 +1,43 @@
|
||||
## Serializer: implement Struct
|
||||
|
||||
```rust
|
||||
# use std::fmt::Write as _;
|
||||
{{#include ../typestate-generics.rs:Serializer-def}}
|
||||
|
||||
{{#include ../typestate-generics.rs:Struct-def}}
|
||||
{{#include ../typestate-generics.rs:Property-def}}
|
||||
|
||||
{{#include ../typestate-generics.rs:Struct-impl}}
|
||||
```
|
||||
|
||||
The diagram can now be expanded as follows:
|
||||
|
||||
```bob
|
||||
+------+
|
||||
finish | |
|
||||
serialize struct V |
|
||||
struct
|
||||
+---------------------+ --------------> +-----------------------------+
|
||||
| Serializer [ Root ] | | Serializer [ Struct [ S ] ] |
|
||||
+---------------------+ <-------------- +-----------------------------+
|
||||
finish struct
|
||||
| serialize |
|
||||
| property V
|
||||
|
|
||||
finish | +------------------------------------------+
|
||||
V | Serializer [ Property [ Struct [ S ] ] ] |
|
||||
+------------------------------------------+
|
||||
+--------+
|
||||
| String |
|
||||
+--------+
|
||||
```
|
||||
|
||||
<details>
|
||||
|
||||
- A `Struct` can only contain a `Property`;
|
||||
|
||||
- Finishing a `Struct` returns control back to its parent, which in our previous
|
||||
slide was assumed the `Root`, but in reality however it can be also something
|
||||
else such as `Struct` in case of nested "structs".
|
||||
|
||||
</details>
|
Reference in New Issue
Block a user